So with the New nerfs comes the complaining, but seriously....
All the pervious nerfs and buffs made sense. For example, the Jumpmasters needed to be Nerfed. Okay I get it, understandable...cool.
But Palpatine(all praise his name)! Really?! I mean his ability is awesome but the trade off was that he(good ol sheev) was at a super high point cost. Two crew slots & 8 points but if you really think about it, he(the sumpreme leader, aka space trump) costs even more. What I mean is that he(the alpha and omega, aka the savior) could only go on three ships. So not only does that limit your build, but technically the lowest you can get Palpatine(all praise his name) on the board was for is 29 points.
I'm not really trying to b**ch nor am I venting, I'm legitimately curious to know what the thought process was behind this move?
Almost every veteran xwing player knows that the Starviper has been in need of a buff for quite some time but no chance. I wanna know why some stuff gets changed and other stuff doesn't.
I am curious to see if anyone has some insight on the direction FFG is taking this game. So far I like where the game is headed(thank Goodness the days of the B-wing swarm are over..=]) but can anyone shed some light on this? Every faction has their own type of shenanigans, why take it away?
Rebels=Lame ?
Edited by JankoFett