CC Need Help

By Stovrose38, in Star Wars: Armada Fleet Builds

We're on campaign turn 3 and the rebels are hurting a bit... the imperial lists are Double ISD's with either Motti and the Rhymer Ball, or some other guy (can't remember right now) and the Soontir/Howl Runner/TieAdvanced ball

This is what I have left: (I've got 40 refit points and 71 resource points...) SUGGESTIONS?! Should I retire, or try and go for it?

Faction: Rebel Alliance
Points: 369/500

Commander: Commander Sato

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

MC80 Command Cruiser - SCARRED
= 106 total ship cost

[ flagship ] Modified Pelta-class Command Ship
- Boosted Comms
- All Fighters, Follow Me!
= 101 total ship cost

MC30c Scout Frigate
- Ordnance Experts
- Assault Proton Torpedoes
= 78 total ship cost

CR90 Corvette A -SCARRED
- Jainas Light
= 46 total ship cost

1 A-Wing Squadron -SCARRED
1 Shara Bey
1 Y-Wing Squadron -SCARRED

I'd leave the a wing and y wing scarred for now. Refit both your ships. Add as many bombers as you can with the remaining points. You should easily be able to get back to 400 or so. Which means you won't have to retire any of those good uniques

Alternatively you can unscar nothing. Add a ton of bombers or another activation and play conservatively the next round, being fully prepared to hyperspace out and save your ships if necessary. This you should discuss with your team as a loss where it doesn't hurt you guys can turn into a benefit if you don't take any real damage and allows you to get your fleet back into it

Well fixing the MC80 will cost you 53pts, leaving you with 58 for upgrades.

Yer running Sato, and Shara, so Id say double down with A-wings. Id run 3 more *and* green squadron for 45pts.

Drop 7 on Electronic Countermeasures for your MC80 to help keep it alive, leaves you 6 points. You could unscar the Y-wing and leave it at that.... or you could get X17 Turbolasers for your large base, helps alot with imperial redirect tokens.