2 hours ago, dotswarlock said:Am I the only one who thinks the Arc Caster fight sequence is dubious at best?
- Inaldra attacks with the cannon and sacrifices a shield to reroll, 1 attack dice
- The attack hits the X-Wing, but with no other enemy in sight, Inaldra therefore suffers one hull damage
- The X-Wing counter attack at range 1 would probably blow her to pieces
I can't see myself flying like that like... um... ever? If the Arc Caster had to target another "enemy" ship then things would be different, but as it stands, she would suffer hull damage from her own attack / ability.
I was going to say, "EPIC play!" ...
37 minutes ago, dotswarlock said:I could imagine the Arc cannon being specifically useful for epic games because clumps of enemy ships at range 1 of each other is fairly common within the first few rounds of engagement. For normal 100 point games... I can't see myself using it, quite honestly.
...but then you said it anyway.
The hit and run tactics are excellent when you have a 6'x3' area to run and regroup. So good! My only problem is that I don't own any M3-A interceptors, and I really want to buy some more TIE strikers since I'm primarily an Imperial player. But these look so fun!
4 minutes ago, heychadwick said:Arc Caster = People talk about how you shoot it and will auto hit yourself! YOU DON’T HAVE TO FIRE IT! If you see that it’s going to hit you…..don’t fire it! It’s not rocket science here.
Well said! I mean, the whole post was basically what I was screaming in my head the entire time I read this topic, but the quoted text is solid gold.