Wave V Fleet
Author: Forresto
Faction: Galactic Empire
Points: 500/500
Commander: Moff Jerjerrod
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Veteran Gunners ( 5 points)
= 113 total ship cost
Victory II-Class Star Destroyer (85 points)
- Skilled First Officer ( 1 points)
= 86 total ship cost
Arquitens-class Command Cruiser (59 points)
- Reinforced Blast Doors ( 5 points)
= 64 total ship cost
Arquitens-class Command Cruiser (59 points)
- Reinforced Blast Doors ( 5 points)
= 64 total ship cost
Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Jamming Field ( 2 points)
= 39 total ship cost
1 TIE Defender Squadron ( 16 points)
1 Maarek Steele ( 21 points)
2 TIE Phantom Squadrons ( 28 points)
1 Morna Kee ( 27 points)
1 VT-49 Decimator ( 22 points)
1 Colonel Jendon ( 20 points)
I have yet to play a fleet that predominantly includes Wave V ships so this fleet is mostly just to cram in as many as possible for a fun game. However is there anyway of optimizing what I have? I'm also unsure what objectives would be best.
I know activations are important so I managed to squeeze in five, seven if you count the Decimators as pseudo ship/squadron units.