When can Sunny Bounder do her thing?

By digitalbusker, in X-Wing Rules Questions

Pilot ability text:

"Once per round, after you roll or reroll dice, if you have the same result on each of your dice, you may add 1 matching result."

My read on this is that because of the timing clause you can use it after spending a Target Lock, but not after spending a Focus Token.

Although if you have both a Focus and a Target Lock and roll [boom] [eye], you could spend the Focus token to get to [boom] [boom], then spend your Target Lock to reroll 0 dice, trigger your pilot ability, and have three [boom]s.

Thoughts?

That seems correct (because it's difficult to get multiples of the same result on the initial roll)

@digitalbusker For a 14 point, PS1 unique pilot, there's got to be some bonus, and your analysis seems to fall well within rules parameters.

@digitalbusker needs MY help! Now's my chance!

Yes, that appears to be correct.

...wow, that was kind of a let down. :P

I have to disagree. You can spend a target lock and choose not to reroll any dice. That does not satisfy the requirement of rerolling dice

15 minutes ago, StephenEsven said:

I have to disagree. You can spend a target lock and choose not to reroll any dice. That does not satisfy the requirement of rerolling dice

This game doesn't seem to mind zero-magnitude things. Consider Keyan Farlander's ability to spend a stress to convert [eye] results even if he doesn't have any. Or the fact that C-3PO says "1 or more defense dice" rather than just "defense dice".

I wouldn't be super surprised if they errata'd or because-we-said-so'd it to only work on rerolls if you reroll more than zero dice, but without guidance from the developers I can't see any reason not to count rerolling zero dice as rerolling dice.

Nothing in the game actually checks how many dice you rerolled. Otherwise you'd have to reroll all dice to get that perk to trigger and thats clearly not its intent.

The trigger is off actually rolling the dice, which usually such things is ONLY the initial roll (HLC, Vessery, C3P0) but this one specifies to include rerolls so it can have 2 trigger points.

Rerolling into all focus and 1 hit will be disheartening as that wouldnt count :(

Edited by Vineheart01
34 minutes ago, StephenEsven said:

I have to disagree. You can spend a target lock and choose not to reroll any dice. That does not satisfy the requirement of rerolling dice

You can't spend a target lock for its default modification effect and not reroll. You must be able to reroll to spend the token. You are rerolling dice. You are just rerolling 0 of them. Like DigitalBusker pointed out, the game has other examples of modifying 0 dice still counting as modifying dice.

Related question, do we have a consensus on hlc converting results vs sunny's ability? Seems like the same timing so the owner gets to pick (presumably for hlc to go first)

Same timing to me (Rolling dice) so you'd pick.

The question i'd have is can you have the HLC trigger on a hithitcritcrit result to make them all hits then his ability goes off for 5 hits? Logic would say no since you didnt actually ROLL that, but Sunny's ability isnt exactly checking that since youre still in the timing window of "After rolling dice" technically.

I actually think this would just be a standard modification that could be applied at any time. You have to roll dice to use the ability so that is pretty much a given but modifying those dice isn't changing that the were still rolled even if you have been able to turn them over a little bit more.

I believe that if you rolled to blanks initially you could use that ability to add a third blank result before spending a TL or other reroll source to roll them all including the added result.

A funny little hypothetical popped into my head in regards to Sunny's ability; for whatever reason, she is only rolling 1 dice to attack or defend, either through weapons failure or tractor beams... Would she still get that extra result? She reads as each of your dice needing the same result, so if you only have one dice to roll...

28 minutes ago, Innese said:

A funny little hypothetical popped into my head in regards to Sunny's ability; for whatever reason, she is only rolling 1 dice to attack or defend, either through weapons failure or tractor beams... Would she still get that extra result? She reads as each of your dice needing the same result, so if you only have one dice to roll...

That ... doesn't seem wrong...

Yes Rolling 1 dice will trigger.

Yes it will work with HLC, they are two trigger and the fact that modification happen before the resolution of the trigger does not prevent it from resolving.

Another cool thing is rolling all blank, adding a blank result and then use your Target Lock.

And it is really disapointing to have it only once per turn, this is such a rare occurance to proc it that I would have let you do it every time... (Not like you are attacking so many time)

13 hours ago, StevenO said:

I believe that if you rolled to blanks initially you could use that ability to add a third blank result before spending a TL or other reroll source to roll them all including the added result.

You are correct, it would be just like using the Rey Finn combo.

17 hours ago, StevenO said:

I actually think this would just be a standard modification that could be applied at any time. You have to roll dice to use the ability so that is pretty much a given but modifying those dice isn't changing that the were still rolled even if you have been able to turn them over a little bit more.

The trigger is rolling or rerolling dice, not just attacking or defending. That means it is going to have similar timing to HLC or C-3PO if used in conjunction with an attack or defense roll. If this was intended to occur during the dice modification steps the wording could have been more straight forward:

"Once per round, while attacking or defending, if you have the same result on each of your dice, you may add one matching result".

Sunny's ability works anytime she rolls dice but I'm not thinking of anything she'd ever roll for where you'd actually want to add a matching result.

45 minutes ago, WWHSD said:

The trigger is rolling or rerolling dice, not just attacking or defending. That means it is going to have similar timing to HLC or C-3PO if used in conjunction with an attack or defense roll. If this was intended to occur during the dice modification steps the wording could have been more straight forward:

"Once per round, while attacking or defending, if you have the same result on each of your dice, you may add one matching result".

Sunny's ability works anytime she rolls dice but I'm not thinking of anything she'd ever roll for where you'd actually want to add a matching result.

The thing about HLC and C-3PO is that their triggers would only happen once per round. Although it may be on a specific ship which limits certain interactions if unrestricted I could see this have up to four chances to get use and maybe even more.

1 hour ago, StevenO said:

The thing about HLC and C-3PO is that their triggers would only happen once per round. Although it may be on a specific ship which limits certain interactions if unrestricted I could see this have up to four chances to get use and maybe even more.

I guess if you took the "Once per round" restriction off of the ability.

I don't think that the ability would be all that bananas if it could be used multiple times a round though.

1 hour ago, WWHSD said:

I guess if you took the "Once per round" restriction off of the ability.

I don't think that the ability would be all that bananas if it could be used multiple times a round though.

It's far less "bananas" if it is taken that "if you can look at the results after rolling as see they are all the same you can add another result of the same type" than it would be if you could use it multiple times per round.

The example of that second would be if you have a TL on a target when you attack with 2 dice. You got two hits, HOORAY, now add another hit. Now spend your TL and reroll X dice where X=0. HOORAY, all the dice are the same so now I get to add a result giving me 4 hits!

Still not that broken, you have like 15% chance to get two hit and 1.5 % to get two crit. Not that big of an exploit. It is a 1 pilot skill ship, easly arc dodged, that will have a hard time to have the Target Lock ship in arc...

On 3/11/2017 at 0:07 PM, WWHSD said:


Sunny's ability works anytime she rolls dice but I'm not thinking of anything she'd ever roll for where you'd actually want to add a matching result.

When you really love dying to cluster mines.

On 3/12/2017 at 0:45 PM, muribundi said:

Still not that broken, you have like 15% chance to get two hit and 1.5 % to get two crit. Not that big of an exploit. It is a 1 pilot skill ship, easly arc dodged, that will have a hard time to have the Target Lock ship in arc...

It is 12 point filler ship that declasses 12 point Z-95 by light years even without hers ability. With it...

If she manages to use ability+tl combo even once and deal some dmg with it that you wont deal without it you already won.