Made this for people to talk about targeting synchronizer and what is a "game effect"
One side claims that targeting synchronizer is only good for secondary weapons and can't be used for normal re-rolls.
The other side claims that targeting synchronizer can be used for other things other than secondary weapons such as normal target lock re-roll spending.
For discussion purposes since there isn't offical writings for what is a "game effect" i suggest, in order to inform people how you view the card, to define what you think "game effects" is before stating if you think targeting synchronizer can be used one way or the other. Hopefully this will help others see another person's point of view.
Here is my take on it and why it works the way I think it does.
Personally I see "game effects" as a very simple thing since we do not have an in game definition for it. "Mechanics that are used in and that govern how the game is played" for better or worse wording. It is a very broad view point of what is a "game effect" but I feel it covers most things that are part of the game. A green die or red die by itself is not a game effect by itself but rolling one, adding one to a result, or changing one would be a game effect.
With this mindset lets look at the wording of the card
QuoteWhen a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the ' ATTACK (TARGET LOCK): ' header as ' ATTACK: '. If a game effect instructs that ship to spend a target lock, it may spend your target lock instead.
First lets pick out the trigger, or another words what makes the card activate in the first place. I see this as " When a friendly ship at Range 1-2 is attacking a ship you have locked " it requires a friendly ship (even itself) at range 1-2 that is attacking a ship that the ship with TS is on that is locked (assuming this means a target lock). The friendly ship (friendly ship at range 1-2 that is attacking a ship that you(the TS ship) has locked) it gets to treat the ATTACK (TARGET LOCK): header as "ATTACK:" which I would count as the effect the friendly ship gets when it is activating the trigger. Now the second part is where people are unsure of what it means so lets break it down.
" If a game effect instructs that ship to spend a target lock, it may spend your target lock instead. " This is a separate sentence from the previous that does not include the normal " If you do ..." clause that some other upgrades have (such as Advanced Targeting computer) or the " Then..." clause that tells us to do something after following the previous instructions. It does have its own trigger which is " If a game effect instructs that ship to spend a target lock..." Which has two parts to it 1.) which ship is "that ship", and 2.) is there a game effect telling "that ship" to spend a target lock. Now to determine what is "that ship" we look at the subject of the previous sentence which is " a friendly ship at Range 1-2 is attacking a ship you have locked" . Then we have to see if there is a game effect telling that ship to spend a target lock. There is the obvious effects of some missiles/torps that have the " ATTACK (TARGET LOCK): Spend your target lock and discard this card to perform this attack." on them and from the article HERE That uses omega ace using kylo ren's target lock for its own game effect of turning all dice rolled into crit results. Granted some articles have been wrong about rules in the past so I am using the article's example more to show intent of the designers rather than necessarily the RAW (rules as written) on the card itself. But I would also argue that spending a target lock for re-rolls on attack dice is also a game effect just like the examples from omega ace and from some missiles/torps.
On page 3 of the online rule book we have
QuoteWhile attacking, a ship can spend a target lock that it has on the defender to reroll any number of its attack dice.
"While attacking" being the trigger that allows the following "spend a target lock..." that allows the ship "...to reroll any number of its attack dice." just like a missile/torp's "Spend your target lock and discard this card to perform this attack" you have to spend the target lock in order to do something which is all the requirements that Targeting synchronizer cares about. Even if it requires the friendly ship to " treat the ATTACK (TARGET LOCK): header as "ATTACK:" " that friendly ship can still treat the header as "attack" even if it doesn't have an upgrade on it that has the ATTACK(target lock) header. It just doesn't really 'do anything' for that friendly ship but it still gains that effect and there are plenty of examples of ships getting effects that are 'useless' for them anyway but still has it. (Guidance chips as an example on a ship with 0 missiles/torps for 'giggles'. Or having an evade/focus token within range carnor jax's ability, it has it it just can't spend it, but other effects can remove them from that ship).