Double ISDs always!!

By Visovics, in Star Wars: Armada Fleet Builds

Once again I'm thinking on a double ISD build!! How viable is it?

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Advanced Projectors ( 6 points)
- Spinal Armament ( 9 points)
= 139 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Advanced Projectors ( 6 points)
- Spinal Armament ( 9 points)
- Overload Pulse ( 8 points)
= 174 total ship cost

1 Gamma Squadron ( 10 points)
3 TIE Bomber Squadrons ( 27 points)
2 TIE Defender Squadrons ( 32 points)
1 Tempest Squadron ( 13 points)

Card view link

Fleet created with Armada Warlords

I feel like, with all those bombers, you really should find a way to push in Rhymer. Like... dropping spinal armament on the Mk2 maybe.

Or switch them out for some fighter cover. Or snag some intel.

Or squeezing in a gozanti for some activation allowance and giving them tokens to keep the good times rolling.

3 minutes ago, Grey Mage said:

I feel like, with all those bombers, you really should find a way to push in Rhymer. Like... dropping spinal armament on the Mk2 maybe.

Or switch them out for some fighter cover. Or snag some intel.

Or squeezing in a gozanti for some activation allowance and giving them tokens to keep the good times rolling.

I think I'll go with dropping the spinal on the II

Don't do Advanced Projectors on ISDs! RBD or ECM is a better play. The reason I'm saying that is that with 2 redirects and no way to kill ISD in a single attack the most AP will give is the access to the shields from the zone that is opposite to the one being attacked, i.e. 2 or 3 extra shields. RBD can give you extra 3 HP , which is strictly better in my book.

I would keep Spinals on ISD2 and would replace 2 Bombers with Rhymer if you want Rhymer to be present (Although I'm not convinced you need that many bombers without any intel. I would also add Leading shots on Avenger. (Ideally I would drop the whole overload pulse idea, drop some squadrons and add Supressor with comms net)

Edited by pt106

Revisited the idea, does seem better!

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Motti

Assault Objective: Blockade Run
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
= 167 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 144 total ship cost

1 Tempest Squadron ( 13 points)
2 TIE Bomber Squadrons ( 18 points)
1 TIE Defender Squadron ( 16 points)
1 Gamma Squadron ( 10 points)
1 Major Rhymer ( 16 points)
1 JumpMaster 5000 ( 12 points)

Card view link

Fleet created with Armada Warlords

(sigh) I love double ISD lists. They look amazing on the board, and I've been very successful with them.