Is Palp still worth taking? - Table experience poll.

By Blail Blerg, in X-Wing

Different from the other thread, this one is about table testing whether Palp is still worth taking or not. Who's run him, or Palp Soontir Vader or Palp Commonwealth Defenders?

I'd like to discourage theoretical assertions here and ask for what people think from their table experiences.

I ran him yesterday in an upsilon class shuttle. Together with VI Vessery and Omega Leader with Juke and Comm Relay.

Palp is still great. Saved about 5 HP on OL. And the ups is a great carrier. The co-ordinate action is fantastic. It gave OL evades in two turns when I had had to spend it previous rounds.

Of course you have to think a bit more before you use palpatine. But if the opponent rolls 3-4 hits. You know you have to use him anyway.

16 minutes ago, Rasseman83 said:

I ran him yesterday in an upsilon class shuttle. Together with VI Vessery and Omega Leader with Juke and Comm Relay.

Palp is still great. Saved about 5 HP on OL. And the ups is a great carrier. The co-ordinate action is fantastic. It gave OL evades in two turns when I had had to spend it previous rounds.

Of course you have to think a bit more before you use palpatine. But if the opponent rolls 3-4 hits. You know you have to use him anyway.

That list imo sounds like a good list, I was meaning to try it.

It was really, really good a week ago. The weak link now is actually the Defender. But I don't know what other ship would do it better.

Will try out quickdraw instead of Vessery next week.

Absolutely, utterly, laughably not.

Next time, on 'thorough answers to incredibly obvious questions', we ask if the X-Wing is lagging behind the current game.

Yep, he's still good. I actually started using him again since he's not ez mode. Bad players will have to recover from losing their crutch, but they'll come around. Or they'll stay bad.

Palp Upsilon and RAC. Nuts to using him defensively, use him to pump out crits.

Saw (not played in) two games with him since the nerf and he still did just fine for saving shots on the shuttle or on obvious rolls like where you're taking 4 hits. Where he seemed to fall down is on the more marginal situations. For example 3 hits from Poe at range 3 into Ryad with a focus and evade. The player chose not to Palp figuring he didn't need to but rolled 3 blanks and an eyeball. Spend the focus, spend the evade, and in the past you'd Palp for no damage but this time a shield got knocked off.

There wasn't any catastrophic seismic shift in effectiveness, but Palp backed lists seem a bit more vulnerable to death by 1000 cuts over the course of the game than they used to.

Played him in a shuttle with the Inquisitor (PtL, title, AT, prockets) and Vessery (VI, Tie/D, Tractor Beam) and he was fine. Used him both on offense and defense.

7 minutes ago, Makaze said:

Saw (not played in) two games with him since the nerf and he still did just fine for saving shots on the shuttle or on obvious rolls like where you're taking 4 hits. Where he seemed to fall down is on the more marginal situations. For example 3 hits from Poe at range 3 into Ryad with a focus and evade. The player chose not to Palp figuring he didn't need to but rolled 3 blanks and an eyeball. Spend the focus, spend the evade, and in the past you'd Palp for no damage but this time a shield got knocked off.

There wasn't any catastrophic seismic shift in effectiveness, but Palp backed lists seem a bit more vulnerable to death by 1000 cuts over the course of the game than they used to.

I think this was the exact situation the developers had in mind when they changed the card. It makes Palp harder to use effectively and not just a "I didn't roll what I wanted to roll, so not I'll fix it" life saver.

Yup. I would be willing to bet they were lookign for you to be tactical about it - in that situation, the Ryad player could have said to himself 'what's the worst that could happen: I could blank out completely and lose 2 shields. I'll use Palp to preemptively prevent taht happening; on average I'll still need to use him, but I might save the evade token for a later shot' rather than trusting the green dice not to betray him.

Following so I can update after this weekend, I have a tournament to attend (probably 4 rounds, casual) and am going to take Palp on new upsilon, OL, and Jax.

10 minutes ago, thespaceinvader said:

Yup. I would be willing to bet they were lookign for you to be tactical about it - in that situation, the Ryad player could have said to himself 'what's the worst that could happen: I could blank out completely and lose 2 shields. I'll use Palp to preemptively prevent taht happening; on average I'll still need to use him, but I might save the evade token for a later shot' rather than trusting the green dice not to betray him.

Rey had a shot on the focusless shuttle through a rock and he was saving it for that. And in fact he did indeed use it there but he'd have rather have a shield on Ryad than on the shuttle. I know all this since there was a running monologue the whole time this was playing out. Based on the odds he absolutely did the right thing. Statistically Ryad was very likely to roll 2 paint on 4 dice and the shuttle was very unlikely to perfectly roll 2 natural evades.

But as you noted, Ryad is by far the more important ship to preserve. That's the tactical decision to make. You also don't know for sure* that Rey will roll good reds, whereas you DO know for sure that Poe has already rolled perfect reds.

*I mean, there's like, an 80% chance she will. But there's a small chance Ryad won't dodge.

Remove the 2 crew, and im sure we'll still see him.

Hes just way too expensive and hard to put on a list to not be able to save him until you absolutely need him anymore. Im fine with not being able to save him until the last minute but not for that price tag.

8 points one crew? A shoe-in on Whisper.

I was actually thinking ow nPalp is either a cost of 8 and one crew slot or the two crew slots and 5 or 6. But I'm no math-juggler, so........

8 minutes ago, thespaceinvader said:

8 points one crew? A shoe-in on Whisper.

You want a 47pt phantom? One that isnt getting Kallus/Tactician/Recon Spec benefits at that?

By all means. Will still die to a single ever so slight mixup on flight patterns.

2 hours ago, MalusCalibur said:

Absolutely, utterly, laughably not.

Next time, on 'thorough answers to incredibly obvious questions', we ask if the X-Wing is lagging behind the current game.

You are kind of abrasive no?

3 minutes ago, BlodVargarna said:

You are kind of abrasive no?

No. Merely stating facts. A glorified C3PO is not worth 8pts, two crew, and a minimum of 21pts to ride on. You can still find success with him, but it's the same as finding success with Leia crew - it doesn't change the mathematical worth (or lack therein) of the card.

That's a much more measured and productive response.

33 minutes ago, Vineheart01 said:

You want a 47pt phantom? One that isnt getting Kallus/Tactician/Recon Spec benefits at that?

By all means. Will still die to a single ever so slight mixup on flight patterns.

It's getting Palp instead of all of those. And he can be used on other ships, too.

And yeah, it still has very hard counters (particularly things with higher PS) but... yeah, I'd take it.

1 hour ago, MalusCalibur said:

No. Merely stating facts. A glorified C3PO is not worth 8pts, two crew, and a minimum of 21pts to ride on. You can still find success with him, but it's the same as finding success with Leia crew - it doesn't change the mathematical worth (or lack therein) of the card.

Still just opinions, really. I haven't seen much math on Palpatine lately, but what I did see suggested he provided far more worth than his 8 points. Trying to claim the shuttle is a part of his cost is disingenuous because the shuttle itself can carry its own weight in the battle and isn't just a tax to pay in order to field Palpatine. He's also far more than just a "glorified C3PO".

I played Palp + Vessery + Ryad the other day.

Palpatine still felt strong and kept my x7s alive far longer than they normally would have.

I lost 1 extra hull on my X7s 2 times when I wanted to save Palpatine for offense and ended up blanking a defense roll. I still got to use Palp on offense that round, where it still helped with at least converting to a crit.

Under focus fire and planning to use it for defense I just opted to Palpatine on my first defense roll (if my opponent rolled adequate hits, 3+). Then I could decide to use the evade (or focus) token at need. Sometimes I would end up using Palp on defense to convert a focus to an evade, saving the focus token for offense.

Also, new X7 title feels almost no different when playing against higher PS ships. Turns out the middling PS of Ryad and Vessery is helpful!

1 hour ago, MalusCalibur said:

No. Merely stating facts. A glorified C3PO is not worth 8pts, two crew, and a minimum of 21pts to ride on. You can still find success with him, but it's the same as finding success with Leia crew - it doesn't change the mathematical worth (or lack therein) of the card.

I have seen this stated repeatedly and it's just pain wrong!

1. Palp works on very ship in your list. 3PO only the one he is riding on.

2. 3PO only guarantees you get 1 evade and only really works with 1 agility ships. Palp guarantees you get 1 evade PLUS whatever you rolled in the first place.

3. Palp works on offense.

Lets say for the sake of argument you have 3PO on a 3 agility ship. You call 0 and roll evade, focus, blank. 3PO did nothing. Same scenario with Palp. You end up with evade, evade, focus. See the difference? 3PO is RANDOM while Palp is GUARANTEED.