Scyk Article Bro

By WAC47, in X-Wing

1 minute ago, TasteTheRainbow said:

Dare I suggest the atrocity?

Talonbane Cobra

Pulse Ray Shield

mindlink

You forgot cloaking device ;)

7 minutes ago, WWHSD said:

swx58-pulsed-ray-shield.png

Do you actually need to be missing a shield to use this? Can you take the Ion token and just lose the recovered shield token because you are already at your shield value? If you can, that more or less gave the Scyk and the Khiraxz the 1 straight that is missing from their dial.

I would say because the condition to take the ion is to recover a lost shield no.... but then again I have missed something before...

No imperial pulse shields? Darn there goes the survivable TIE/fo.

On the Rebel side.. The HWK is about it.

Scum have the HWK, the Scyk, and the Starviper

26 minutes ago, Admiral Deathrain said:

That cannon is amazingly cool. I wonder how good it will be, but at only range one and with a scarily realistic chance of hurting yourself, it probably sucks. But it is a cool idea! Great to see them experiment with this "receveive weapons disabled token to rearm" mechanic, might make disengagement turns more common if they put it on a good card.

I do like the PS1 and the token copy dude.

In both of those cases you are choosing to take the weapons disabled token when you have a pretty good idea what shots you'll have available to take. That's kind of nice.

Palob with TLT, Latts, pulsed ray shield, mindlink with Ventress throwing some stress around. That Hawk would be a royal pain to kill.

17 minutes ago, Jarval said:

swx58-arc-caster.png swx58-arc-caster-recharging.png

This is one cool card, I think. But why is it Rebel and Scum only??? Wouldn't the empire like to use such a thing??

Salty.

Where's my tea?

1 minute ago, TasteTheRainbow said:

Dare I suggest the atrocity?

Talonbane Cobra

Pulse Ray Shield

mindlink

Is that better than having barrel roll at PS9, though? I think thats the limiting factor to all applications for PRS. Scum HWKs love being able to control their ability ranges. Maybe Rebel HWKs can use this.

1 minute ago, clanofwolves said:

This is one cool card, I think. But why is it Rebel and Scum only??? Wouldn't the empire like to use such a thing??

Salty.

Where's my tea?

Tie/D baby, Tie/d

10 minutes ago, gamblertuba said:

In case you were wondering why the Imperials can't play with this? Royal Guard Ties with shield upgrade and Ray Shields... *Shudder*. Edit- Also Tie/FO forgot them... Omega Leader does not need this. *dry-heave*

I think Omega Leader is the big reason for this. I'm not sure if an Interceptor with no Autothrusters, 4 health, and the ability to regen a shield if he self ionizes worries me at all.

Just now, gamblertuba said:

Tie/D baby, Tie/d

Exactly!

Weren't we all waiting for a great card for the D?

3 minutes ago, mithril2098 said:

No imperial pulse shields? Darn there goes the survivable TIE/fo.

On the Rebel side.. The HWK is about it.

Scum have the HWK, the Scyk, and the Starviper

Omega leader with regen makes me barf.

5 minutes ago, dotswarlock said:

Am I the only one who thinks the Arc Caster fight sequence is dubious at best?

- Inaldra attacks with the cannon and sacrifices a shield to reroll, 1 attack dice

- The attack hits the X-Wing, but with no other enemy in sight, Inaldra therefore suffers one hull damage

- The X-Wing counter attack at range 1 would probably blow her to pieces

I can't see myself flying like that like... um... ever? If the Arc Caster had to target another "enemy" ship then things would be different, but as it stands, she would suffer hull damage from her own attack / ability.

No, I definitely rolled my eyes while reading that bit. Arc Caster is definitely not the cannon for a Scyk, and especially not for Inaldra. I also question how useful her ability will be defensively, as you would have to get 2 evades on your reroll to come out ahead. 1 new evade and you basically break even with the shield you spent (barring on-hit abilities I guess).

Inaldra is not quite DoA, she's still an EPT carrier for 15 points.

Pulsed Ray Shield is 'meh' at first glane. 2 points to ion yourself to regen a shield. I suppose it has its place, but so many 1 shield ships tend to go from 'fine' to 'dead' all in one combat phase. Regening that one shield seem superfluous. Still, I might consider it on a Cloaking Device Palob or Talonbane. Not sure if the shield regen is better/worse than getting the evade action/token.

Arc Caster seems like garbage though. Every other turn, at best, and prevents you from attacking on the off turn when you do want to flip it back. Its range is limited to the range band when most ships with a cannon slot are already throwing 4 dice. The only exceptions are the Scyk and the YT-2400, which I cannot imagine is going to skip Outrider/HLC for this thing. It does, at least, introduce the reloading mechanic which is neat.

Genesis Red will be an interesting pilot to see. 19 to start is fairly cheap, but if you want him anything you will have to go heavy scyk; 2R attacks just dont do much. It also locks in his action to TL, which is fine since it gives him a pseudo PTL. But you will probably end up VI-ing him because you need him going AFTER whoever it is you want to token-copy.

Sunny Bounder will be one of the most used of the new pilots I would think. Not because she has an amazing ability (it's neat, but not great), but because her PS is actually LOWER than the PS2 generic for the same cost. I will definitely try her out.

Finally Quinn Jast who will probably be the most used. I think Jast w/ AM, Heavy Scyk and Proton Rockets will be a popular close up fighter build, but I do not think that is where she will really excel. Give her Deadeye, Heavy Scyk and Plasmas for a point more, keep her farther back for the defense boost and watch your opponent race to take her down before all their shields are gone.

1 minute ago, dotswarlock said:

Palob with TLT, Latts, pulsed ray shield, mindlink with Ventress throwing some stress around. That Hawk would be a royal pain to kill.

Maybe not TLT due to the donut hole and drifting, but otherwise, I'm game.

1 minute ago, clanofwolves said:

This is one cool card, I think. But why is it Rebel and Scum only??? Wouldn't the empire like to use such a thing??

Salty.

Where's my tea?

I can't decide if a TIE/D with the Arc Caster would be balanced due to the risks involved, or if having two four dice attacks would be too much.

Would the following combo work with Sunny or am I abusing the system too much?

- Starts the round with a focus and target lock on target.

- Rolls hit and focus

- Uses focus token to transform it into 2 hits.

- Spends target lock to reroll 0 dice

- trigger ability to add another hit.

17 minutes ago, clanofwolves said:

This is one cool card, I think. But why is it Rebel and Scum only??? Wouldn't the empire like to use such a thing??

Salty.

Where's my tea?

TIE/D with Ruthlessness is why Imperials don't get this.

Edited by WWHSD
Typed Fearlessness; meant ruthlessness.
1 minute ago, clanofwolves said:

This is one cool card, I think. But why is it Rebel and Scum only??? Wouldn't the empire like to use such a thing??

Salty.

Where's my tea?

if imps had access to it the TIE/D title would utterly ravage people. Two 4die attacks capable of up to 8 damage in a single activation. And defenders, especially Ryad, can easily get behind you at range1.

Ryad with TIE/D, ARC Caster, Mk2, and Expertise = 41pts. She's evasive enough to combat the lack of evade token and will hit REALLY DANG HARD

Pulse Ray Shield probably should have been cost 0. It has an enormous built in cost on an ion and every ship that can use it is terrible.

Inaldra as a 14pt mindlink battery is interesting to me.

I can't wait to fly TWO "shield regen" ships on my Scum squad.

Oh crap! Rebels get yet another way to get shields back...

5 minutes ago, WWHSD said:

TIE/D with Fearlessness is why Imperials don't get this.

Ruthlessness

5 minutes ago, dotswarlock said:

Would the following combo work with Sunny or am I abusing the system too much?

- Starts the round with a focus and target lock on target.

- Rolls hit and focus

- Uses focus token to transform it into 2 hits.

- Spends target lock to reroll 0 dice

- trigger ability to add another hit.

Looks like it should work.

5 minutes ago, WWHSD said:

TIE/D with Fearlessness is why Imperials don't get this.

Fearlessness is Scum only. But Tie/D with two four dice attacks (Think Vessery) is crazy enough.

Is it me or is that cannon Ruthlessness for masochists?

Wonder if Arc Caster has spot as secondary cannon on the Agressor. Paired with HLC, that's a way to trigger B's ability at all ranges and throw 4 dice no matter what.

Very decent expansion overall:

ARC caster - nice idea but probably too large a chance to hurt yourself in the process to be useful outside of niche applications.

Ray shield - good on any 1 shield ship except for SV. The question is if you want to invest the extra points.

Genesis - with VI, heavy scyk, mangler and ray shield it can make for a decent 27 point ace.

Quinn - interesting, but probably to pricey on a ship with little health and no means to stack tokens.

Inaldra - meh.

Sunny - with Light Scyk she's the ultimate 12 point blocker/filler.

Edited by Lightrock

Seems to be what we'd expect by this stage - a handful of good cards mixed in with a bunch of 'casual play only' rubbish ones.

Inaldra:

Dreadful. Better than I initially thought, once I saw the Pulsed Ray Shield, but still awful. I fail to see anyone wanting to give up a shield for a non-definite effect like a reroll - it's already a risk for Miranda (the only other pilot with an ability like this) to spend one and hers at least adds something tangible. Her pathetic pilot skill (commander of Tansarii Point my arse - the no-name Veterans of that conflict are better pilots than her) means she's likely to be obliterated before she fires, and so her ability (which is a once a round deal) is unlikely to influence her survival.
The fact that she is only 15pts yet has an EPT slot is the only saving grace - a cheap-ish platform for Crack Shot.

Pulsed Ray Shield:

The restriction on this is fairly idiotic (might as well just be Scyk only) since so few other ships can make any use of it - Rebels have none yet (unless you put a shield upgrade on a Captured TIE...), Starvipers will not take it over Autothrusters, and the Kihraxz would prefer Engine or Vectored Thrusters. The ion token you have to take in order to get that shield all but guarantees you'll lose it (and more) again on the following round where you are a sitting duck.

Arc Caster

Sounds good until you put together all the restrictions, and realise just how underwhelming this is. The obvious problem of 'you'll hit yourself with it' is bad enough, but 4 dice is no longer so special that it needs so many limits (Range 1, every other turn, Weapons Disabled to recharge, self damage), making this cannon painfully underwhelming compared to any other options for the slot. The only place it might have been useful is TIE/D Defenders, but it's been specifically disallowed from that so one assumes that combination is too much - though I fail to see how.

Genesis Red:

The first good card. Decent PS, Elite slot, reasonable cost, and an ability that will often trigger and is bloody useful. The go-to Scyk pilot from here on out, I'd wager.

Quinn Jast

I can see use for her, if she's kept as cheap as possible, but I've always been a little averse to 25-30pt ships that can hit hard but be erased almost instantly (like N'Dru, for example). As a cheap (ish) threat that can't be ignored, she's alright.

Sunny Bounder:

Hilarious fun, if nothing else, and cheap enough to just drop into a list. I'll admit to being disappointed that it isn't a PS1 generic, but it's a nice little ability. She won't light the game on fire, but you'll probably see her here and there.

I'll confess to not being impressed overall by the cards we've seen, though. There is nothing in there so far for non-Scyks (since the PRS is designed specifically for it and the Arc Caster is terrible) which calls into question any need to actually buy the C-ROC (for me at least) - and I've always liked the little M3-A.

It'll mostly depend on Jabba, at this point.

Edited by MalusCalibur