tech7 said:
dormouse said:
I fully expect at some point a tactic that after has its effect resolved becomes a unit or a support of the attachment variety. The difference will be though it will say something to the effect of "then attach this tactic o a target unit and it gains, "blah blah blah" and is considered a support card."
I don't think so, it is imo better to design such a card as a support card that can be played at any time a tactic can be played. The reason is, in that case the card only contradicts the rules the moment it is played. After that it is just a normal support card. If you make an tactic that can be attached to a unit and counts as a support card, it contradicts the rules as long as it remains in play. Both version have the same effect if you word it correctly, but, imo, the first version is more intuitive.
It hasn't caused any problem and very little confusion in the other games that use the same effect. And playing a tactic that becomes another card is just as intuitive as another card that has text that lets it get played as a tactic. I'd make the argument that it is more so because we understand that the norm for the game is that other cards are put into play during a specific phase and only trigger their abilities when in play. Having to check your supports as well as your tactics for effects to trigger from hand is not intuitive. A tactic that you play that you then read the effect and do what it says, including leaving it in play is easy to understand and intuitive to play.
Really it is a case of six of one and half a dozen of the other.