Star Wars Rebels

By ZiM946, in X-Wing Squad Lists

I was going to take Paratanni to an upcoming event, but I think I'm leaning towards this one that I created myself. Let me know what you think, please:

Chopper - VCX-100 45 points

Ghost title

Fire-Control System

Dorsal Turret

Tactician

Hera

Ahsoka Tano - Sabine's TIE 21 points

Adaptability

Sabine's Masterpiece

Black Market Slicer

Rey

Ezra Bridger - Attack Shuttle 20 points

Phantom title

A Score to Settle

Captain Rex - Sabine's TIE 14 points

Edited by ZiM946
swapped Sabine for Ezra and added Hera to Chopper per recommendations

I like it - thematically it is awesome. One small change I would make is dorsal to autoblaster. I think it is better to catch those pesky aces behind you. Plus it frees up a point to but Hera on the Ghost. Who doesn't love multiple 5ks on a big ship, amiright?

My favourite Ghost build uses TLT with autocorrector for 4 shots min 2 hits each.

I also think Hera and Chopper on a Ghost are great for using the Ghost like a big defender.

Overall like the theme and rebel ties are great (although personally I love Sabine in a tie with PTL, on a green get 3 actions no stress).

27 minutes ago, Rolotamasi said:

I like it - thematically it is awesome. One small change I would make is dorsal to autoblaster. I think it is better to catch those pesky aces behind you. Plus it frees up a point to but Hera on the Ghost. Who doesn't love multiple 5ks on a big ship, amiright?

It's always a good idea to find a way to put Hera on the Ghost. Zeb crew member goes really well with Chopper on the Ghost as well. I've found that the autoblaster won't give you full advantage of the additional turret shot because people will have an easier time avoiding its range. That's just been my experience with the Ghost.

Looks like fun though, that's for sure!

57 minutes ago, jwilliamson12 said:

It's always a good idea to find a way to put Hera on the Ghost. Zeb crew member goes really well with Chopper on the Ghost as well. I've found that the autoblaster won't give you full advantage of the additional turret shot because people will have an easier time avoiding its range. That's just been my experience with the Ghost.

Looks like fun though, that's for sure!

I like using the autoblaster on the ghost as well- however, when looking at the tactician/chopper ability- the added range 2 benefit is crucial and also then it fires 3 dice at range one instead of 2. I like either choice but maybe with this specific build, the dorsal just works better. Zeb is so ideal with Chop. It is also a risk as well due to the low PS he flies at.

The only thing I could change up would be to downgrade Sabine and take a different pilot in the Attack Shuttle. Rex is already naked. I need a turret on the Ghost (we've discussed this). I'm trying to link Ahsoka up with Chopper/Tactician to have potential added damage. Even if the BMST doesn't go off- it's only one point and the stress alone should give lists trouble... ex. Paratanni or plainly Mindlink.

Beyond the cool aspect of the Rebels theme, I just think it's crazy to have four named pilots, one of which is a large base all messing with the opponent's list and seemingly pumping out some damage. *cough* *cough* I'm trying to sell myself here... lol

I just decided to swap out Sabine in the Attack Shuttle for a 20 point Ezra Bridger with A Score to Settle and Phantom title. This leaves one point left over for Hera on the Ghost as crew pilot- perfect- thank you guys!

Having a 2nd captured TIE is a bit counter-theme, it might be better to replace either Ashoka or Rex with an A-wing. Probably swapping Rex for a generic A-wing pilot would be best for theme.

2 minutes ago, mithril2098 said:

Having a 2nd captured TIE is a bit counter-theme, it might be better to replace either Ashoka or Rex with an A-wing. Probably swapping Rex for a generic A-wing pilot would be best for theme.

Oh yes- totally agree. A few waves ago I was toying around with "Phoenix Squadron" which was double tap Hera and A-wings.

What I enjoy for Rex is the nuisance he is. Get him to fire at the largest threat (which may be same target as A Score to Settle) and help the Ghost survive maybe one extra round. I used to fly 12 point Academy pilots. For 14, Rex is pretty good- reducing attack dice is nice.