TIE / SF

By BlodVargarna, in X-Wing Squad Lists

What's a good TIE/SF build?

Any good synergies with other ships I should think about?

I like Quickdraw with Lightweight Frame, Title, FCS, and Targeting Synchronizer.

Works well with anything that has lots of dice.

Vessery, for example.

Just came up with this. Fly in loose ish formation, hit one ship hard until it's dead, move o the next target. Relies a bit on being able to shoot all three of yours at the same target at once but it can dish out the pain. Quickdraw and Vessery do Evade actions.

Quickdraw gets to shoot and acquire target lock (twice if you're lucky, with modification on the second shot), shoot Vessery next to use his ability, then Sabacc can shoot, spending Quickdraw's lock and if it's safe, the evade tokens from both of the others to roll a ton of dice with (hopefully) focus and TL.

Glass cannon list, but give it a go.

https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!70:152,-1,-1:33:17:;239:219:48:17:;208:140,36,-1,211:42:31:&sn=Target Lock Shenanigans

Edited by McQuirk

Not a fan of Baffle QD, I run both named with FCS, PA, LWF. Can probably shave PA from Backdraft because he doesn't need to turn around as often.

9 minutes ago, McQuirk said:

I like Quickdraw with Lightweight Frame, Title, FCS, and Targeting Synchronizer.

Works well with anything that has lots of dice.

Vessery, for example.

Why does QD need Targeting Symchronizer for Vessery?

I like Pattern Analyzer, it really opens up the dial.

Quickdraw is a lot of fun. Shield Upgrade is a good investment, if you can spare the points, otherwise VI, FCS & Title can be enough to have a ship that doles out surprising amounts of hurt.

(If you were looking for a silly combo, Quickdraw's ability w/ Electronic Baffle allows for shots during activation phase, but I don't personally recommend it.)

Not a fan of the other pilots.

15 minutes ago, Skargoth said:

Why does QD need Targeting Symchronizer for Vessery?

Good point well made. FCS is what helps Vessery the most.

Targeting Sync is so Sabacc can use a TL

That's not how targeting synchroniser works. Although, some people think it is.

3 minutes ago, Goseki1 said:

That's not how targeting synchroniser works. Although, some people think it is.

Do we know this factually? I've heard reasonable explanations for both interpretations and I don't remember seeing it in the FAQ.

22 minutes ago, wfain said:

Do we know this factually? I've heard reasonable explanations for both interpretations and I don't remember seeing it in the FAQ.

It is so a higher PS pilot can help a lower PS pilot fire torps/missles.

I presume the controversy surrounds the use of the word "instructs" on the Targeting Synchronizer card, and that spending a target lock to modify dice is a choice? I.e., you *may* spend a target lock to reroll dice.

Seems I've misread the TS card, I can't see the rationale for being able to spend a target lock as I initially described - unless you want to make the case that the rules for target lock count as an "effect that instructs you to spend a target lock"?

Yes, definitely confusing.

Edited by McQuirk

I've had mixed results with Quickdraw, Dutchess, and Omega Leader all fully decked out.

Worked well on one list, and not so well on the other. My goal with it is to have them spend attention on Quickdraw, and hopefully wound them enough to have Omega Leader finish off the scraps, with Dutchess zooming in and out of the battle whenever she's needed. The exact Build is:

99 Points:

Duchess - Expertise, Adaptive Ailerons, Lightweight Frame (29 total)

Quickdraw - Expertise, FCS, Sensor Cluster, Special Ops Training, Shield Upgrade (41 total)

Omega Leader - Juke, Comm Relay, Stealth Device (29 total)

Backdraft w/ FCS, Outmaneuver, Mk2 Engines, Pattern Analyzer, Title for 35pts.

Dude has a really weird flight pattern most people cant chase properly or predict and he hits like a truck. Ive made my local area absolutely hate this guy because of this build lol. Pairs wonderfully with a defender.

I flew Quickdraw with FCS, Targeting Synchronizer, and Draw their Fire with Tomax Bren and Carnor Jax last night night. QD put out some hurt, but melted oh so fast. Lost both games.

Right, I think it is a reasonable argument to say choosing to use the target lock to reroll dice is also a game effect which instructs you to spend a target lock, just as firing a missile is. Not saying that is the case btw, just a reasonable argument which, to my knowledge, hasn't been officially cleared up.

been having great success with backdraft with the following

crackshot

fcs

lightweight frames

targeting synchronizer

special ops training

makes a solid support ship and also a gehtto defender, target lock as his own action, he gets to use it for his attack then "pass" his target lock to re-roll for someone else Drop crackshot for vi for higher ps as needed and TS for either pattern analyzer, or sensor cluster

As I believe they count as a "Tie Fighter" there are some interesting things you can do with Youngster or Howlrunner with a couple of SF ties.

21 minutes ago, Dave Grant said:

As I believe they count as a "Tie Fighter" there are some interesting things you can do with Youngster or Howlrunner with a couple of SF ties.

with the recent FAQ yes they count for youngster and howlrunner

3 hours ago, wfain said:

Right, I think it is a reasonable argument to say choosing to use the target lock to reroll dice is also a game effect which instructs you to spend a target lock, just as firing a missile is. Not saying that is the case btw, just a reasonable argument which, to my knowledge, hasn't been officially cleared up.

I think this comes down to opinion at the end of the day - something that can be interpreted both ways. I'm inclined to agree but definitely needs clearing up.

2 hours ago, Oberron said:

been having great success with backdraft with the following

crackshot

fcs

lightweight frames

targeting synchronizer

special ops training

makes a solid support ship and also a gehtto defender, target lock as his own action, he gets to use it for his attack then "pass" his target lock to re-roll for someone else Drop crackshot for vi for higher ps as needed and TS for either pattern analyzer, or sensor cluster

Seems that FCS, Lightweight frame and Spec.Ops is a fairly solid combo for the SF no matter which pilot you put it on. Other upgrades to taste.

Quickdraw, Electronic Baffles, Rage. Best 31 points you will ever spend unless it's 26 on Omega Leader.

QD WILL kill things. I've seen it melt Dengar in a single round, rip through a Corellian Corvette's rear half, take a VI Darth Vader (first round, front shot. Then he passed right over QD and BACKSHOT BABY!), and once I even got the dreamshot where I could fire at Kavil from the front arc at R1 and Fenn out the back arc at R1.

QD is a trade piece. You pitch it at the enemy and erase or cripple their most valuable piece in exchange for theirs - if you lose 30% of your list but they lose 50% of theirs in the form of Dengar, it was a good trade. If you lose 30% of your list but ruin their endgame piece that might beat Omega Leader or Inquisitor, it was a good trade.

Yes, I can understand why people don't like the idea. Perfect MOV is an alluring thought. But unless a top-level opponent is fatigued from a half-dozen games in a day you're not going to get that against him, and against a scrub perfect MOV should still be easily achievable.