awing + snap shot

By jmirick, in X-Wing Squad Lists

I've seen a few lists that have a-wings + snapshot. I don't quite understand how snapshot works. Can someone explain how this combo would be effectively used?

Thanks

Awings at PS3 move before most other ships. Position them close to where you think the opponent's ships are going to land. If the opponents ship executes a maneuver that finishes at range 1 in your Awings arc, then you get to attack with snapshot and roll 2 red dice (which cant be modified by that attacking ship). The defender is most likely without tokens (because they havent taken their actions yet) to modify their defense die.

So snapshot gives you an attack in the activation phase. Then once combat starts, your Awing gets his normal attack as well.

Five Awings with snapshot could potentially get 10 attacks in a round. Awings are a popular choice because they can get two EPT slots, one for snapshot and one for Crackshot/Juke/PTL

Good read here at Stay On The Leader Blog

EDIT: Xwing Wikia has a lot of good information about what can combo with snapshot, like pilot abilities that increase dice,etc.

Edited by wurms

Snap Shot A-wings are fun, but are also HIIIIIIIIGH variance. If you roll great, great! If not...not so great. It's a decent deterrent to your opponent going in for range 1 attacks, though.

The best way to mitigate the variance of Snap Shot that I know of (for Rebels) is an ARC-170 (likely Shara) with M9-G8 and Weapons Engineer. That allows her to target lock two A-wings and give them re-rolls for those Snap Shot attacks. I've tried it, though, and it's...not so hot.

2 hours ago, gennataos said:

Snap Shot A-wings are fun, but are also HIIIIIIIIGH variance. If you roll great, great! If not...not so great.

That's why you run lots of them. The variance evens out faster.

What about a list like this? The snap shot goes off before they token up right? and evades are waiting around for Shara to pack a serious punch.

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Opportunist (4)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Opportunist (4)
A-Wing Test Pilot (0)

Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Vectored Thrusters (2)
Alliance Overhaul (0)

Bandit Squadron Pilot (12)
Proton Rockets (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Edited by Zorprime

I don't think opportunists works with snap shot. Adding dice is modifying. I could be wrong though.

Snap shot and juke is nice together. You can still modify their dice.

I've tried running Shara + 2x Greens with Snap Shot and Predator. Rerolling two dice every time you attack is handy, especially if you're only rolling two (i.e. Snap Shot). I don't think it's worth losing PTL though.

15 minutes ago, Books McZaddy said:

I've tried running Shara + 2x Greens with Snap Shot and Predator. Rerolling two dice every time you attack is handy, especially if you're only rolling two (i.e. Snap Shot). I don't think it's worth losing PTL though.

You can't re-roll for Snap Shot.

3 hours ago, Zorprime said:

What about a list like this? The snap shot goes off before they token up right? and evades are waiting around for Shara to pack a serious punch.

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Opportunist (4)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Opportunist (4)
A-Wing Test Pilot (0)

Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Vectored Thrusters (2)
Alliance Overhaul (0)

Bandit Squadron Pilot (12)
Proton Rockets (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Maybe swap Opportunists for Jukes (-4) and lose VT off Shara (-6) then upgrade 15 point Bandit to 21 point Chardaan, Snap Shot, Juke Green Squad A-Wing.

11 minutes ago, wfain said:

You can't re-roll for Snap Shot.

Are you sure? Snap Shot states you can't "modify" the die results, as far as I was aware "modifying" and "re-rolling" are distinct, which is what would allow Shara with M9-G8 to allow re-rolling on Snap Shot as well. Predator simply states "When attacking, you may reroll 1 die" (paraphrased).

If I've got this wrong then I've been way off.

Edited by Books McZaddy
16 minutes ago, Books McZaddy said:

Are you sure? Snap Shot states you can't "modify" the die results, as far as I was aware "modifying" and "re-rolling" are distinct, which is what would allow Shara with M9-G8 to allow re-rolling on Snap Shot as well. Predator simply states "When attacking, you may reroll 1 die" (paraphrased).

If I've got this wrong then I've been way off.

M9-G8 was just in the FAQ. The ship that has the droid is the one modifying. Not the ship with snap shot.

And yes rerolling is modifying.

I retract my suggestion and can only commit seppuku to make amends.

34 minutes ago, Books McZaddy said:

I retract my suggestion and can only commit seppuku to make amends.

We refuse it and you get to walk through your local neighborhood Game of Thrones style while someone follows behing you chanting "Shame"

wurms. Thanks. That clears it up for me.

The detail I was overlooking was they get the snapshot attack in the activation phase, but still get a normal attack in the combat phase. I was thinking you couldn't attack again that turn, which made the card seem pretty lame.

This seems pretty rad... if I can get good at guessing where folks are going to fly.

12 hours ago, Rasputindarksyde said:

I don't think opportunists works with snap shot. Adding dice is modifying. I could be wrong though.

Adding results is modifying. Adding dice before rolling is not.

21 hours ago, gennataos said:

Snap Shot A-wings are fun, but are also HIIIIIIIIGH variance. If you roll great, great! If not...not so great. It's a decent deterrent to your opponent going in for range 1 attacks, though.

Add a ship with Operations Specialist and start giving focus to your ships!

17 hours ago, jmirick said:

wurms. Thanks. That clears it up for me.

The detail I was overlooking was they get the snapshot attack in the activation phase, but still get a normal attack in the combat phase. I was thinking you couldn't attack again that turn, which made the card seem pretty lame.

This seems pretty rad... if I can get good at guessing where folks are going to fly.

uPIhlh8MY2P8k.gif

Phoenix Squadron

Round 1: Movement

Round 2: Rex fires, suppresses one A-wing. Another A-wing gets range 3 shot on Rex (thanks to boost from Ahsoka), crackshots evade for 2 damage.

Round 3:

A-wings move-in. Rex 4ks. Sabine b-rolls left and then 4 straights and lands range 1 of Rex. Ahsoka flys in back of squad

Snap gets blocked by red a-wing. Snapshot from front Awing misses, triggering op spec to toss focus token to other blue Awing.

Snap getting blocked makes Corran bump. Snapshot does 2 damage to Corran.

Corran fires naked, does no damage. Ahsoka range 3 shot on Corran does no damage, but triggers op spec to toss focus to red Awing.

Snap fires naked and misses. Sabine fires at Corran and does 1 damage. Rex fires naked at Awing and does no damage

Red Awing fires range 1 on Corran and gets 2 damage. Corran is dead.

Blue Awing fires range 1 on Rex and gets 1 damage. Rex is dead.

Opponent calls game.

20 hours ago, Willy Jarque said:

Add a ship with Operations Specialist and start giving focus to your ships!

I have been trying the following list:

3x Green squadron (A-wing Test Pilot, Chardaan Refit, Snap Shot, Juke) 3x (21)

Braylen Stramm (R2-D6, Swarm Leader, Operations Specialist, Alliance Overhaul, Engine Upgrade) (36)

The list combines a lot of shots with Operations Specialist, but Braylen seems to be the big weakness. With AG 1 he goes down fast to focused fire. I have been wondering if Jess Pava could be a better alternative, but then I loose Operations Specialist. Maybe putting Operations Specialist on Sabines Tie instead of one of the A-wings could be worthwhile?

Edited by N'Kata
3 hours ago, N'Kata said:

I have been trying the following list:

3x Green squadron (A-wing Test Pilot, Chardaan Refit, Snap Shot, Juke) 3x (21)

Braylen Stramm (R2-D6, Swarm Leader, Operations Specialist, Alliance Overhaul, Engine Upgrade) (36)

The list combines a lot of shots with Operations Specialist, but Braylen seems to be the big weakness. With AG 1 he goes down fast to focused fire. I have been wondering if Jess Pava could be a better alternative, but then I loose Operations Specialist. Maybe putting Operations Specialist on Sabines Tie instead of one of the A-wings could be worthwhile?

I have tried ahsoka, she works fine