Rebel Alpha Strike

By TgLoki, in X-Wing Squad Lists

Miranda Doni (45) K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), C-3PO (3), Guidance Chips (0) #

Wes Janson (32) X-Wing (29), R3-A2 (2), Veteran Instincts (1), Integrated Astromech (0)

Airen Cracken (23) Z-95 Headhunter (19), Concussion Missiles (4), Adaptability (0), Guidance Chips (0)

Thinking of running the above for my next tournament list. Wes shoots first, only gives stress if its a large hit point target, strips focus or a target lock from a potential enemy alpha strike. Airen shoots his missiles second to give miranda a tl who follows up with the big 5 dice focus/tl missile. Should be able to take a ship off first round if ranged correctly. Hoping after first joust Wes will be a nuisance and Miranda will be my late game.

Any thoughts or suggestions. I juggled between homing missiles on Airen and VI on Wes, but decided VI to ensure Wes can stop an enemy alpha strike.

Loki

edit,

or I stick r4-d6 on Wes and also give airen vi

Edited by TgLoki

If you remove the EM on Miranda you can at flechette on wes and double stress opening shot

Very cheeky. Although I do like saving a homing missile for Miranda to help clean up late game.

I see that also. Just another viable option for you. I find Miranda will be regening every turn late gave. The double stress would help against aces a lot.

If you don't go stress, I find BB8 works well on wes to keep shots on target