Soontir fel...Reanimated?

By Velvetelvis, in X-Wing

How difficult is it to predict if Soontir wants to use Palpatine for attack or defence? Some have called Palpatine a rangeless C-3PO now, which is kind of a hint for me. Apparently, the majority of occasions the emperor would buff green dice. And since you don't have a lot of ships next to Soontir and the Palpshuttle, choosing which ship is going to have the modification also is not that hard.

My guess is that Soontir can work quite well with the new Palpatine.

In terms of defence it's a LOT harder to know when to use him. THe beauty of old Palp defensively was that he insured against bad rolls. He no longer has that function, now you have to choose a roll you don't want to fail at and make sure - but all the other ones where you could still blank out and take hits, you can still blank out and take hits.

He stops Soontir being able to pull 3 or 4 evades from a roll with no evades in it at will.

27 minutes ago, thespaceinvader said:

He stops Soontir being able to pull 3 or 4 evades from a roll with no evades in it at will.

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3 minutes ago, Stay On The Leader said:

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Your point being?

I'm quite happy that he's stopped being able to do that. I think it's a healthy change to the metagame.

20 minutes ago, thespaceinvader said:

I'm quite happy that he's stopped being able to do that. I think it's a healthy change to the metagame.

I have to graciously and completely disagree. The loss of Aces is bad for the game. Scum has theirs set as the one piece you definitely take to have a great squad. The Rebel's Aces stand off in a corner and is rarely asked to dance. Imperial Aces are the heart of the Empires might in a game at this scale. A game without these amazing fighters being an almost 'auto pick' in any competitive squad run by a seasoned pilot is a bad day for X-Wing, IMO. Yes, just my two cents; albeit in a slight pre-tea rant this AM.

Aces aren't lost, it's more than possible to run them. You just have to suffer the whims of variance like the rest of us.

1 hour ago, thespaceinvader said:

In terms of defence it's a LOT harder to know when to use him. THe beauty of old Palp defensively was that he insured against bad rolls. He no longer has that function, now you have to choose a roll you don't want to fail at and make sure - but all the other ones where you could still blank out and take hits, you can still blank out and take hits.

He stops Soontir being able to pull 3 or 4 evades from a roll with no evades in it at will.

My experience of flying palp with Fel was that Palp was always allocated to fells defence anyway. If you are flying palp aces then realistically you will have 2 aces to be shot at, and if you are doing your arc dodgy shenanigans correct then you are taking limited return fire.

It's not that hard to predict the attack you wil need to utilise palp for to help Soontir out.

obviously a lot of Palpatines (I love how my autocorrect gets to Palpatine from palp, lol) reactive power has gone the way of the dinosaurs, but you still gave him for the roll you absolutely need him for.

I had more fun back in the day withpre palp/autothrusters Fell anyway. Flying fell back then felt far more exciting and skill full than it has been for a long time.

welcome back life on the knife edge Fell.:)

6 minutes ago, Spider said:

My experience of flying palp with Fel was that Palp was always allocated to fells defence anyway. If you are flying palp aces then realistically you will have 2 aces to be shot at, and if you are doing your arc dodgy shenanigans correct then you are taking limited return fire.

It's not that hard to predict the attack you wil need to utilise palp for to help Soontir out.

obviously a lot of Palpatines (I love how my autocorrect gets to Palpatine from palp, lol) reactive power has gone the way of the dinosaurs, but you still gave him for the roll you absolutely need him for.

I had more fun back in the day withpre palp/autothrusters Fell anyway. Flying fell back then felt far more exciting and skill full than it has been for a long time.

welcome back life on the knife edge Fell.:)

The trouble is you rarely know which roll Fel will absolutely need him for til afterwards. If he's only taking one shot, it's that one, obviously. But if he's been caught short by a swarm or killboxed, then you will often not know which to use him on - because even one or two hits can tag him if you get unlucky.

3 minutes ago, thespaceinvader said:

The trouble is you rarely know which roll Fel will absolutely need him for til afterwards. If he's only taking one shot, it's that one, obviously. But if he's been caught short by a swarm or killboxed, then you will often not know which to use him on - because even one or two hits can tag him if you get unlucky.

Every ship can be put in a situation where it is at a serious disadvantage. You'd prefer it if there is no way to counter Fel?

That's not what I'm saying at all.

I'm saying that new palps makes it actually possible to counter Fel in that position, which is a good thing. Old palps made it almost IMpossible to counter him even when you caught him in the perfect trap which was bad and annoying.

Stridan is Fel's new best friend. The shenanigans Stridan provides to Fel will make palp pales in comparison.

Trust me, I'm an academy pilot.

Here's my thought going forward with fel....

Two x7 deltas with hull upgrade and a tooled out however fel.

The deltas do the early game while fel baits or hangs back for good opportunities and end game.

Ps1 deltas don't get blocked and lose the free action. So they ought to be able to tough it out a while.

Ran this list and it was far more fun that I could have imagined:

Soontir Fel - Targeting Computer, Autothrusters, Push the Limit, Royal Guard Title

Whisper - Veteran Instincts, Agent Kallus, Automatic Cloaking Device, Fire Control Systems

Duchess - Adaptability, Adaptive Ailerons, Targeting Computer

Doesn't matter if you get or don't get initiative you just have to adjust your flying. I saw a Rey list but kept Duchess out of range/arc. Saw usual items with arcs and this list just dodged them all. Got lucky and a PS10 Vader parked on a rock running. The sub PS9 stuff died quickly after that. I didn't see any bombs, which was a huge boon. Fel lives, you just have to adapt to whatever you're up against! And fly TC instead of Stealth. Soontir is still scourge of the rebel skies!

Edited by jonnyd
9 hours ago, Stay On The Leader said:

It wasn't Zuckuss that killed Fel, it was Ryad & Vessery.

Ironic, considering the lore:http://starwars.wikia.com/wiki/Iran_Ryad

No, if anything the palp nerf was more of the final nail in the coffin. Soontir depended on his green dice more than anything. It just happen to be that Defenders had the same defensive and offensive stats and with a better dial and a free evade toke (which they still get just not as often) they were able to releave him from his royal guard duties.

6 hours ago, thespaceinvader said:

Your point being?

I'm quite happy that he's stopped being able to do that. I think it's a healthy change to the metagame.

Should something not be relevant for the meta game to make a nerf to it a change to the metagame at all? Healthy or otherwise. ;-)

5 hours ago, Grivoire said:

Stridan is Fel's new best friend. The shenanigans Stridan provides to Fel will make palp pales in comparison.

Trust me, I'm an academy pilot.

Have you actually run Stridan? I technically haven't but flying my upsilon has shown me those greens aren't worth time trying to make work. The way the shuttle moves compared to aces is still pretty restricting.

Fel? Fel. Fel?

Where's the love for Fel's Wrath? We'll know we've fixed things when Fel's Wrath is a reasonable choice.

9 minutes ago, Hawkstrike said:

Fel? Fel. Fel?

Where's the love for Fel's Wrath? We'll know we've fixed things when Fel's Wrath is a reasonable choice.

I can't like this post enough.

Interceptors can still do work when flown well. Other things don't require as much work to... work.

That has always been the way of the interceptor. Just wish we could have double EPTs on them instead of double mods. We'd see all kinds of named interceptors all over the place and not just soonts.

6 hours ago, Blail Blerg said:

Have you actually run Stridan? I technically haven't but flying my upsilon has shown me those greens aren't worth time trying to make work. The way the shuttle moves compared to aces is still pretty restricting.

I have played upsilon a few times, and IMO Stridan is the only pilot worth flying competitively. The key here is to accept that Upsilon is a completely different beast than Lambda and thus it has to be flown very differently. This begins with acceptance that you might not ever get to shoot that glorious 4-dice primary. It is more of a deterrence than a source of reliable firepower. Also, it is not that restricting to maintain Stridan's effective range with friendly ships (i.e. 1-3). Fly him like you would an AWACS and the results will be amazing!

#academypilotusesthisoneweirdtricktowinthetoptable

2 minutes ago, Grivoire said:

I have played upsilon a few times, and IMO Stridan is the only pilot worth flying competitively. The key here is to accept that Upsilon is a completely different beast than Lambda and thus it has to be flown very differently. This begins with acceptance that you might not ever get to shoot that glorious 4-dice primary. It is more of a deterrence than a source of reliable firepower. Also, it is not that restricting to maintain Stridan's effective range with friendly ships (i.e. 1-3). Fly him like you would an AWACS and the results will be amazing!

#academypilotusesthisoneweirdtricktowinthetoptable

Wanna comment on my other thread about flying the batwing?? (its on first page)