How to Make Starviper Squads (Guide)

By Epixca, in X-Wing Squad Lists

Today I'm going to tell you about Starvipers. The first squad list I want to talk about is this one:

-Prince Xizor, flying a StarViper (31)
Predator (3)
Virago Title (1)
Advanced Sensors (3)
Inertial Dampeners (1)
Autothrusters (2)

-Guri, flying a StarViper (30)
Predator (3)
Autothrusters (2)

-Serissu, flying a M3-A Scyk Interceptor (20)
Swarm Tactics (2)

It won regionals back in 2015. Why though? This build doesn't look great on paper. I mean, come on. Xizor needs to stay alive, Serrisu has 3 health. But here is my explanation. At the moment, this squad won't work, for many reasons. But back then, PS 9's were fine, Starvipers were new, and people didn't know how to deal with vipers. You see, when building a "Wild" squad, you have to catch the meta-game. It has to work, work against the meta, have a good balance of PS, and have ships that are "Online." When I say Online, I am referring to how worthwhile it is. For example, if you are running this:

-Xizor

VI

Virago

Advanced Sensors

Inertial Dampners

Autothrusters

You aren't going to be getting the most out of your ship. To make this ship Online, give it FCS or Predator, make his attacks hit well. You get me? But you might be thinking, "Epixca, how can you tell us how to play Starvipers?" Well, I've been playing them from the very beginning. I've seen them do well, I've seen them fail. I fly them almost every day, both Casual and Competitive to great results. But enough of that.

There are different kinds of Starviper squads you can run. There is the classic, Xizor/Swarm or Guri with small ships. But my favorite, is Xizor/Guri. I can't tell you how many times people have told me to not do Xizor/Guri. I will admit, they aren't as good as they could be. Once a Viper fix comes out, I will be the very first person in the world to buy it. Because I can see, these ships have flaws.

Another thing to point out: They didn't get hit with nerfs. I think we will be seeing a lot less Bus and Dengar, meaning, what's going to replace it? We can all keep on using Pattarini, or we can try something new! Something about Viper builds that have to be said, they look garbage on paper. Any Viper squad looks like total crap. But it's how you fly it. Build it best you can, and fly it! My most recent squad, that hasn't lost yet, is Xizor/Guri/Unkar. I love that thing. I can't wait 'til Vizago comes out, and makes this thing total beast mode!

What I'm trying to say is, play Vipers, give them a chance. If you take them to tournaments, no one will expect it. But you have to fill in the holes. Where Xizor lacks in damage, he gains in P, and the fact that Guri can supply the damage. Guri is a great arc-dodger, so she will be living for a while, IF FLOWN RIGHT.

Ok, ready for my pro tip? It will be a shocker. Don't use VI on Xizor. Is that moaning a hear? Hear me out. If you run VI on Xizor, you are forced into FCS. Advanced Sensors and Sensor Jammer are so much better! Also, which squads do PS 9 keep up with? Pattarini, but with simultaneous fire, that doesn't matter. Even if Whisper makes a come back, you won't win initiative.

Anyways, I hope you guys enjoyed this post, and please, please, try Starvipers at your locals.

Nicely written. A lot of my experiences with Vipers have been the same.

Have you ever flown three vipers in the current meta? As soon as a viper fix comes out I'm all over that! Nice post and appreciate the love of the viper!

Wondering how this would go down...

100 points

39 points
• Prince Xizor
StarViper
talent.png
Crack Shot
title.png
Virago
modification.png
Autothrusters
system.png
Advanced Sensors
illicit.png
Inertial Dampeners
34 points
• Guri
StarViper
talent.png
Lone Wolf
modification.png
Autothrusters
27 points
Black Sun Enforcer
StarViper
modification.png
Autothrusters

If you switch the EPTs out for Attanni Mindlink you free up enough points to make Serrisu a bit tougher. I kept everything else the same but left Xizor's Illicit slot empty. There's two points left to give him something.

Prince Xizor (31)
Attanni Mindlink (1)
Advanced Sensors (3)
Autothrusters (2)
Virago (1)

Guri (30)
Attanni Mindlink (1)
Autothrusters (2)

Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 98

Just now, WWHSD said:

If you switch the EPTs out for Attanni Mindlink you free up enough points to make Serrisu a bit tougher. I kept everything else the same but left Xizor's Illicit slot empty. There's two points left to give him something.

Prince Xizor (31)
Attanni Mindlink (1)
Advanced Sensors (3)
Autothrusters (2)
Virago (1)

Guri (30)
Attanni Mindlink (1)
Autothrusters (2)

Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 98

I would even consider Tractor Beam over Mangler Cannon. Now you have room for Hull Upgrade and an Illicit.

3 hours ago, Slater44 said:

Wondering how this would go down...

100 points

39 points
• Prince Xizor
StarViper
talent.png
Crack Shot
title.png
Virago
modification.png
Autothrusters
system.png
Advanced Sensors
illicit.png
Inertial Dampeners
34 points
• Guri
StarViper
talent.png
Lone Wolf
modification.png
Autothrusters
27 points
Black Sun Enforcer
StarViper
modification.png
Autothrusters

I like that idea. Xizor could use a bit more to become "Online." Once CS is spent, he's done. He's just a punching bag. In this situation, you could do FCS and Glitter. Guri looks fine. I love running Stealth Device on Black Sun Enforcer, but that's just personal preference.

What do you think about this list?

Kath Scarlet - Firespray-31 (38)

Expertise (4), Heavy Laser Cannon (7), Dengar (3), Engine Upgrade (4)

Guri - StarViper (30)

Veteran Instincts (1), Advanced Proton Torpedoes (6), Virago (1), Autothrusters (2), Fire-Control System (2), Scavenger Crane (2)

Am I investing too much in Guri? Repeatable APTs on Guri seems pretty crazy, but does Guri have the survivability for it? Would I be better served with cloaking device or glitterstim?

2 hours ago, Epixca said:

I like that idea. Xizor could use a bit more to become "Online." Once CS is spent, he's done. He's just a punching bag. In this situation, you could do FCS and Glitter. Guri looks fine. I love running Stealth Device on Black Sun Enforcer, but that's just personal preference.

Thanks for the response! I have 100pts to contribute to a 300pt epic game on Friday and I'm probably going to bring three vipers (the others are gonna think I'm nuts...) I can get behind what you're saying completely. I really like your idea of stealth device and I'm a huge fan of that card since the good ol' days.... I've also been toying around with the idea of the list below... Xizor tears up while the others block and huddle close for his ability to kick in now and again....

Prince Xizor — StarViper 31
Predator 3
Advanced Sensors 3
Inertial Dampeners 1
Autothrusters 2
Virago 1
Ship Total: 41
Black Sun Enforcer — StarViper 25
Plasma Torpedoes 3
Stealth Device 3
Ship Total: 31
Black Sun Enforcer — StarViper 25
Stealth Device 3

Ship Total: 28

I would have to thought to get most from Xizors ability you would want a cheap, hi hit point, ship that can stay in range 1?

I would have guessed this would lend itself to a Y-Wing (with green 3's) or J5k (possibly 2 Z95's)??

That would mean Xizor, Guri and your high HP ships as the base of the list. Xizor as aggressive as possible, relying on his ability to stay alive and Guri a good all-round ship.

You could then end up with something like:

Xizor (40) - PTL, FCS, AT, Dampners

Guri (35) - PTL, AT

Leaving (25) for J5k, Y with TLT, Unhinged or 2 Z's. If you're planning on staying in range 1 you could even swap PTL for VI on Xizor and get Manaroo (even post nerf).

Thank you for flying what you love! This is the latest in a mix i've been toying with to make my paint scheme work (ready for that light title w/ SL):

M3-A Interceptor: Tansarii Point Veteran (17)
Attanni Mindlink (1)
Shield Upgrade (4)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)
M3-A Interceptor: Tansarii Point Veteran (17)
Attanni Mindlink (1)
Shield Upgrade (4)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)
StarViper: · Guri (30)
Attanni Mindlink (1)
Autothrusters (2)
· Virago (1)
Fire Control System (2)
· EMP Device (2)
-- TOTAL ------- 100/100p. --

FB_IMG_1489043178307.jpg

The best way to make a Starviper squad is not to, at least not until the ship is fixed (provided said fix actually sticks, of course), unless you are trying to get practice in now for when that happens.

Either way, a cheap Guri (Predator. Autothrusters) is the only success I've ever had with it.

12 hours ago, Slater44 said:

Thanks for the response! I have 100pts to contribute to a 300pt epic game on Friday and I'm probably going to bring three vipers (the others are gonna think I'm nuts...) I can get behind what you're saying completely. I really like your idea of stealth device and I'm a huge fan of that card since the good ol' days.... I've also been toying around with the idea of the list below... Xizor tears up while the others block and huddle close for his ability to kick in now and again....

Prince Xizor — StarViper 31
Predator 3
Advanced Sensors 3
Inertial Dampeners 1
Autothrusters 2
Virago 1
Ship Total: 41
Black Sun Enforcer — StarViper 25
Plasma Torpedoes 3
Stealth Device 3
Ship Total: 31
Black Sun Enforcer — StarViper 25
Stealth Device 3

Ship Total: 28

That looks a lot better! Glitterstim is also good on Xizor, but I know a few people who like Dampners. ;) Plasma Torps can be devastating if used right. Giving Xizor Predator makes him Online. Great work!

1 hour ago, Epixca said:

Giving Xizor Predator makes him Online.

What in the hell does "online" even mean?

If there's a lot of ISYTDS floating around, it seems like giving Xizor a meat-shield buddy with Determination might be cool.

I've never flown them, the ship just has no emotional resonance with me, but I think they're on a similar place as pre-title Defenders. By that, I mean they're overwhelmingly efficient, but they're not pushovers, and they have serious mobility tools that become very powerful when you get used to handling them. I remember when the dial was spoiled and I was like "holy crap all 5 1-speed moves!"

47 minutes ago, WWHSD said:

What in the hell does "online" even mean?

Did you even read my post?

8 minutes ago, Epixca said:

Did you even read my post?

I read it but I'm still not sure what's up with "online".

On 3/8/2017 at 0:04 PM, Epixca said:

You see, when building a "Wild" squad, you have to catch the meta-game. It has to work, work against the meta, have a good balance of PS, and have ships that are "Online." When I say Online, I am referring to how worthwhile it is.

Is this some sort of jargon I lack the context for, something that gets lost in translation from another language, something "kids these days" are saying, or something that you just decided sounds cool that you are hoping becomes a thing?

No disrespect to any of those reasons, I'm just curious where it came from.

How does this look to everyone?

-Prince Xizor (31)

Attanni Mindlink (1)

Virago (1)

Fire-Control System (2)

Stygium Particle Accelerator (2)

Cloaking Device (2)

-Guri (30)

Attanni Mindlink (1)

Autothrusters (2)

-Manaroo (27)

Attanni Mindlink (1)

25 minutes ago, Biophysical said:

I've never flown them, the ship just has no emotional resonance with me, but I think they're on a similar place as pre-title Defenders. By that, I mean they're overwhelmingly efficient, but they're not pushovers, and they have serious mobility tools that become very powerful when you get used to handling them. I remember when the dial was spoiled and I was like "holy crap all 5 1-speed moves!"

I switched from playing Defenders to Starvipers when I realized that I liked going slow much more than going fast. I hope they get a fix but I'm hoping for something more along the lines of TIE/D than TIE/X7. I want them to get a little nudge but not enough that they are everywhere, all the time.

Edited by WWHSD
1 minute ago, WWHSD said:

I read it but I'm still not sure what's up with "online".

Is this some sort of jargon I lack the context for, something that gets lost in translation from another language, something "kids these days" are saying, or something that you just decided sounds cool that you are hoping becomes a thing?

No disrespect to any of those reasons, I'm just curious where it came from.

It's something I thought of. If you're running a ship like Xizor, with AS, VI, Virago, AT, and Dampners, you're not "Online," because your ship doesn't do much. You roll 3 dice, no auto actions, no way to reroll, you get me?

Stupid double post.

Edited by WWHSD
16 minutes ago, Epixca said:

How does this look to everyone?

-Prince Xizor (31)

Attanni Mindlink (1)

Virago (1)

Fire-Control System (2)

Stygium Particle Accelerator (2)

Cloaking Device (2)

-Guri (30)

Attanni Mindlink (1)

Autothrusters (2)

-Manaroo (27)

Attanni Mindlink (1)

I think Autothrusters is going to be a stronger choice than Stygium in this build. At range three and out of arc, having the evade token and being able to change a blank to an evade is about equivalent. The evade token is better in most other cases where you are just taking one attack per round but with the failure rate on the Cloaking Device you might never get to use it. Autothrusters will stick with you the entire round. If you run into a TLT heavy squad, the Autothrusters will be worth way more than 1 evade token a round. Also, remember that weapons like TLT essentially negate Xizor's ability.

I also think that you might be better off switching the builds for Xizor and Guri. Nobody wants to shoot Xizor if there's anything on the table that's easier to hit. His ability is useful to get him to the end game but you've got a much stronger closer in Guri. I think this squad wants to encourage shots at either Xizor or Manaroo instead of Guri so that you end up with a full health Guri with FCS and an intact Cloaking Device to wrap things up.

Edited by WWHSD
17 minutes ago, Epixca said:

It's something I thought of. If you're running a ship like Xizor, with AS, VI, Virago, AT, and Dampners, you're not "Online," because your ship doesn't do much. You roll 3 dice, no auto actions, no way to reroll, you get me?

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