Should Hangar Bay become the default tourney format?

By PhantomFO, in X-Wing

1 minute ago, PhantomFO said:

Not really. You can still have some strong combinations without duplicating any upgrades. The Endor finals consisted of Paratanni vs two Bandits with tracers, two FCS B-Wings and a Stresshog. There was not a single upgrade used in both lists.

As another example, after looking at List Juggler, here's the top 4 from the Cardiff regional:

Miranda Doni + Conner Net + Ion Bombs + Thermal Detonators + Twin Laser Turret + Sabine Wren + Extra Munitions + Homing Missiles + Advanced SLAM
Warden Squadron Pilot + Twin Laser Turret + Extra Munitions + Advanced SLAM + Cluster Mines + Conner Net + C-3PO

Omega Leader + Juke + Comm Relay
Whisper + Agent Kallus + Fire-Control System + Advanced Cloaking Device + Veteran Instincts
Captain Yorr + Collision Detector + Emperor Palpatine

Dengar + Lone Wolf + Plasma Torpedoes + Zuckuss + Overclocked R4 + Scavenger Crane + Counter-Measures + Punishing One
Manaroo + Push the Limit + Gonk + R5-P8 + Feedback Array + Engine Upgrade

Bossk + Crack Shot + Homing Missiles + Dengar + 4-Lom + Zuckuss + Guidance Chips
Ketsu Onyo + Push the Limit + K4 Security Droid + Shadow Caster + Engine Upgrade

These four lists were the top four out of 132 players. The only upgrade that is shared between different factions is the Homing Missile on both Miranda and Bossk. The Scum lists have a bit more overlap (Dengar, Zuckuss, PTL and Engine Upgrade) but that wouldn't matter in a Hanger Bay format due to restrictions against having two squads of the same faction.

The distinct version of hanger bay from this year allows you to have 2 lists from the same faction if you want to, as long as nothing is in both lists. Last years rival hanger bay required 2 diffeent factions

33 minutes ago, VanderLegion said:

The distinct version of hanger bay from this year allows you to have 2 lists from the same faction if you want to, as long as nothing is in both lists. Last years rival hanger bay required 2 diffeent factions

Whoa. Hanger Bay has more too it then I thought.

Anyway, to the OP, as long as the variant where you had to bring two lists from different factions doesn't resurface, it might work. The only time I Played the format was when a store tried it for a summer kit tournament. There was some grumbling (and one guy who was cursing up a storm) because the usuals there were predominantly mono-faction collectors.

On a personal taste level, I wouldn't want Hanger Bay to be the standard, but wouldn't mind it popping up more.

3 minutes ago, SabineKey said:

Whoa. Hanger Bay has more too it then I thought.

The core for hanger bay is just that you bring 2 different lists and decide at the table which to play after seeing the opponent's options. After that, the restrictions and limitations can vary however the tournament organizer wants them to in a casual tournament. If it became the official format somehow, then it'd be more standardized on the restrictions of course, like the system opens are.

Just now, VanderLegion said:

The core for hanger bay is just that you bring 2 different lists and decide at the table which to play after seeing the opponent's options. After that, the restrictions and limitations can vary however the tournament organizer wants them to in a casual tournament. If it became the official format somehow, then it'd be more standardized on the restrictions of course, like the system opens are.

Fair. Having to fly both lists at least once is part of the core hanger bay, right?

2 minutes ago, SabineKey said:

Fair. Having to fly both lists at least once is part of the core hanger bay, right?

Don't think so. IIRC the hanger bay rules for the system open this year actually allow you to only bring 1 list if you want and just use it in all of our games instead of getting to pick between 2. You might be thinking the coruscant invitational from last year where you brougth 1 list from each faction and flew them each in one game, then picked which to fly for the final if you made it there.

5 hours ago, arkhamssaber said:

I would rather see another variant to the current hanger bay format.

Each person brings 200pts worth of ships and upgrades to the event. Each round the players view each other's pool. They then secretly build a 100pt squad.

This works better in events like Malifaux where there are secondary objectives to tech for rather than straight up kill.

16 minutes ago, VanderLegion said:

Don't think so. IIRC the hanger bay rules for the system open this year actually allow you to only bring 1 list if you want and just use it in all of our games instead of getting to pick between 2. You might be thinking the coruscant invitational from last year where you brougth 1 list from each faction and flew them each in one game, then picked which to fly for the final if you made it there.

The store that I played Hanger Bay at last year can be a little spotty on rules, so they might have added something in or crossed wires somewhere.

Anyway, very interesting. Thank you.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

Just now, LunarSol said:

Formats like thiswithyl, but thanng's point sys tem doesn't work with it very well. The points are a little overly granular for things to fit together in unique and interesting ways. When you've got ship, whularly cross the 34 shipspoint mark, its really not fun to try and swap things out on the fly. I'd be super on board with this if the game had a different points structure though.

Well that could be solved by playing games that are more thana 100 points. 4x4 play area and 200 points gives you more flexibility. Honestly 100 points seems like its not the level where the game is optimal. 150-200 seems like a better level. 100 just ends up being a fight between 2-3 tooled up ships, when the game easily supports 2-3 times thatmany without it becoming a slog.

This R2 unit has a bad motivator...

oh wow, it really does...

3 hours ago, SabineKey said:

There was some grumbling (and one guy who was cursing up a storm) because the usuals there were predominantly mono-faction collectors.

I've played mostly Scum since wave 6 but I can't imagine sticking to just one faction.

5 minutes ago, WWHSD said:

I've played mostly Scum since wave 6 but I can't imagine sticking to just one faction.

I can see reasons why someone would stick to just one faction, but it is not my cup of tea either.

57 minutes ago, WWHSD said:

I've played mostly Scum since wave 6 but I can't imagine sticking to just one faction.

Agreed. Scums my main faction, and the one I play the most, but I played a lot of the ghost when it came out (and still play it fairly regularly in new list idea) and took out defenders a lot after imperial veterans. But I also buy....everything, so...

i typically tend to try to fly every ship at least once to try it out, then keep flying the ones I enjoy

Edited by VanderLegion

I almost exclusively play rebels these days. When I picked up the shadowcaster it bucked me off the scum and I haven't touched them since. I took Asajj, PtL, K4, Gyros, and Title and it just seemed too silly. 4 actions a turn, stress because I looked at you, and tractor because I shot you. 6 "things" it did per turn and it just bored me to tears. It killed my interest in the faction.

But I still don't have a problem with double rebel lists. It's not hard to build 2 rebel lists with no crossover.

9 minutes ago, Sekac said:

But I still don't have a problem with double rebel lists. It's not hard to build 2 rebel lists with no crossover.

Yeah, at worst case you could fly Eco Dash w/ Miranda and then for the other Bunke swarm.

If two factions are a must, include in the rules no same faction fights, lower standing player selects their list first.

Just need a round 1 distinction for list selection, and a tie breaker.

35 minutes ago, spacelion said:

Yeah, at worst case you could fly Eco Dash w/ Miranda and then for the other Bunke swarm.

Blaire is the next township down from me and he shows up every once in a while to take our lunch money with a bunch of PS 2. I'm diagnosably obsessed with the VCX-100 and will pair that with anything (lately been Jan for 7 dice range 1 shots).

My other list is The Rebels' Rejects. Dutch, Esege, Shara for a 666 list with pilots nobody loves. Hoot to fly, quick to lose (or occasionally win) with. No overlap at all.

I've been working on a 3rd list but it shares TLT with the first list and Alliance Overhaul title with the second, so it's not hanger bay ready. But Cpt. Rex, Roark, Thane, and Biggs sounds like the most frustrating list to play against, and such tears warm my wee black heart.

42 minutes ago, Sekac said:

Blaire is the next township down from me and he shows up every once in a while to take our lunch money with a bunch of PS 2. I'm diagnosably obsessed with the VCX-100 and will pair that with anything (lately been Jan for 7 dice range 1 shots).

My other list is The Rebels' Rejects. Dutch, Esege, Shara for a 666 list with pilots nobody loves. Hoot to fly, quick to lose (or occasionally win) with. No overlap at all.

I've been working on a 3rd list but it shares TLT with the first list and Alliance Overhaul title with the second, so it's not hanger bay ready. But Cpt. Rex, Roark, Thane, and Biggs sounds like the most frustrating list to play against, and such tears warm my wee black heart.

For distinct, you can't have the same ship in both lists either, so it's not alliance overhaul that's the problem, it's the arc :P

3 minutes ago, VanderLegion said:

For distinct, you can't have the same ship in both lists either, so it's not alliance overhaul that's the problem, it's the arc :P

**** your discerning eyes! I'd have gotten away with it too if not for you and your pesky dog!

Edited by Sekac
Yor
10 hours ago, Gadgetron said:

If two factions are a must, include in the rules no same faction fights, lower standing player selects their list first.

Just need a round 1 distinction for list selection, and a tie breaker.

That kind of ruins the entire "bring two and choose what you play" and turns it into "let one person pick what both people play." Or maybe you're throwing out the whole "look at your opponent's list choices" before letting the picking player choose which side; although with three factions that can still leave the opponent with a choice or not.