Scouts of Serissu

By cclaybern, in X-Wing Squad Lists

JumpMaster 5000: Contracted Scout (25)
Attanni Mindlink (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
K4 Security Droid (3)
Scavenger Crane (2)
Unhinged Astromech (1)


JumpMaster 5000: Contracted Scout (25)
Attanni Mindlink (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
K4 Security Droid (3)
Scavenger Crane (2)
Unhinged Astromech (1)


M3-A Interceptor: ยท Serissu (20)
Attanni Mindlink (1)
"Heavy Scyk" Interceptor (2)
Proton Rockets (3)
-- TOTAL ------- 100/100p. --

the scavanger cranes seem like they might be overkill here, especially considering you have to fire both torpedoes before you can use them. Drop them for something else perhaps or replace the munitions with flachete torps for some stress control

This is a simple list. I like it but I feel like it doesn't have too much "oomf." Two plasma torpedoes a turn are a strong attack, but it seems like this list would suffer against high PS lists. How would you deal with arc dodgers with autothrusters?