U-Wing Build / Ideas Wanted :)

By RedEyeJedi, in X-Wing Squad Lists

Hey guys, picked up the U-Wing today and I'm super impressed with how amazing it looks; which is part of the reason I'm so eager to run one!

Trouble is I'm struggling to come up with a build I'm happy with...

SO, how do you run yours U-Wings? :D Whats the current meta for U-Wings? Ideas/suggestions appreciated.

I tried

  • Rook, with Rey crew, Advanced proton torps, guidance chip and fire control
  • 2x Gold with proton torps, extra munitions, guidance chips
  • prototype pilot, refit, autothrusters

The list is... Somewhat predictable in what I have planned... Haven't quite timed the arrival of Rook yet, but I've won most of my matches.

I like to run Cassian Andor: rage + inspiring recruit + Hera + collision detector+ pivot wing + anti pursuit lasers.

He can help another pilot shed stress while shedding up to 2 stress from himself. It gets real fun when you mix in wingmen like Tycho and Nien who can also run hot in stress or work around it.

I've met quite a few local players that like using Heff Tobber because he's cheap, and gets to take actions while blocking.

I am a Heff fan. He is my favorite of the bunch. Took him to regionals with good results

All Heff really needs is Zeb+Chopper crew and he is ready for action. He moves, takes a focus, and any fool who bumps his arc, he then TLs and gets a full mod range 1 attack. Toss in a TLT carrier (or two) and Heffs large base keeps that range 2 for them. Just always have Heff between the enemy and the TLTs.

Recently ran a U-wing in an epic match carrying Operation Specialist. Worked out great. Focuses for everyone.

EDIT: Here is a Heff/Biggs/Miranda list that is good. Only flew it once against Echo/Omega Leader/x7 Vessery. 100-26 Win (loss Biggs on final round of shooting).

Here is a link to some Cassian ideas I had:

https://community.fantasyflightgames.com/topic/236344-unpacking-the-u-wing/?do=findComment&comment=2530316

This is a Rey/Cassian build I am running at the moment in Vassal league. Has been way better than even I expected, beating triple defenders, and erasing PTL R2D2 Poe in just two rounds of shooting. If Rey gets that range 1 bump, say Goodbye. As for Cassian, this build is brutal. Not only is he supporting the squad by removing stress, but supplies focuses as well. Engine Upgrade is critical, lets him boost to safety, flip to landing mode. Then come back into the fight.

Rey (45)
Intimidation (2)
Finn (5)
"Zeb" Orrelios (1)
Engine Upgrade (4)
Millennium Falcon (1)

Cassian Andor (27)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Operations Specialist (3)
Engine Upgrade (4)
Pivot Wing (0)

Total: 100

View in Yet Another Squad Builder

Enjoy the U-wing! Not alot of people understand it yet, but it is a great cheap large ship for rebels!

Edited by wurms

A fun jousting list :

-Blue pathfinder + Op Spec

-Gold Squad + Title + TLT + R3A2

-Gold Squad + Title + TLT (X2)

Enjoy missing your primary weapon shots with the Ys ^^

Cassian Andor — U-Wing 27
Adaptability 0
Fire-Control System 2
Hera Syndulla 1
Ezra Bridger 3
Tactical Jammer 1
Pivot Wing 0
Ship Total: 34

Biggs Darklighter — X-Wing 25
R2-D6 1
Veteran Instincts 1
Integrated Astromech 0
Ship Total: 27

Norra Wexley — ARC-170 29
Expertise 4
Weapons Engineer 3
M9-G8 3
Alliance Overhaul 0
Ship Total: 39

Cassian with advanced sensors and Expert handling. Your welcome.

if you really want to go nuts, you could do

Cassian with advanced sensors, Daredevil, EU, and Kannan. If the interactions work the way I think they can, you can AS daredevil, flip your title, stress, remove stress(kannan) then stop and turn

I have been running:

Heff Tobber (24)
Fire-Control System (2)
Hera Syndulla (1)
"Zeb" Orrelios (1)
Pivot Wing (0)

Total: 28

It gives you the oppurtunity to do the heff-block, as well as stopping infinitely (and keeping getting modifiers).
It gives you a lot of unpredictability, and quite a lot of firepower on a 28 point ship.

3 hours ago, ModernPenguin said:

I have been running:

Heff Tobber (24)
Fire-Control System (2)
Hera Syndulla (1)
"Zeb" Orrelios (1)
Pivot Wing (0)

Total: 28

It gives you the oppurtunity to do the heff-block, as well as stopping infinitely (and keeping getting modifiers).
It gives you a lot of unpredictability, and quite a lot of firepower on a 28 point ship.

Add ion projector to that

6 hours ago, Moneyinvolved said:

Cassian with advanced sensors and Expert handling. Your welcome.

if you really want to go nuts, you could do

Cassian with advanced sensors, Daredevil, EU, and Kannan. If the interactions work the way I think they can, you can AS daredevil, flip your title, stress, remove stress(kannan) then stop and turn

Kanan can't remove stress from a daredevil maneuver, it was covered in the current FAQ. But you are onto something!

1. AS Daredevil

2. Take stress from red maneuver

3. Flip Title after maneuver

4. Reveal Stop maneuver

5. Turn Ship 180deg

6. Since you Revealed a red move while stressed, preform a white 2 straight maneuver

7. You did a white maneuver, so remove stress using Kanan

8. Flip Title after the maneuver

Correct me if I'm wrong. But this should work!?

Add Engine upgrade and you're taking no damage. But then you're looking at a 40+ point U-Wing... its not a huge gain for the points it costs...

Edited by intoxicatedALF
1 hour ago, intoxicatedALF said:

Kanan can't remove stress from a daredevil maneuver, it was covered in the current FAQ. But you are onto something!

1. AS Daredevil

2. Take stress from red maneuver

3. Flip Title after maneuver

4. Reveal Stop maneuver

5. Turn Ship 180deg

6. Since you Revealed a red move while stressed, preform a white 2 straight maneuver

7. You did a white maneuver, so remove stress using Kanan

8. Flip Title after the maneuver

Correct me if I'm wrong. But this should work!?

Add Engine upgrade and you're taking no damage. But then you're looking at a 40+ point U-Wing... its not a huge gain for the points it costs...

I missed the daredevil part in the FAQ. I'll have to check it out. Obviously it's not a good use of points, but it's silly

How about a on any EPT U Wing:

PTL 3

Crew Slot: Recon Specialist 3, OR Rey 2, OR Jan 2

Crew Slot: Lando 3

Advanced Sensors 3

Experimental Interface 3

3 THREE ACTION PER TURN:

Turn 1.

1. Move

2. Action

3. PTL get stress

4. EI use upgrade card with ACTION header: Lando

Turn 2:

1. As long as not a red maneuver:

Take AS action, after REVEAL.

2. Since step 1 above, happens before check pilot stress, then get a action.

3. PTL, take action, get a stress

4. EI: Lando action

Rinse repeat. No matter if have 1000 stress tokens, can always take the AS action, before check pilot stress, that triggers PTL, EI.

With this can get 4 evade from Lando

An if have Recon Specialist, then can get 4 focus

An if have Jan, combined with either Lando, or Recon, then turn focus to evade.

An if Rey with either Lando, or Recon, then can turn Rey into storage battery, after spending, Lando, or Recon focus.

An can TL, get 2 focus, 2 evade with Lando, Recon, PTL, AS, EI

And if really want to go the FULL MONTY on actions, can get a 4th action from AIREN MC CRACKEN, or some other ship, crew combo that gives free actions to U Wing, other ships.

So whats the best 2 crew combo to go with out of Lando, Recon Specialist, Rey, Jan Ors, etc, when doing this?

Also this route not cheap on points as cost about 13, 14, 15, 16, 17 points in upgrade cards to FULLY trick out a U Wing this way.

So is that too many points in upgrade cards to get this much utility out of 3,4 actions, at about 3.5 points per extra action well utilized?

2 hours ago, Asturonethorius said:

Rinse repeat. No matter if have 1000 stress tokens, can always take the AS action, before check pilot stress, that triggers PTL, EI.

Won't work either, you can't take ANY actions while stressed, whether it's 1 or 1000 tokens... After that first turn AS wouldn't trigger until you removed all existing stress on your ship.

Not to mention, I'm pretty sure PTL and EI wouldn't be able to trigger one after another. You'd do your first action, trigger PTL, do your second action, get stress and then be unable to perform any more actions until you can remove the stress. Tycho is really the only pilot in the game that can do both.

Edited by intoxicatedALF

Cassian Andor (Expertise, Fire-Control System, Jyn Erso, Inspiring Recruit, Pivot Wing title)

Garven Dreis (Plasma Torpedoes, R4-D6, Integrated Astromech)

Dutch Vander (Twin Laser Turret, Proton Torpedoes, R2 Astromech, Guidance Chips)

100 points

Cassian Andor (Trick Shot, Fire-Control System, Jyn Erso, Pivot Wing)

Heff Tobber (Fire-Control System, Inspiring Recruit, Pivot Wing)

Lothal Rebel (Fire-Control System, Autoblaster Turret, Hera Syndulla, Han Solo)

100 points

Edited by admat

Intoxicated doesnt Advanced Sensors go off BEFORE the CHECK PILOT STRESS, and if stress found, skip perform actions step phase?

If so it would not matter if stressed or not as:

1. REVEAL

2. If AS says can take a action BEFORE CHECK PILOT STRESS,stress found,skip perform actions step, phase, then can take action.

3. If took a action before check, then PTL take action.

4. If took PTL action, before check, then EI upgrade card action, example Lando, before check.

5. Check Pilot Stress

6. Skip Perform actions step phase, because of either, both AS, and even if had no AS, stress, check for stress, stress found, says to skip perform actions step phase.

I will check, reread the AS card to doublecheck to try to find out if this is how it works.

Intoxicated it does work here is why:

Each turn whether you can do a action or not depends on:

1. Check for Pilot Stress

2. If Pilot stress is found, then you do not get a action.

3. If you can find a way to get a action before the Check Pilot Stress, then you could take a action, even if you were have stress.

Turn Order:

1. Begin, Start Turn.

2. Activation Phase

3. Reveal Maneuvers

4. Check Pilot Stress

5. If no stress found can take action.

Turn 1 get stress.

Turn 2: AS Reads: Before Reveal Maneuver... So:

1. Start begin turn 2

2. Before Reveal Maneuvers, AS triggers, can take action immediatly now if want.

3. Can take, take AS action.

4. PTL says when take any action, including AS action,can take action bar action.

5. Take PTL action, get another stress token.

6. EI says when take any action whether, including AS action, PTL action, can take EI upgrade card Action header action: Example: Lando

7. Take EI Lando action, get another stress token

8. Reveal Maneuver

9. Check Pilot Stress

10 a. If no stress found, skip perform actions step phase, because of AS

10 b. If no AS action taken, but stress found, skip perform actions step phase, because found stress, and cant take action if stress.

Another way to look at it, is that in a way you are not stressed until the official check for pilot stress, stress found.

Until then the game assumes in a way that you are not stressed, until checked for stress, stress found.

That means can do a action before the check pilot stress step.

That means that AS, PTL, EI does in fact according to the rules, game mech, turn order, phases, etc, let you take 3 actions before check for pilot stress.

And until a certified, official judge, or a official rep from FFG says, etc, tells me any differently, and or extremely experienced, logical player can explain, show differently, to my, others satisfaction, etc, then how I said it works is how it works.

20 minutes ago, Asturonethorius said:

Intoxicated doesnt Advanced Sensors go off BEFORE the CHECK PILOT STRESS, and if stress found, skip perform actions step phase?

If so it would not matter if stressed or not as:

1. REVEAL

2. If AS says can take a action BEFORE CHECK PILOT STRESS,stress found,skip perform actions step, phase, then can take action.

3. If took a action before check, then PTL take action.

4. If took PTL action, before check, then EI upgrade card action, example Lando, before check.

5. Check Pilot Stress

6. Skip Perform actions step phase, because of either, both AS, and even if had no AS, stress, check for stress, stress found, says to skip perform actions step phase.

I will check, reread the AS card to doublecheck to try to find out if this is how it works.

Advance Sensors does indeed happen before "check pilot stress" sub-phase. But that sub-phase is only for removing/gaining stress depending if you did a green/red maneuver respectively.

The "check pilot stress" sub-phase has nothing to do with whether you can preform an action or not. Check the rule for Actions sub heading (page 3 of the rule reference book), second dot point, "A ship CANNOT PERFORM ACTIONS, EVEN FREE ACTIONS WHILE STRESSED."

As soon as you receive that stress token you cannot perform any actions at all regardless of what phase/sub-phase/round it is. The ONLY exception to this rule currently is Tycho.

Page 3 of the rules. "A ship cannot perform actions, even free actions, while stressed"

edit: ninja'd

Edited by Moneyinvolved

Also intoxicated, Pattern Analyzer allows you to check for pilot stress after you take a action.

So with PA you could:

Turn 1: get stressed

Turn 2:

1. Take action

2. Check for pilot stress.

Now question:

Why would it be necessary for PA to check for pilot stress after action, in order to take a action while stressed, if it was not possible to take a action before check for pilot stress, while stressed?

The reason for PA, AS exist is so that can take a action before checking for pilot stress, even when you are stressed.

Then if cant take actions no matter what while stressed, then what is the point of Pattern Analyzer, AS, etc, making it so that can take actions before check for stress?

Oh look I can take a action before the check pilot stress thing, instead of during action step phase, because I am unstressed.

Yahoo, wahoo.

NOT Wahoo, yahoo.

Must say, if thats how the rule is, then its unscientific, illogical

But guess rules are allowed to not make sense, be illogical, be unscientific, not follow the rules of order of steps, phases, etc.

Also dont think ship be considered stressed, until checked for stress, stress found.

Until then your ship is not not stressed, or not stressed, its STRESS STATUS UNKNOWN UNTIL CHECK FOR STRESS STEP, PHASE.

And since your STRESS STATUS UNKNOWN UNTIL CHECK for stressed

Then that means your technically NOT STRESSED, UNTIL you CHECK for STRESS.

And that means since you are either STRESS STATUS UNKNOWN, or TECH NOT STRESSED UNTIL check for stress, then that means that can perform a action, until check for stress, find stress.

THATS LOGICAL LOGIC

Dude, I encourage you to read over the rules again in full and talk to someone in your area about it since you don't want to listen to us.

It looks like you don't understand how these rules interact. They are perfectly logical and many people seem to understand them just fine.

This has probably gone too far off topic now and it isn't helping the OP.