Longbow

By MasterZelgadis, in Star Wars: Edge of the Empire RPG

The search didn't give me a good result here, because I didn't find a way to filter for a specific board, so sorry, if that question has been asked already.

How does the Longbow work? Could be a nice alternative, especially for the ewok of our group, but I don't know how its limited ammo works. My problem is, that there are no prices set for arrows. Sure, there is the "extra reload" item for 25 credits, which acts as a really general form of ammunition, but the price is very off then. For example you buy a light blaster for 300 and 1 extra reload, then for 325 credits you can fire until you roll a despair, and then again until you roll a despair. And if I get it right, between encounters the pistol reloads without the use of an extra reload.

With a longbow (cost 120) you can get 8 (8.2) reloads for the same prize. So for the same price of a light blaster you get only 9 shots out of the longbow. So why should anyone take a longbow?

Its been called out on every bow released in its text, if you have to put a cost to the arrows that they cost 1 credit each, for standard arrows.

Oh my god.. I totally did not see that part of text.. Thanks :D

The Limited Ammo quality just means you need to spend a Manoeuvre after every attack (and before the first attack if appropriate) to notch an arrow.

Personally I wouldn't impose an actual credit cost or start counting standard arrows unless there is a reason they are in short supply. Perhaps time is significantly limited and there is no time to craft replacements, or materials to replace them are unavailable.

Edited by Richardbuxton

That's how I handle it in my Pathfinder group. Standard, non-magical arrows are not counted, but if an attack roll shows a natural 1 (failure in Pathfinder), the typical "grab into the empty quiver" happens, like in so many movies.

16 minutes ago, MasterZelgadis said:

That's how I handle it in my Pathfinder group. Standard, non-magical arrows are not counted, but if an attack roll shows a natural 1 (failure in Pathfinder), the typical "grab into the empty quiver" happens, like in so many movies.

Despair is a good surrogate for nat 1 ?

When you click in the search box, there is a dropdown right next to it to set where to search (this topic, this forum, etc...)

Been watching people stream Breath of the Wild for a week, and this mention of longbows in Star Wars makes me want to put together a Jedi Archer of some sort. Does anyone have any good ideas for where to start on such a build?

6 minutes ago, Winchester3 said:

Been watching people stream Breath of the Wild for a week, and this mention of longbows in Star Wars makes me want to put together a Jedi Archer of some sort. Does anyone have any good ideas for where to start on such a build?

Executioner. Hunter. Pathfinder. Probably something in the Warrior book when that comes out.

On 3/10/2017 at 4:43 AM, MasterZelgadis said:

That's how I handle it in my Pathfinder group. Standard, non-magical arrows are not counted, but if an attack roll shows a natural 1 (failure in Pathfinder), the typical "grab into the empty quiver" happens, like in so many movies.

In D&D, where my every arrow was accounted for, my bowstring would snap under similar circumstances. I used my bow as a melee weapon on more than a few occasions.

9 hours ago, Winchester3 said:

Been watching people stream Breath of the Wild for a week, and this mention of longbows in Star Wars makes me want to put together a Jedi Archer of some sort. Does anyone have any good ideas for where to start on such a build?

Make sure you have your bow break in the middle of intense fights. Also carry 5 bows for this very reason, ;)

8 hours ago, Richardbuxton said:

Executioner. Hunter. Pathfinder. Probably something in the Warrior book when that comes out.

Hunter and Pathfinder are Seeker specializations, but where does Executioner come from?

4 minutes ago, Edgehawk said:

In D&D, where my every arrow was accounted for, my bowstring would snap under similar circumstances. I used my bow as a melee weapon on more than a few occasions.

Thing is, a Nat 1 is a 1 in 20 chance on any roll. Despair is only possible in combat in EoE if you're fighting a rival or nemesis, or if your GM flips a fate point, and then it's a 1 in 12, or worse (1 in 6 for at least one despair on two red dice, 1 in 144 for two).

3 hours ago, Winchester3 said:

Hunter and Pathfinder are Seeker specializations, but where does Executioner come from?

Thing is, a Nat 1 is a 1 in 20 chance on any roll. Despair is only possible in combat in EoE if you're fighting a rival or nemesis, or if your GM flips a fate point, and then it's a 1 in 12, or worse (1 in 6 for at least one despair on two red dice, 1 in 144 for two).

Actually, the probability of getting just one Despair on two dice is 22/144, not 1/6 (which is 24/144). This is a common mistake in trying to do probabilities, heheh.

Getting 2 Despair is 1/144

Getting 0 Despair is 11/12 * 11/12 = 121/144

So, getting 1 Despair is what remains of the possible results or 144/144 - 1/144 - 121/144 = 22/144

or there are two ways to roll 1 Despair only, either the first die is a Despair and the second isn't, or the second is a Despair and the first isn't, making the formula be 1/12*11/12 + 11/12*1/12 = 22/144.

3 hours ago, Winchester3 said:

Hunter and Pathfinder are Seeker specializations, but where does Executioner come from?

It's another Seeker spec in Savage Spirits.

2 hours ago, Kallabecca said:

Actually, the probability of getting just one Despair on two dice is 22/144, not 1/6 (which is 24/144). This is a common mistake in trying to do probabilities, heheh.

Getting 2 Despair is 1/144

Getting 0 Despair is 11/12 * 11/12 = 121/144

So, getting 1 Despair is what remains of the possible results or 144/144 - 1/144 - 121/144 = 22/144

or there are two ways to roll 1 Despair only, either the first die is a Despair and the second isn't, or the second is a Despair and the first isn't, making the formula be 1/12*11/12 + 11/12*1/12 = 22/144.

It's been 20 years since my last math class, so I'm a little rusty. but I remember the basics anyway, and the difference between 23/144 and 1/6 is basically nitpicking for any practical purpose.

Just like I'm going to say that there's a 1 in 4 chance of getting at least one despair on 3 red dice when it's really 397 in 1728, which works out to just under 23%. Closest simple fraction. :)

Executioner is a Seeker spec from Savage Spirits that focuses on killing with critical hits using personal scale weapons, mostly Melee and Ranged Heavy.

6 hours ago, Kallabecca said:

Actually, the probability of getting just one Despair on two dice is 22/144, not 1/6 (which is 24/144). This is a common mistake in trying to do probabilities, heheh.

Getting 2 Despair is 1/144

Getting 0 Despair is 11/12 * 11/12 = 121/144

So, getting 1 Despair is what remains of the possible results or 144/144 - 1/144 - 121/144 = 22/144

or there are two ways to roll 1 Despair only, either the first die is a Despair and the second isn't, or the second is a Despair and the first isn't, making the formula be 1/12*11/12 + 11/12*1/12 = 22/144.

Upgrades are not just for nemesis the GM can upgrade checks for situations. Example jumping over a 2 metre gap may be an qverage difficuly athletics check. As per the rules the difficulty of this check will never change. So in the next game you jump a 2 metre gap it should be average again , however the world has a higher gravity than the last , you get a setback or two. You do it in high winds and you get a few more, but do it in a hurricane and 1000feet of the ground and it may be 2 red with multiple setback. Similarly this can apply in combat, best example I can think of is RotS Anakin / Obiwan fight, all those situational modifers would have made a huge difference. Fighting on moving platforms (add setback) over lava (upgraded) on falling pieces of machinery (upgraded) etc. Its not just Nemesis that you roll red.

Edited by syrath
1 hour ago, syrath said:

Upgrades are not just for nemesis the GM can upgrade checks for situations...

Not sure what any of this has to do with my comment about statistics of dice.

1 hour ago, Kallabecca said:

Not sure what any of this has to do with my comment about statistics of dice.

sorry misquote as it referred to an earlier post

Thing is, a Nat 1 is a 1 in 20 chance on any roll. Despair is only possible in combat in EoE if you're fighting a rival or nemesis, or if your GM flips a fate point, and then it's a 1 in 12, or worse (1 in 6 for at least one despair on two red dice, 1 in 144 for two).

I was just trying to point out that despair in combat is possible not just when fighting a rival or nemesis or when the GM flips a DP, they can occur when the GM narrates the need.