2 minutes ago, Aetrion said:I simply don't agree. There is a spectrum of morality that people fall into depending on how they live their life. Most people will stand up to injustice when it happens right in front of their eyes and it poses no danger to them to speak out against it. Much fewer people will stand up to it even if it costs them the respect of their peers, and even fewer people will stand up to it when it presents a real danger to their body or livelihood to do so. Even fewer people than that actually go out to look for injustices in the world, and leave forego living a peaceful life themselves to fight against them. None of the people in this example are evil, but that doesn't mean they are all equally good either. Being a saint requires sacrifice. Most saints are martyrs.
And most people do not have hard decisions put in front of them so most people wont go up or down in morality per the devs. You only roll when you have had the opportunity to make moral choices. So we are not playing most people. We are playing the extraordinary people who do have hard choices put in front of them. So yeah the system works well and as intended. If you think it is too easy to make it to saint... ask your self how many hard choices that dont have any good answers did I put in front of the players? if they aren't getting 3 or 4 conflict from choices maybe you need to put harder choices in front of them.