So: how do the chase rules work in conjunction with the action/maneuver rules and the initiative rules - like during a running gun fight when there's more going on than "just" the cinematic chase? The Chase rules seem to assume all that the opponents are doing is opening or closing the distance (via the competitive, not opposed, roll).
EXAMPLE: the chase scene during "Beyond the Rim." You have 4-5 PCs on foot chasing a repulsor sled with a driver and 1 or 2 minion groups in it.
1. WHEN during the round do the PCs and the sled pilot roll (chase rules)?
2. Do we assume that the PCs are using 2x maneuvers to run? It would seem so, but then there's the next question...
3. GENERALLY, rolling dice indicates an ACTION. So, is this an exception to that case, in that it's a Coordination / Athletics / Piloting *maneuver* ?
4. WHEN during the round does the relative distance change? This is a big deal for taking shots at one another. And how do you adjudicate if only SOME of the PCs close the distance to the sled.
i would also assume that, narratively, the de combatants continue to move through the station, ending ea turn in a different location... with the PCs either closer to, or further from, the sled.
i know this sounds crunchy, and the system intends NOT to be crunchy, but I KNOW that at least one particular player at my table will be nit picky if, god forbid, the dice go against him and he's out of position to shoot when it's "his turn". :-)
I might end up running this scene tonight - so THANKS in advance!!
MTFBWY,
- GM Khyrith