Adventures

By robus, in Star Wars: Edge of the Empire RPG

Is everyone pretty much home brewing their games?

Given the paucity of official adventure material I have to assume this is the case?

I usually do a blend, ill write pre written adventures or sections of them into my campaigns. no point wasting all that content if i don't have too!

Most people do a blend. Pick up the Adversar cards they make it easier.

In over 30 years of GMing I have never run a single professionally-written adventure (though I'll often cherry-pick them for ideas). That's why FFG's practice of embedding general PC-usable crunch into their modules kind of annoys me.

1 hour ago, Vorzakk said:

In over 30 years of GMing I have never run a single professionally-written adventure (though I'll often cherry-pick them for ideas). That's why FFG's practice of embedding general PC-usable crunch into their modules kind of annoys me.

They have to. Otherwise those books dont sell very well and we would not have them at all. This is the compromise they came up with to make adventures with out losing money doing it.

I usually read, or at least skim over, the official adventures and repurpose some of the stuff in them. Especially the maps are useful, since it's hard for me to do high quality maps myself. When I started GMing I used a lot of the prewritten material, but now I usually write the adventures myself, or at the very least change them a bit if I use the adventures from the books (they are often very railroaded).

48 minutes ago, robus said:

Ok there's that resource :) thanks for the reminder. Is there a conversion guide somewhere?

There is no official conversion guide as a lot of the older D6 and D20 rulesets don't easily convert to FFG's narrative system. That being said however, Kyla has done a lot of the heavy lifting and converted quite a few older modules to the new system in this thread.

Hope that helps

Yeah, the conversion from D6 is easier than usual because the system uses the same/similar terminology and has roughly the same power levels. So an average difficulty in FFG and a moderate difficulty in D6 are more or less the same. Likewise 10 Stormtroopers in D6 and 10 Stormtroopers in FFG will render similar results. I mean the FFG devs regularly pull from D6, and a D6 book or two actually appear in FFG books, so that says something about what FFG was thinking about...

The real tricky part is character conversion. I've found it far easier to use the D6 numbers to determine a function and power level then rebuild in FFG to match. Trying to make actual 1:1 conversion set just gave me a migraine.

6 hours ago, robus said:

Ok there's that resource :) thanks for the reminder. Is there a conversion guide somewhere?

Officially? No, but I did put together one some time ago that seems to work: My D6->FFG Conversion Process!

Mind you, if I were adapting those games, I'd just wing it. Scrap all the stats, start over and build up from there.

1 hour ago, Desslok said:

Officially? No, but I did put together one some time ago that seems to work: My D6->FFG Conversion Process!

Mind you, if I were adapting those games, I'd just wing it. Scrap all the stats, start over and build up from there.

the nice thing is often you just sub stat blocks. encounter with storm troopers? use the same number of ffg storm troopers. conversion done. imperial officer? use the ffg imperial officer stat block. done.

Thanks for the advice everyone. I do see that D6 skews heavily toward AoR, for those in EotE what's a good resource for adventure ideas?

Tramp freighters and fragments from the rim.

Towards the end of the WEG run, they started doing more Edge-like material. So books from 94-96 are when they started that trend.

On 3/12/2017 at 6:30 AM, robus said:

Thanks for the advice everyone. I do see that D6 skews heavily toward AoR, for those in EotE what's a good resource for adventure ideas?

still a very solid resource for ideas. a lot of good encounters can be easily converted and played out in EotE campaign easily. some adventures can even be converted to EotE completely - you just need to change the hook to make it work for your group. take Tatooine Manhunt for example for any BH group or Riders of Maelstorm for any pirate themed campaign

Edited by thesaviour

Platts starport guides and the planet guide both still have tons of planets not covered by FFG and may never be covered by FFG

Yep. I need to start converting those over for the "Planets, planets, and more planets" thread.

Writing adventures is half the fun...

If you're stumped, the "Career Adventure Seeds" is pinned on the GM forum, and helps quite a bit.

I also find that after a few jobs, they end up in a longer campaign battling a certain nemesis, or working towards a certain goal (which is a specific enough need that homebrew stuff is required anyway.)