Miranda Doni (45) K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), C-3PO (3), Guidance Chips (0) #
Wes Janson (32) X-Wing (29), R3-A2 (2), Veteran Instincts (1), Integrated Astromech (0)
Airen Cracken (23) Z-95 Headhunter (19), Concussion Missiles (4), Adaptability (0), Guidance Chips (0)
Thinking of running the above for my next tournament list. Wes shoots first, only gives stress if its a large hit point target, strips focus or a target lock from a potential enemy alpha strike. Airen shoots his missiles second to give miranda a tl who follows up with the big 5 dice focus/tl missile. Should be able to take a ship off first round if ranged correctly. Hoping after first joust Wes will be a nuisance and Miranda will be my late game.
Any thoughts or suggestions. I juggled between homing missiles on Airen and VI on Wes, but decided VI to ensure Wes can stop an enemy alpha strike.
Loki
edit,
or I stick r4-d6 on Wes and also give airen vi
Edited by TgLoki