We're on campaign turn 3 and the rebels are hurting a bit... the imperial lists are Double ISD's with either Motti and the Rhymer Ball, or some other guy (can't remember right now) and the Soontir/Howl Runner/TieAdvanced ball
This is what I have left: (I've got 40 refit points and 71 resource points...) SUGGESTIONS?! Should I retire, or try and go for it?
Faction: Rebel Alliance
Points: 369/500
Commander: Commander Sato
Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
MC80 Command Cruiser - SCARRED
= 106 total ship cost
[ flagship ] Modified Pelta-class Command Ship
- Boosted Comms
- All Fighters, Follow Me!
= 101 total ship cost
MC30c Scout Frigate
- Ordnance Experts
- Assault Proton Torpedoes
= 78 total ship cost
CR90 Corvette A -SCARRED
- Jainas Light
= 46 total ship cost
1 A-Wing Squadron -SCARRED
1 Shara Bey
1 Y-Wing Squadron -SCARRED