Wow. We've got 2 or 3 actual strategy and theory discussions going on that are including more than 2 people. So let's throw in another one. This one could be especially good for new players:
What makes a combo?
It was observed in another thread recently that as a community, we tend to be control players with a smaller, but dedicated, rush contingent. There aren't a whole lot of combo players, or even that many combos, in the game. And historically, when combos are found, errata tends to stop them from working before too long.
But is that true? What is a combo? Sometimes I think we expect a combo to have some huge, overbalancing effect (like discarding an opponent's entire deck or generating 15 power out of nowhere), but can they be more subtle?
So that's my question for the week: What is a combo? How is it different from a couple of cards that work really well together (i.e., "card synergy")? Does it have to have some huge, immediate impact on the game, or is creating a surprise or swing enough for you to call it a "combo"? What are your favorite combos?