Another T-65 Fix. No, Seriously.

By Darth Meanie, in X-Wing

Title: T-65B

Add a second Torpedo Upgrade slot.

When attacking with torpedoes, assign a free Focus token to your ship.

Cost: I leave this to experts like MajorJuggler.

Simple, elegant, thematic.

OK, now you can tear me a new one. . .

Meh... I know you can do better ;)

Anything that adds ordnance is good for me, but it would need to be zero points to be viable, I'd say. Plasma torps and EM on a Rookie is 26 points right off the bat that way. Maybe one point at most.

-1 point or -2 points.

I'd rather a title that adds +1 attack die at r 2-3.

NAH... I have had the real-deal-fix for about three years now.

LINKED TARGETING SYSTEM

Limited to small ships with three attack primary.

If one or more unmodified hits are scored add one hit to your total attack value.

So here at Boss Central if a ship with linked targeting hits once it gets a minimum of two hits. It can make as many as five hits at range one of course.

DAT: REB%2BX-WING%2BT-65%2BWEDGE.png REB%2BNEW%2BX-WING%2BRED.PNG REB%2BB-WING%2BDSV2.PNG SCUM%2BHUTT%2BKERAXE.png SCUM%2BBSA%2BVIPER%2BVIGO.PNG IMP%2BTIE%2BSTRIKER%2BBLACK%2BSQD.png IMP%2BTIE%2BDEF%2BNEW.png IMP%2BTIE%2BINTERCEPTOR%2B181%2BNDV.png :wub:

Edited by Joe Boss Red Seven

I still think the route is two titles

-A New Hope (liberated from Incom, IE cheaper loaded up package but limited in scope)

may equip an astromech of cost X or less for free

equip proton torpedoes at 0 cost

X pts

-Rogue Squadron (Heavy hitting veteran pilots)

Add 1 red die at range 1

evade tokens from this ship cancel 2 hits

X pts

12 minutes ago, Jetfire said:

I still think the route is two titles

-A New Hope (liberated from Incom, IE cheaper loaded up package but limited in scope)

may equip an astromech of cost X or less for free

equip proton torpedoes at 0 cost

X pts

-Rogue Squadron (Heavy hitting veteran pilots)

Add 1 red die at range 1

evade tokens from this ship cancel 2 hits

X pts

This is overpowered mostly cuz it makes the ship too good and overrides the taking of other ships, even regardless of a high cost. There's no need for this huge increase in red dice power creep!

--

36 minutes ago, Darth Meanie said:

Title: T-65B

Add a second Torpedo Upgrade slot.

When attacking with torpedoes, assign a free Focus token to your ship.

Cost: I leave this to experts like MajorJuggler.

Simple, elegant, thematic.

OK, now you can tear me a new one. . .

This is cute, but I would really put the onus on you to actually test if a rookie with Proton Torps (and extra munitions??) is worth it. I would hazard a guess that if you added: The most expensive torpedo you equip cost 3 less points, it would be worth it.

The thinking here is this. One proton torpedo with focus is a nice one turn boost in fire power for 1 points, and honestly, rookies rarely need and are able to fire more than one proton torp. Which athta point you're paying for 2pts EM. You might also be dropping integrated for this.

(Add a second Torpedo Upgrade slot. -optional, I would leave this outs it steps on design space for Bs and Ys)

Title: T-65B, cost 0 points.
When attacking with torpedoes, assign a free Focus token to your ship.
The most expensive torpedo you equip cost 3 less points.

Edited by Blail Blerg

T-65 X-Wing title card. -2 or -3 points when equipped (I am leaning towards -3). Can only be used on pilot skill 4 or greater. Allows you to field a team of red squadron pilots with 16pts of upgrades if -3, and allows for some much need point relief on higher cost pilots, i.e. Wedge.

I think the t70 title will be the fix.

3 hours ago, Blail Blerg said:

The most expensive torpedo you equip cost 3 less points.

This actually was the essence of the extra torp slot. You can take EM and get a discount on 2 proton torps, or select a variety of expensive/cheap torps.

Integrated Astro is a mod, not a Title, so that should be unaffected. Plus, you don't need Chips, cuz your getting the Focus.

Edited by Darth Meanie

Something I just thought of:

When attacking, for every blank die result, the defender must reduce their agility by 1 (to a minimum of 1, zero if Large).

This would let your bad dice rolls go further, as long as you get at least _one_ hit or crit result.

The X-Wing's biggest problem is that it can't actually do anything except joust, and it's not even the most efficient jouster in the Rebel arsenal. This would open a unique design space without stepping on the toes of other ships.

Also: it doesn't make Biggs harder to kill.

My "fix" for T-65 X-Wing:

Title that adds barrel roll (0pt) and maybe one other thing but it can be anything crazy or OP. maybe something like, after you suffer at least one damage you may perform a free evade action once per round? Barrel roll alone makes the T-65 X-wing and Kihraxz (which is almost the same ship in game) so much more useable, I almost always run Vectored Thrusters when I use them.

Proton refit (life A-Wing Missile Refit) with negative points cost (-1 or -2) lets face it, no one is using the X-Wing to deliver ordinance.

A 0pt Astromech to work with Integrated Astromech would be awesome too. It doesn't even need to do anything lol

Edited by Phoenix5454

Wow....man, you guys have been drinking.

Which, I approve.

...carry on.

Title: red squadron (1pt) t65 x wing only

when you perform a focus action or are assigned a focus token you may assign one evade token to a your ship

2 hours ago, Phoenix5454 said:

My "fix" for T-65 X-Wing:

Title that adds barrel roll (0pt) and maybe one other thing but it can be anything crazy or OP. maybe something like, after you suffer at least one damage you may perform a free evade action once per round?

I don't normally like whining "But Biggs!" whenever this x-wing fix business comes up, but this would be an issue with biggs.

Pretty similar to a fix I've been tossing out for a while

C1 Astromech

When you equip this card, place 1 ordnance token on one equipped [torpedo] Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

2 points

This would actually benefit both X-Wings, the E-Wing, torpedo-carrying Y-Wings, and ARC-170's that aren't Norra. And of course, it can be released in a set that isn't another X-Wing expansion pack. It might be better priced at 1 point, but I'm not sure how I feel about being able to fly 4 Guidance Chip Y-Wings with three Proton Torpedoes apiece. Might still be balanced, or maybe not. Either way, the generic X-Wing would now be a cheaper Torpedo carrier than the B-Wing, and with Integrated Astromech, the two ships are very similar for jousting ability. This would probably result in the B-Wing only ever being used as a cannon carrier, which I'm perfectly okay with. (Also doesn't make Biggs more durable)

I'm also a fan of the idea of an astromech that simply improves raw jousting ability

Guidance Astromech

When attacking with your primary weapon, you may change 1 die result to a [hit] result. If you do, you cannot spend target locks during this attack.

2 points

Vastly improves the offense of both X-Wings, the E-Wing, and non-Norra ARC-170's. Wouldn't really see much use on Y-Wings, as they prefer turrets or torpedoes. It also opens up action choices for these ships, allowing you to barrel roll more often (with Vectored Thrusters), or use focus/evade tokens for defense without having to worry about your offense. An X-Wing that uses its focus tokens exclusively on defense while still having an average attack roll of ~2.5 hits could definitely out-joust a B-Wing (again, pushing the B-Wing out of the role of most efficient jouster and into the roll of cannon carrier). (Also doesn't make Biggs more durable)

Both of these options could be released in an expansion that doesn't even have an X-Wing in it. I'd love to see them turn up with a N-1 Starfighter expansion or a Rogue One-themed Y-Wing expansion.

If we're going for a purely X-Wing specific fix, though, I think the best fix for it is simply:

Incomm Modular Design

X-Wing only. Title.

You may equip 1 additional Modification Upgrade. You cannot equip a Modification Upgrade card that costs more than 2 squad points.

0 points

Leaving it open to both X-Wings, importantly. Basically lets you equip Integrated Astromech in addition to another mod, turning Integrated Astromech into the title that it always should have been. Importantly, it also prevents Biggs from taking both Integrated Astromech and Hull/Shield Upgrade. So let's check out some of the things it leaves open: C1 Astromech with Integrated Astromech, Guidance Chips, and Plasma/Proton Torpedoes - 6 health, 2 agility, two guidance-chipped ordnance shots for 26-27 points. Sounds pretty good to me. R2/Guidance Astromech with Integrated Astromech and Vectored Thrusters - 6 health, 2 agility, barrel roll, and either plenty of greens or a powerful primary for only 24-25 points. Having playtested this pretty often, I'd definitely declare it a "fixed" X-Wing. A T-70 with Guidance Astromech, Integrated Astromech, and Authothrusters - 7 health, 2 agility with Autothrusters, and a strong primary for 28 points could be pretty deadly.

What do you think? Too powerful? Not enough? These fixes have all worked spectacularly on the table when I've tried them, but since I kind of live in the middle of nowhere and only play the same handful of people, that's not really saying much.

Edited by Underachiever599

The "fix" is not supposed to be the new faq ? :P

My title :

Alliance T-65 (x-wing only)

0 pt

Reduce the cost of your astromech to -1 pt

It needs to be something simple that reduces cost and/or increases offense.

Title 0 points, add +1 attack dice at R 2-3

Dual card: linked fire 0 pt t65 only

before revealing your manoeuvre you may flip this card.

side 1: quad fire

When attacking at range 1 add 1 crit result to your roll

side 2: single fire

when attacking with a primary weapon you may treat attacks at range 3 as range 2.

adda a bit of punch at r1 and makes the range 3 shots a bit more accurate.

You guys should write a book. May I make a suggestion for the title?

x_wing_repair_manual_by_cgoodrich.png

What better way to fix an X-wing? :P

Edited by Marinealver

Slaved Astromech Droid (Title)-

When attacking with a primary weapon at range 3 treat the attack as range 2.

At the start of the activation phase you may tap an Astromech Droid to acquire a free TL. Tapped Astromech droids may not use their ability while tapped.

Edited by charlesanakin

I hate the fact that everytime I see "T-65 fix" threads, I would roll my eyes but get inside and suddenly have other ideas to write anyway

Oh well, here goes:

X-Wing and B-Wing only. Title. Dual Card.

S-Foils [Attack]

When attacking, you may spend a shield token to roll an additional attack dice.

After you execute a 2-, 3- or 4-speed maneuver, you may flip this card.

S-Foils [Cruise]

After you execute a 2-, 3- or 4-speed maneuver, increase your agility value by 1 during this round.

After you execute a 1- or 2-speed maneuver, you may flip this card.

15 minutes ago, Grivoire said:

I hate the fact that everytime I see "T-65 fix" threads, I would roll my eyes but get inside and suddenly have other ideas to write anyway

Oh well, here goes:

X-Wing and B-Wing only. Title. Dual Card.

S-Foils [Attack]

When attacking, you may spend a shield token to roll an additional attack dice.

After you execute a 2-, 3- or 4-speed maneuver, you may flip this card.

S-Foils [Cruise]

After you execute a 2-, 3- or 4-speed maneuver, increase your agility value by 1 during this round.

After you execute a 1- or 2-speed maneuver, you may flip this card.

My problem with s foil cards is that in universe the reason for them has always been to shed excess heat, allowing for higher speeds and harder manoeuvres. Then sometime after the clone wars, startship makers realised that they could put guns on the end of the foils and get a better spread of weapons fire.

Good effect, but tie it to something else?

12 hours ago, BlodVargarna said:

-1 point or -2 points.

I'd rather a title that adds +1 attack die at r 2-3.

Because the X-wing is good at space superiority, and is supposedly a versatile fighter, I had come up with the idea to put this type of effect on a dual sided card, similar to Adaptability. So at the start of the game you decide whether to have

Side A: "When attacking at range 2, roll one additional attack die."

-OR-

Side B: "When attacking at range 3, add one [hit] result."

In this manner, it comes down to how you fly that particular ship, and what role it plays in the squad. Maybe it's not strong enough, but it sounds interesting.

12 hours ago, Blail Blerg said:

Title: T-65B, cost 0 points.
When attacking with torpedoes, assign a free Focus token to your ship.
The most expensive torpedo you equip cost 3 less points.

My only gripe about this is that X-wings are known for using Proton Torpedoes in the movies, and they are 4 points in this game.
Nevermind, I think I got it. You mean:

"Reduce the cost of your most expensive equipped torpedo upgrade by 3."

perhaps just a title which gives t65 x wings a proton torpedo for free?

T-65 B (1pt)

Title - T-65 x wing only

when attacking with a secondary weapon, you may re-roll one attack dice.

You must equip proton torpedoes to this ship for (0) points