FFG Your crimes against the Empire will not go unnoticed.

By Marinealver, in X-Wing

8 hours ago, gamblertuba said:

NO+SOUP.jpg

No soup for TIE/FOs and TIE Interceptors.

3 minutes ago, Marinealver said:

Determination is all factions, and sure Moff Jerjerod isn't damage mitigation as all he does is discard an upgrade to prevent resolving of an affect. Still being able to turn over a direct or explosion without having to resolve it does reduce the damage so he is a weaker form of mitigation but still can be used to mitigate damage for large imperial ships.

Reminds me of Chewbacca Crew vs Moff Jerjerrod.

Moff Jerjerrod - 2 points - Discard a Crew to Flip a Damage face down.
Chewbacca - 4 points - Discard Chewbacca to Discard a Damage and Recover a Shield.

Moff Jerjerrod most exploitable scenario is on a single ship, and that would cost 4 points to flip 3 cards face down; so the damage is still there. Roughly similar effect to R5 Astromech, admittedly with some slight protection to a few trigger effects. Then we have 3 more ships that can do it twice instead of 3 times for 3 points instead.

Chewbacca can be placed in any ship with a single Crew (and arguably at least 1 Shield) to completely negate 2 damage.

That's a massive gap in relative strength between the 2 cards. The worst part is, I don't even think Chewbacca is even slightly overpowered. It's just that Moff Jerjerrod is just really bad.

No Regen for the Empire because their pilots are disposable to them... :P

10 hours ago, Zefirus said:

Because giving Omega Leader access to both regen AND a one straight seems terrible.

You know how to make my mouth water.

1 hour ago, Skargoth said:

You know how to make my mouth water.

Yeah I'm not buying that Omega Leader would be broken with it either.

3 hours ago, Phoenix5454 said:

No Regen for the Empire because their pilots are disposable to them... :P

Yeah, that PS 9 guy in the TIE Advanced sure is disposable...

Just now, Veldrin said:

Yeah, that PS 9 guy in the TIE Advanced sure is disposable...

No, but we can rebuild him! We have the technology!

1 hour ago, Marinealver said:

Yeah I'm not buying that Omega Leader would be broken with it either.

It is an upgrade made for four ships specificaly, HWKs, K-doodledoos, M3As, and Star Vipers. All of these ships need some help, though only the HWK has some use for this. Thats why the empire doesn't get it.

I want turrets before regen :P Give us the Tie Agressor FFG ! ;)

On serious note can we now said they are no more difference between faction ?

Rebels : Shields, Regen, Turrets : Now have access to illicit upgrades, small pocket ace and more 3 agility ships (a-wing, e-wing and tie fighter)

Scum : Turret, Illicits, droid : Now access to regen, not broken but have more option to regen (Gonk, ion shield)

Empire : Well we have numbers and powerful shield fighter but no more, no less. Only one turret and a costly one !

6 hours ago, Veldrin said:

Yeah, that PS 9 guy in the TIE Advanced sure is disposable...

To the Emperor everyone from Darth Vader to a Academy Pilot is disposable.

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Edited by Phoenix5454

Clearly this was all developed during the Palp ace meta.

Then FFG did what they often do (say for example to Soontir and JM5Ks)... Rebalance... which is good... But then nerf, beat down nerf, and then errata/FAQ into the ground.

Then the old hotness goes to the shelf, never to be seen again.

21 hours ago, thespaceinvader said:

Yup, this is SO obviously the reason for the limitation. OL with Regen would be SO broken.

There you have it. Imps have too formidable single pilots. Their aces often have such great pilot abilities that regen would just be broken on them.

Now with Emperor gone, it's maybe another story, but still. Regen on top of tons of evades, that would be broken.

Also if you look a tiny bit closer, the only Rebel ship that can take it is the HWK... wow a HWK that takes an ion token to get a shield back? Great times, just take Chewie instead. For scum it's more interesting with their slightly better HWKs, Scyks amd Kihraxzes.

1 hour ago, ForceM said:

There you have it. Imps have too formidable single pilots. Their aces often have such great pilot abilities that regen would just be broken on them.

Now with Emperor gone, it's maybe another story, but still. Regen on top of tons of evades, that would be broken.

Also if you look a tiny bit closer, the only Rebel ship that can take it is the HWK... wow a HWK that takes an ion token to get a shield back? Great times, just take Chewie instead. For scum it's more interesting with their slightly better HWKs, Scyks amd Kihraxzes.

Omega Leader would not be broken.

Seriously I want to see a tournament with faction restrictions off ans spoiled cards in play. We'll see about Omega Leader with its Ion shields. Soontir maybe but that means soontir will lose his autothrusters since he will need first the shield upgrade then the ion shield. Again the same reason Omega Leader will not be totally op. Giving an Arc Dodger an ion token = game over arc dodger.

14 hours ago, Marinealver said:

By giving more regeneration to all factions except for the one faction that doesn't have any? It is divisive because it is given to all but one, and we can just say thanks to the new FAQ that FFG has thrown the conservative approach out the window.

Plus this one completely throws Shield upgrade in the trash can. Shield upgrade IMHO is only worth 4 points when taking a ship from 1 shield to 2 shields as the difference between that is bigger than from 0 to 1 and 2+. But now this makes 1 regenerative shield so much better. Penalty, you ionize yourself. Okay I don't think it will be that good on a scyk. But a Star Viper oh yeah.

No, regeneration is divisive because a lot of people profess to hate flying against it. That was borderline tautological, but I hope you get my point. People don't hate Miranda and Corran because they do things other factions can't, they hate them because they dislike flying against the disengage, regenerate, reengage playstyle.

You know, it feels like there are two ways you can take this. You can feel that the empire is slighted by the lack of certain upgrade types, or you can feel that Rebels and Scum have bled together and that has cost them the cohesive faction identity that the Empire still has to some extent.

Edited by Squark
14 minutes ago, Squark said:

No, regeneration is divisive because a lot of people profess to hate flying against it. That was borderline tautological, but I hope you get my point. People don't hate Miranda and Corran because they do things other factions can't, they hate them because they dislike flying against the disengage, regenerate, reengage playstyle.

You know, it feels like there are two ways you can take this. You can feel that the empire is slighted by the lack of certain upgrade types, or you can feel that Rebels and Scum have bled together and that has cost them the cohesive faction identity that the Empire still has to some extent.

Corran and Miranda has more than 1 shield. Evade tokens don't equal shields. They are just an evade result. Rebel and Scum cohesive, you got to be kidding me. Scum has mores stuff then the empire. It might as well be Jabba at Correscautnt. Which is commingle up, I bet the next spoiler will be the End of Emperor Palpatine as his sliminess Jabba The Hutt takes the throne. As for the Imps. See below.

58c436686235e_newupgradessegregation.jpe

And this is what happens when people identify with one faction and lose all perspective on the other two.

2 hours ago, Admiral Deathrain said:

And this is what happens when people identify with one faction and lose all perspective on the other two.

I play all three, but seriously an upgrade that says Rebel or Scum only? Why not make it an illicit or astromech. That would be the same.

Still I feel sorry for imperial players because they are getting the raw end of the deal. They already have the lowest number of upgrade available. Scum already has 10 more upgrade cards and they came out 6 waves after.

I can't help but feel that Imperials are always being shoved into one optimal build and one build only. Sure I know conformity is supposed thematic as Imperials were to be uniformity over everything and customization is not what they are known for. But where are the synergy upgrades, the mechanics that promote taking all bombers or all interceptors?

Hopefully Wave XI will give Imperials something they desperately need, more upgrade options (a turret slot would be a good start), but it will take several waves for them to catch up.

I always feel less restricted building imperial lists than with Rebel or Scum. They just seem to have a better basis than those two that always feel like barely hanging on one or two gimmicks.

42 minutes ago, Marinealver said:

I can't help but feel that Imperials are always being shoved into one optimal build and one build only. Sure I know conformity is supposed thematic as Imperials were to be uniformity over everything and customization is not what they are known for. But where are the synergy upgrades, the mechanics that promote taking all bombers or all interceptors?

This list is from Lothal's final table. It has brilliant synergy with Quickdraw's FCS & Targeting Synchronizer and bomber. Also Draw their fire, Quickdraw's ability and his teammates being juicy, shieldless target offers another nice synergy thing.

I'm betting that all bomber, all interceptor etc list are a bit too much of a one trick pony to really shine when game evolves. Wellrounded, good synergy lists as this one will hopefully be the future champions.

TIE/sf Fighter: · "Quickdraw" (29)
Draw Their Fire (1)
Fire Control System (2)
Special Ops Training (0)
Targeting Synchronizer (3)
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Ion Pulse Missiles (3)
Concussion Missiles (4)
TIE Interceptor: · Carnor Jax (26)
Adaptability (Increase) (0)
Autothrusters (2)
Royal Guard TIE (0)
Hull Upgrade (3)
-- TOTAL ------- 100p. --

6 hours ago, Marinealver said:

Omega Leader would not be broken.

Seriously I want to see a tournament with faction restrictions off ans spoiled cards in play. We'll see about Omega Leader with its Ion shields. Soontir maybe but that means soontir will lose his autothrusters since he will need first the shield upgrade then the ion shield. Again the same reason Omega Leader will not be totally op. Giving an Arc Dodger an ion token = game over arc dodger.

For Omega leader it would be a flat improvement, for Soontir not.

Soontir would get more expensive and lose Stealth device and AT. Which is a superior combo on him compared to Shield upgrade/PRS.

Omega leader is an extremely good ship now for 26 points, and would be broken with PRS for 28 points. There is no other ship that would benefit in a similar way.

Also the arc dodging argument is a really bad one. Of the ships able to take it, the Scyk is less maneuvrable than the FO and Interceptor and it's a 3/4 hp arc dodger just like them. So per your logic the PRS should be totally useless to them. Which it is not. Disengage, reload, come back. Even easier for the imp ships as they are faster than a Scyk.

The other ships, Kihraxz and HWK are in reality less durable than OL, interceptor and some Scyks. 2 agility 5 hp ships are pretty much dead meat on the table if you don't invest in durability. Plus they have a harder time disengaging when they want to regen a shield. So PRS is not a very good option on them either. Plus they sacrifice Vectors or EU for it...

A lot of imperial aces would break the game with shield regen. The only 3 AGI ship with regen is Corran Horn, and he is still awesome, but in comparison to said imp aces he comes in at easily more than 40 points. Omega Leader is a late game menace right now, and very effective gor his cost. He can't ever get access to Regen except if it made him sacrifice either Juke or Comms!

Edited by ForceM
On 2017/3/11 at 3:47 AM, Marinealver said:

When are Imperials going to get Regen?

Never I hope.

I don't get it why people ask all factions to have access to all abilities. Whats the point of having 3 different factions if all of them can use the same exact upgrades?

I mean Scum and Rebels are already merging abilities. Turrets, astromechs, regen, illicits, etc. Why not let Imperials join in on the fun?

That's not a serious question by the way. I'd rather Imperials maintain a unique faction identity than start bleeding in abilities from other factions like Scum and Rebel have been doing.

1 hour ago, defkhan1 said:

I mean Scum and Rebels are already merging abilities. Turrets, astromechs, regen, illicits, etc. Why not let Imperials join in on the fun?

That's not a serious question by the way. I'd rather Imperials maintain a unique faction identity than start bleeding in abilities from other factions like Scum and Rebel have been doing.

Hence why Rebels now have a TIE Fighter.

Honestly this would have been perfect Regen character for Imperials because it is so limited to 1 shield and a ion penalty. Rebels have the best shield regen with 2 droids plus some hull regen. Scum have more restricted regen with gonk which takes time to build up.

Sure Imperials have their defensive bonus with evade tokens but not that big of a bonus since rebel and scum ships can take them too. Comms relay (which FFG keeps exceptionally rare for some god forsaken reason) is not beyond the reach of the other two.

1 hour ago, tsondaboy said:

I don't get it why people ask all factions to have access to all abilities.

I don't think it's all abilities, just regen (at least for imperials). Regen is perhaps the most annoying thing to play against and it is REALLY frustrating to be constantly facing an annoying power and never be able to enjoy using that power yourself.

Things imps gots dat nobody else gots:

rebel captive (attack me and get stressed dood)

kill ships by running into them outside of epic (Decimator)

VADER.

Ect...

Edited by GrimmyV