Dark Curse

By Fuzzywookie, in X-Wing

Do people still use her? I think she's pretty fun with stealth device. What are your thoughts?

Dark curse is much like backstabber or night beast. Very solid but still just a tie fighter and one that can't take crackshot. Thus mostly unplayable in optimized lists outside of having nothing better to send points on.

Dark Curse is a good option for Imperial 101 squads. Other than that ... not so sure.

I'm curious how the old AC/DC squad would fare in a tourney nowadays. 4 Accuracy Corrected Tie Advances with Dark Curse. TLT and Super Soontir killed the list but maybe it can make a comeback?

One this I would try and fit in points is dark curse, omega leader, and carnor jax, only we're allowed modifications here

Just now, gamblertuba said:

I'm curious how the old AC/DC squad would fare in a tourney nowadays. 4 Accuracy Corrected Tie Advances with Dark Curse. TLT and Super Soontir killed the list but maybe it can make a comeback?

If you wanted to put a bunch of Accuracy Corrector TIE Advances on the table I think you'd be better off dropping Dark Curse and giving all of the TIE Advanceds Cluster Missiles and Guidance Chips. If they can all live long enough to get their missile off they can ignore Biggs and drop a Ghost in a single round (guaranteed). They also burn down Upsilons and Decimators with a quickness if they can get their shot off.

1 minute ago, WWHSD said:

If you wanted to put a bunch of Accuracy Corrector TIE Advances on the table I think you'd be better off dropping Dark Curse and giving all of the TIE Advanceds Cluster Missiles and Guidance Chips. If they can all live long enough to get their missile off they can ignore Biggs and drop a Ghost in a single round (guaranteed). They also burn down Upsilons and Decimators with a quickness if they can get their shot off.

I might go concs instead of clusters but otherwise I agree missiles > dark curse.

Having run that squad in the past they have trouble keeping relevant arcs on things that boost (specifically decimators) but outside of that it's a fairly solid list.

Guidance chips don't work with Accuracy Corrector but it's free so you might as well. If you roll two hits you can use chips for a third. If you only roll 1 hit then accuracy corrector. I think might like that @WWHSD

Dark Curse is still good in that he is very hard to kill for his 16 points, but his 2 Attack is especially useless nowadays. He's very likely to force no damage through on X7s or Fenn, for instance.

10 minutes ago, gamblertuba said:

I'm curious how the old AC/DC squad would fare in a tourney nowadays. 4 Accuracy Corrected Tie Advances with Dark Curse. TLT and Super Soontir killed the list but maybe it can make a comeback?

It's annoying as hell to kill but not really damaging enough to keep up at the moment. It might do reasonably well simply on account of having 23 hp behind 3 green dice with focus or evade and out-MoVing people, but it won't be particularly interesting or particularly fun for either player.

Just now, gamblertuba said:

Guidance chips don't work with Accuracy Corrector but it's free so you might as well. If you roll two hits you can use chips for a third. If you only roll 1 hit then accuracy corrector. I think might like that @WWHSD

Yeah, that's the reason for the Guidance Chips. They make it fairly likely that you'll end up with at least one of the attacks from each cluster missile getting 3 hits. Guidance Chips are limited to being used once per round so you can only use them on one of the attacks.

Like you pointed out, Guidance Chips are free and the slot is going unused. If you don't get to use them, it's not like you gave anything up.

Imho Dark Curse is a great evade spender for swarm leader.

Also you can use him as a flanker with the added bonus that you can dare to enter multiple fire arcs to set up a block with a lower risk of getting grilled.

Interesting, I wanted to start a thread about Dark Course and found this. I think he is very solid, especially as lonely fighter having a special target while other squad members do something else. E.g. he can hunt Manaroo, shuttles etc and be really annoying. At the moment I playtest him very often

PS: Dark Course was also in the Cut of Lothal Open (along with Deathfire, Omega Leader and Backdraft)

Edited by IG88E
24 minutes ago, WWHSD said:

If you wanted to put a bunch of Accuracy Corrector TIE Advances on the table I think you'd be better off dropping Dark Curse and giving all of the TIE Advanceds Cluster Missiles and Guidance Chips. If they can all live long enough to get their missile off they can ignore Biggs and drop a Ghost in a single round (guaranteed). They also burn down Upsilons and Decimators with a quickness if they can get their shot off.

Its my one xwing wish: to field this agains ghost or deci in a tournament, catch it with all 4 and say : you. die.

54 minutes ago, Fuzzywookie said:

Do people still use her? I think she's pretty fun with stealth device. What are your thoughts?

I thought Dark Curse a he .

Regardless, Dark Curse and Back Stabber, I thought, were still good to use in a squad.

I don't do tournaments, but I use Dark Curse all the time! He's great for a lot of things. In the current tournament meta, it has been hard to have 2 attack die ships get through the defenses of others. Perhaps with the latest FAQ it might be different, but I know it will be true for some lists still out there.

If you only have 16 points. Dark Curse is a great closer.
However, if you can find 7 more points, you can get Omega Leader with Juke who is the best 1 on 1 ship in the game.

i used to love Dark Curse but it feels like every time i use him he gets vaporized anyway because of dice not liking me. Opponent rolls 3-4 natural hits and i roll blank evades....dafuq lol.

Yet another pilot that if he was on practically any other ship he could be borderline broken. But the TIE frame keeps him in check :P

I wouldn't phrase it as 'is Dark Curse any good?' Good for what? Dark Curse certainly has uses that remain, but not as an offensive tool. As a blocker? A feeder for swarm leader? Cheap point filler? Sure. Offense is limited to certain targets though... (though vs Rebel fighters he still seems quite effective!)

Edit: got distracted and forgot the original post content!

Edited by LagJanson
Sorry

Fanatically Devoted Dark Curse works well :)

Unavoidable damage he produces makes him a big target, fortunately no mods against him.

1 minute ago, Green Doo said:

Fanatically Devoted Dark Curse works well :)

Unavoidable damage he produces makes him a big target, fortunately no mods against him.

its worth noting though that any "add results" or "set result" still work against him. Its only rerolls and focus tokens that dont work. Heck even Keyan dodges that since hes not using a focus token.

1 minute ago, Vineheart01 said:

its worth noting though that any "add results" or "set result" still work against him. Its only rerolls and focus tokens that dont work. Heck even Keyan dodges that since hes not using a focus token.

You are correct. There are ways to go around Dark Curse's ability, luckily not every list have those tools :)

Dark Curse is one of those old pilots you hated as a Rebel player. Back when you only had 3-4 attack dice and rarely more than one modification and the adding dice result wasn't heard off.

It's still a solid ability but has now been replaced by omega leader just like luke was replaced by poe. It's a better ability in a better ship for a pretty small point investment.

I do however like to run named ties when I actually fly empire lists (wich is rare). Problem is that alot of the new cool ones are in the gozanti and I will not pay that much for pilots I use rarely and a huge ship that I will never use.

The second problem with dark curse is that the ability doesn't combo that great with a swarm (which is the powerful tie build atm). If you got 6 ties and one of them is dark curse guess who I won't be shooting at?
Sure you get a 2 dice ships with a single mod if no howl around that can get pretty much free shots but 2 dice ain't that scary these days.

Crack shot kinda killed the named ties. First the academy was the best since it was cheap and spamable. Then came the obsidian when wave 4 and predator dropped so you didn't give double re-roll and fired before blue squadrons. Finally crack shot made black squadron pilot a cards to be used and it's now the new standard.

I do miss the old day but dark curse I think is perfectly balanced today, not good enough to see alot if any tournament play but still solid enough to bring out casual.

9 hours ago, Fuzzywookie said:

Do people still use her?

He is a male.

"DS-61-4, nicknamed "Dark Curse", was a Human male who served the Galactic Empire as a starfighter pilot during the time before, and during, the Battle of Yavin. An eventual member of Black Squadron, he participated in various Imperial campaigns before being killed by Wedge Antilles during the Rebel attack on the first Death Star."

20 hours ago, DeathstarII said:

One this I would try and fit in points is dark curse, omega leader, and carnor jax, only we're allowed modifications here

You could fit another ship in there too! Maybe Stramm so people don't get range bonuses either?