Another T-65 Fix. No, Seriously.

By Darth Meanie, in X-Wing

It's always fun to throw fix proposals and see which one sticks. :)

It is often argued that the problem with the X-Wing is the same as the Kihraxz and other generalistic ships: specialist ships are usually just better at doing whatever they need done. So the X-Wing (and others) don't find a place that another ship doesn't do already better.

When designing a list, you usually select your ships so that they fill some roles you want covered. One is a damage dealer, another is a buffer, this is an alphastriker, this one is an arcdodger... So it is normal that you just choose the ships that are best at the roles you need.

The X-Wing was a polivalent, versatile ship, that could perform a variety of roles just good enough. That doesn't translate very well to this game because you need to equip your ships with the right tools for their role, if they don't bring them with them, and even when the X-Wing can equip ordnance, astromechs, modifications and talents that can help them doing some role or another, you need to commit to the selected upgrades, and still they aren't that great at them.

So I propose to give the X-Wing an advantage other specialist ships don't have: reactive configuration. Inspired by Scum's Azmorigan crew card, or even the Hangar Bay format, look at this title:

Versatile
X-wing only. Title.
Your upgrade bar gains a (torpedo) icon, and you may equip a second different Modification card.
When deploying during the Deploy Forces step, equip any number of upgrade cards whose combined squad point cost is 8 or lower.
Cost 6.

With this, after seeing your opponent's list, you can re-equip your X-Wings to better fill a role that will help you fight that fight.
This also give them up to a 2 point discount (without allowing 5 of them on the table), fixes the problem with Integrated Astromech taking the valuable Modification slot, and doesn't buff Biggs (you don't want to equip so many different things on him anyway).

If you bring some X-Wings to face some aces, you may equip them with Engine upgrade, Push the limit and R2 astromech.
If instead you face TLTs, equip Engine upgrade, Autothrusters and R3 Astromech.
If it's some big ships, bring Extra munitions, Proton torpedoes, Integrated Astromech, Guidance chips, and Targeting Astromech.

Et cetera. You have a 8 point buffer to try and specialize your X-Wings for whatever you need.

Edited by Azrapse

I actually think a title like IG-2000 would be perfect for the T-65. You could have something like Wedge, Luke and Tarn, with all of their pilot abilities being shared for some great action economy and extra damage. It also wouldn't break Biggs, as his ability on multiple ships is kinda useless. Only problem is, you'd have to find a way to differentiate it from IG-2000.

16 minutes ago, TitaniumChopstick said:

I actually think a title like IG-2000 would be perfect for the T-65. You could have something like Wedge, Luke and Tarn, with all of their pilot abilities being shared for some great action economy and extra damage. It also wouldn't break Biggs, as his ability on multiple ships is kinda useless. Only problem is, you'd have to find a way to differentiate it from IG-2000.

someone mentioned on the scum and villainy podcast this pairing

rogue leader

unique title - t-65 x wing only - ps6+ only

friendly ships with the "rogue squadron" title card may use your pilot ability as if it were their own.

rogue squadron

title - t-65 and e-wing only - ps4 and under only

you may use the pilot ability of a friendly ship with the "rogue leader" card as though it were your own.

Rogue Squadron Pilot
Title
X-Wing only

Cannot be equipped on T-70 X-Wing

Once per round, when attacking or defending, you may re-roll one of your dice if there is a friendly ship at range 1 with the "Rogue Leader" title card equipped.

Your upgrade bar gains the "Power Distribution" icon


Rogue Leader
Title
Unique
X-Wing only
Cannot be equipped on T-70 X-Wing


Once per round, when attacking or defending, you may roll one extra die if there is a friendly ship at range 1 with the "Rogue Squadron Pilot" title card equipped.

Your upgrade bar gains the "Power Distribution" icon

I haven't figured out the Power Distribution upgrades yet... but it needs to be released with all the missing Rogue Squadron pilots... in a double pack with the Gunboat... or just remake the PC game so I'll stop trying to shoehorn all the best bits about it into this! 1f61b.png

NO DUAL S-foil FLAPPING CARDS. Any S-foil card should give a nice bonus like a free evade on a green or something, works well with R2 but keeps IA out of the mod slot. And the only title for the T-65 is a Rogue Squadron Pilot card that gives rerolls on red dice when flying in formation

and maybe a 'torp' that gives a discounted System slot.

Edited by GrimmyV

suppose there IS no T-65 fix

Instead they make a T-65 with movable S-Foils. That's it.

I'd fly it. I'd fly 4.

0 points. X-wing only.

Your upgrade loses the <torpedo> upgrade icon.

Once per round, when you perform a focus action or are assigned a focus token, you may perform a free evade action. When attacking, you may spend one evade token to add one <hit> result to your roll.

Might be too powerful on the T-70's, what do you all think?

Edited by Franch
Edited to add point value

Before the ARC came out I had an idea for fixing both X's, the Y and the E all in one.

Upgraded Astromech Interface - Title, 0 points, Small Ship only.

At the start of the Combat phase, if you have an equipped Astromech upgrade you may acquire a Target Lock.

It might have made it worthwhile to take Y's - especially the named Y's - with torps. Cheap X's and E's could have used their tokens for defense while still having a good offensive punch.

Now that the ARC is around, probably would have to say X-Wing only. Also, TLT Y's might be a bit much if they can have a focus token for one shot and a lock for the other.

15 hours ago, Mattman7306 said:

I don't normally like whining "But Biggs!" whenever this x-wing fix business comes up, but this would be an issue with biggs.

Crap I forgot about Biggs, fine just barrel roll then forget the evade stuff. I was just trying to make it more spicy lol

20 hours ago, TitaniumChopstick said:

I actually think a title like IG-2000 would be perfect for the T-65. You could have something like Wedge, Luke and Tarn, with all of their pilot abilities being shared for some great action economy and extra damage. It also wouldn't break Biggs, as his ability on multiple ships is kinda useless. Only problem is, you'd have to find a way to differentiate it from IG-2000.

IG-2000, or Mindlink, yes.

*Sigh*

22 hours ago, Franch said:

0 points. X-wing only.

Your upgrade loses the <torpedo> upgrade icon.

Once per round, when you perform a focus action or are assigned a focus token, you may perform a free evade action. When attacking, you may spend one evade token to add one <hit> result to your roll.

Might be too powerful on the T-70's, what do you all think?

-2 points.

You can always put the language "Cannot be equipped to a ship with the [tech] icon" on the card to differentiate T-65s from T-70s.

I'd like to see a couple of T-65 fixes:

1. A way to reduce cost while retaining Integrated Astromech's effective increase in health. Best might be a zero-point astromech.

2. A way to encourage use of proton torpedoes, without having to sacrifice IA. Combined with (1) above, a zero-point astromech that gives the equivalent of Guidance Chips might do it.

3. Some alternative maneuvering ability. Perhaps a "sideslip" where you rotate the ship 90 degrees in the opposite direction of turn after performing a bank maneuver. Could be via an astromech or title.

4. Squadron mechanics to share some abilities.

On 3/10/2017 at 7:12 AM, GrimmyV said:

NO DUAL S-foil FLAPPING CARDS. Any S-foil card should give a nice bonus like a free evade on a green or something, works well with R2 but keeps IA out of the mod slot. And the only title for the T-65 is a Rogue Squadron Pilot card that gives rerolls on red dice when flying in formation

and maybe a 'torp' that gives a discounted System slot.

Actually I think thats a great idea. lol (sorry to disagree) There are a couple of double sided cards in the game so a S- Foil Open / closed card for the X-wing would be a unique enough fix to make it interesting. My take on it would be: Action to flip the card back and forth and then something like: S-Foils Closed you may perform evade actions and S-Foils Open you may perform Barrel Roll Actions.

If thats too bland you could have the S-Foils open side do something additional like "you may receive one ion token to roll one extra attack die once per round" sort of like how the new Pulsed Ray Shields works. Thematically this would be all power going to weapons (instead of shield like PRS) so you can only move 1 straight next turn cause you have no juice going to the engines.

It would also have to be a modification so you could not use integrated astromech and s foils closed on Biggs cause that would be kind of annoying. Also T-65 X-Wing only because IMO the T-70 doesn't need any additional help.

On 3/9/2017 at 1:00 PM, Joe Boss Red Seven said:

NAH... I have had the real-deal-fix for about three years now.

LINKED TARGETING SYSTEM

Limited to small ships with three attack primary.

If one or more unmodified hits are scored add one hit to your total attack value.

So here at Boss Central if a ship with linked targeting hits once it gets a minimum of two hits. It can make as many as five hits at range one of course.

DAT: REB%2BX-WING%2BT-65%2BWEDGE.png REB%2BNEW%2BX-WING%2BRED.PNG REB%2BB-WING%2BDSV2.PNG SCUM%2BHUTT%2BKERAXE.png SCUM%2BBSA%2BVIPER%2BVIGO.PNG IMP%2BTIE%2BSTRIKER%2BBLACK%2BSQD.png IMP%2BTIE%2BDEF%2BNEW.png IMP%2BTIE%2BINTERCEPTOR%2B181%2BNDV.png :wub:

"Hits are scored" do you mean actual hits after the compare dice step or just rolling hits and then adding another hit?

On 3/10/2017 at 6:07 AM, kitandthevoices said:

someone mentioned on the scum and villainy podcast this pairing

rogue leader

unique title - t-65 x wing only - ps6+ only

friendly ships with the "rogue squadron" title card may use your pilot ability as if it were their own.

rogue squadron

title - t-65 and e-wing only - ps4 and under only

you may use the pilot ability of a friendly ship with the "rogue leader" card as though it were your own.

Awesome!

it would also be fantastic with TIE fighters! ......oh the fun X-Wings vs. TIEs could have....Wave 1 yay!

Rogue Squadron Title

X-Wing Only

At the start of the combat phase if you are within range 1 - 2 of a friendly ship with the Rogue Squadron Title, you may perform a free barrel roll action. Once per round when attacking, you may reroll 1 die if you are within range 1 of another ship with the Rogue Squadron Title.

I like the idea of the coordinated barrel rolls when they go in for their attack run, and with such a late barrel roll it will mostly be used defensively without making Biggs too strong, and still promote formation flying.

Weapons Astromech , Dual astromech card, X-Wing only, 0 points:

Dual-linked Lasers

When attacking, roll one fewer attack dice. You may perform this attack twice.

Action: Flip this card over.

Quad-linked Lasers

When attacking, roll two additional attack dice. At the end of the round, after the "Clean Up" step, assign your ship a Weapons Disabled token.

Action: Flip this card over.

Edited by Hawkstrike

Any 'T-65 only' fix will need to be X-wing only, cannot equip I ship with tech slot.

Dual card for X can be 'shields double front' for one shield token cancelling two hits or crits and 'move into attack position' with a free focus after non-red maneuver. Something like that.

dual astromech would be awesome!

On 3/9/2017 at 11:00 AM, Joe Boss Red Seven said:

NAH... I have had the real-deal-fix for about three years now.

LINKED TARGETING SYSTEM

Limited to small ships with three attack primary.

If one or more unmodified hits are scored add one hit to your total attack value.

So here at Boss Central if a ship with linked targeting hits once it gets a minimum of two hits. It can make as many as five hits at range one of course.

DAT: REB%2BX-WING%2BT-65%2BWEDGE.png REB%2BNEW%2BX-WING%2BRED.PNG REB%2BB-WING%2BDSV2.PNG SCUM%2BHUTT%2BKERAXE.png SCUM%2BBSA%2BVIPER%2BVIGO.PNG IMP%2BTIE%2BSTRIKER%2BBLACK%2BSQD.png IMP%2BTIE%2BDEF%2BNEW.png IMP%2BTIE%2BINTERCEPTOR%2B181%2BNDV.png :wub:

Like this?

yxM4xeSvS61q97LmufWB5dMSbokn2h4cFWdEZf0u

If you can't see it go here:

https://lh3.googleusercontent.com/yxM4xeSvS61q97LmufWB5dMSbokn2h4cFWdEZf0uym5ANUpz3DT6E4sPZ0TAxsjxX_wByvAhMbbYKAoEa1R_Me1mfltM25yppfwIPVccuemxw1LWS60RbVP3sV1AvMwDlFM5Wg5OHcIABZl8mDbt69EFFoRTxiMeTcIvtDH1i2ZbKI0CxE8CnVCujzwMkABM1o9Ksrv2gmw9CfdFX-wKNUHqx5z5A5KInlKrzGyFKfLP_VHfnwoUb9Apt6SugpoNpcn93w_J9yaOmirFU-fx76fiKRYq3B4aGgLBIcv2LLMDfOYoLo53dAp-m88lmVAjCxpkYdL9MlqnXVykYP3qBbIpvpwFOqItgDnJuUSyyvrnvLiaiHItazTOievmDEqBOU6NTbBL9k2Q9OdY-Y2spWBwsoXlKqDYMn7ioOeaMiYumsIc1Wigz38MHdBDllLTJj5FYjpskmVLnzqG2nwL2YUQuVJOBvLi3InPUOar2HdBx6Fd511CPaLrDu-nHKxyTBNYkOeMa0Cwzim7YYMqxW0uwOBapIj8h3LV-6INyUQ2EfTezC57zUe3rf4UX_7Lngibr9lxFX7y1eW1gVSeVMLyELC5q6c_ndXfBMSMCS7uJPImk4Qs=w484-h744-no