Scyk Article Bro

By WAC47, in X-Wing

Not overly impressed with a range 1 4-dice attack that splashes every other turn.

At 2 points it's not awful, but I'm not convinced it's great either.

I'm looking forward to trying it out against my friend's TIE swarm, that's for sure.

That cannon is amazingly cool. I wonder how good it will be, but at only range one and with a scarily realistic chance of hurting yourself, it probably sucks. But it is a cool idea! Great to see them experiment with this "receveive weapons disabled token to rearm" mechanic, might make disengagement turns more common if they put it on a good card.

I do like the PS1 and the token copy dude.

I love Sunny Bounder. My new favorite, annoying as all get out, PS 1 blocker.

Also, just had this thought:

Talonbane Cobra, Cloaking Device, Pulsed Shield.

Definition of hit and run.

I'm going to be flying Quinn Jast a bunch, she looks like a lot of fun. :)

swx58-sunny-bounder.png swx58-inaldra.png swx58-quinn-jast.png swx58-genesis-red.png

swx58-pulsed-ray-shield.png swx58-arc-caster.png swx58-arc-caster-recharging.png

PS 1 is my favorite pilot from this article ! If you have luck with your dice you gain a pleasant reward ! Really fun ! :)

Regen for scum now ! Virago, scyk and Khyrazhx will be happy (not broken but cool)

Oh, and regen for everyone! Only goes on ships that need some help, but I don't think it does much for any of them. Star Vipers certainly won't not use Autothrusters. HWKs may use it if they don't have TLT equiped, but when do they not and still have points for the mod? K-Fighters probably shouldn't. Looks pretty bad to be honest.

my only quarrel with the Arc weapon is most ships with a cannon are 3die attack anyway, which is also 4die at range1. Yes the Scyk is one that isnt a 3die attack but its also pathetically fragile if it ever finds itself that close. I have reasonable success with scyks + hlc or mangler but purely because they stay the hell AWAY from the knife fight. Im not sure if the splash is enough to justify it.

Now if it wasnt restricted so imps could use it ohhhh Tie/D would have a field day with that. Sadly, not a thing :(

I like all of the pilots except the one that spends a shield to reroll.

Sunny is awesome. Another example of an outright amazing pilot ability not being flatout broken because of the PS he's at and/or the ship he's on (or both in this case).

edit: also OH COME ON! Pulsed shield is also denied for the imps! no Quickdraw shield regen even if its rather slow :(

Edited by Vineheart01

Am I the only one who thinks the Arc Caster fight sequence is dubious at best?

- Inaldra attacks with the cannon and sacrifices a shield to reroll, 1 attack dice

- The attack hits the X-Wing, but with no other enemy in sight, Inaldra therefore suffers one hull damage

- The X-Wing counter attack at range 1 would probably blow her to pieces

I can't see myself flying like that like... um... ever? If the Arc Caster had to target another "enemy" ship then things would be different, but as it stands, she would suffer hull damage from her own attack / ability.

Some really cool and interesting designs in there.

Genesis Red is legit. Regen. Token stacking.

Looks like some fun new stuff

5 minutes ago, Vineheart01 said:

my only quarrel with the Arc weapon is most ships with a cannon are 3die attack anyway, which is also 4die at range1. Yes the Scyk is one that isnt a 3die attack but its also pathetically fragile if it ever finds itself that close. I have reasonable success with scyks + hlc or mangler but purely because they stay the hell AWAY from the knife fight. Im not sure if the splash is enough to justify it.

Now if it wasnt restricted so imps could use it ohhhh Tie/D would have a field day with that. Sadly, not a thing :(

I like all of the pilots except the one that spends a shield to reroll.

Sunny is awesome. Another example of an outright amazing pilot ability not being flatout broken because of the PS he's at and/or the ship he's on (or both in this case).

edit: also OH COME ON! Pulsed shield is also denied for the imps! no Quickdraw shield regen even if its rather slow :(

It is also limited to ships with one shield, so pretty much nobody.

2 minutes ago, TasteTheRainbow said:

Genesis Red is legit. Regen. Token stacking.

A Mangler + PTL and he's a pretty decent pocket ace at 28 points. Might even be worth throwing a SD on him.

The Pulsed Ray Shield:

Kihraxz- One of their biggest drawbacks as a straight jouster is the lack of a 1 forward. Too bad you can't squeeze in four Black Sun Aces with the Ray Shield and Draw Their Fire. It's interesting but it isn't enough. Maybe if the Kihraxz gets a little extra love from an Aces pack.

Starviper- Autothrusters is the same cost. Next!

M3-A- Replaces a full quarter of the ships hit points... Evade dice can make the ship surprisingly hard to kill. Gives cannon carriers a potential 1-forward to keep guns on target. I think there is real potential here.

HWK-290- I can't think of too many reasons not to include this when you have the points. Especially on a lower pilot skill ship where vectored thrusters aren't as great.

In case you were wondering why the Imperials can't play with this? Royal Guard Ties with shield upgrade and Ray Shields... *Shudder*. Edit- Also Tie/FO forgot them... Omega Leader does not need this. *dry-heave*

Edited by gamblertuba

swx58-pulsed-ray-shield.png

Do you actually need to be missing a shield to use this? Can you take the Ion token and just lose the recovered shield token because you are already at your shield value? If you can, that more or less gave the Scyk and the Khiraxz the 1 straight that is missing from their dial.

EDIT: The rules say nope.

Edited by WWHSD

I wonder if Pulse Ray Shield gets Xizor some new buddies.

Doesnt seem to be denied if youre not missing a shield to me.

Effectively gives the kfighter a telegraphed 1straight. Probably not a good idea to use that in the middle of a fight to intentionally move 1fwd.
Then again, the card only specifies "End Phase" and not a specific point of it. Unless i've got this wrong, you could trigger this after dials are set. They still know youre going 1fwd but they cant dial in for it.

Dare I suggest the atrocity?

Talonbane Cobra

Pulse Ray Shield

mindlink

2 hours ago, WWHSD said:

swx58-pulsed-ray-shield.png

Do you actually need to be missing a shield to use this? Can you take the Ion token and just lose the recovered shield token because you are already at your shield value? If you can, that more or less gave the Scyk and the Khiraxz the 1 straight that is missing from their dial.

From the Rules Reference:

"• A ship cannot have more shield tokens than its shield value. If a ship has a number of shield tokens equal to its shield value, it cannot recover shields."

Edit- BUT!

As per the Garven Entry in the FAQ:

"Garven may still use his ability after using R5-P9 even if he cannot recover any shields."

So if you want to make a 1 straight with your Kihraxz or Scyk and you don't mind telegraphing it. You can!

Edited by gamblertuba
3 minutes ago, WWHSD said:

swx58-pulsed-ray-shield.png

Do you actually need to be missing a shield to use this? Can you take the Ion token and just lose the recovered shield token because you are already at your shield value? If you can, that more or less gave the Scyk and the Khiraxz the 1 straight that is missing from their dial.

I don't see why not, but you are telegraphing your next position. I can't see many scenarios where you'd want to Ion yourself without getting a shield back.

4 minutes ago, WWHSD said:

swx58-pulsed-ray-shield.png

Do you actually need to be missing a shield to use this? Can you take the Ion token and just lose the recovered shield token because you are already at your shield value? If you can, that more or less gave the Scyk and the Khiraxz the 1 straight that is missing from their dial.

Oh, interesting thought. It does telegraph what you are doing, but that might not matter in the right situation.

26 minutes ago, Vineheart01 said:

Doesnt seem to be denied if youre not missing a shield to me.

Effectively gives the kfighter a telegraphed 1straight. Probably not a good idea to use that in the middle of a fight to intentionally move 1fwd.
Then again, the card only specifies "End Phase" and not a specific point of it. Unless i've got this wrong, you could trigger this after dials are set. They still know youre going 1fwd but they cant dial in for it.

Doesn't "End Phase" refer to the time after combat before a new round has begun? There would be no new dials set yet.

Edited by Nhoj4