Hi everyone!
I know this sort of thing gets asked a lot, so I’d really appreciate it if you can find a moment to help me out a bit.
I’m teaching a new player later today. I was thinking we do the learning scenario first, and then if he’s interested and we have time, I’d have two 300 point lists ready to go and he could pick the one he prefers. The problem is that I’m pretty new myself, so a) I have a pretty limited collection and b) I haven’t yet developed a good sense of list building and balance.
I’ve made two lists here, and I would very much like to hear your thoughts about them. They don’t need to be perfectly equal, but I’d rather his first game didn’t turn into a complete bloodbath one way or the other. I just want to show a couple of different ships and have a fun game. I’ve tried to keep them pretty light on upgrades and decided not to include any unique squadrons, but one or two could probably be added if you think it helps. I was also thinking we skip objectives for now and alternate initiative every round.
Oh, and here’s what I own at the moment: Core set, Gladiator, Arquitens, Assault Frigate, MC30, Rogues & Villains, and one each of both Wave 1 squadron packs.
The lists:
Faction:
Rebel Alliance
Points:
300/300
Commander: General Dodonna
[ flagship ]
Assault Frigate Mark II B
(72 points)
- General Dodonna ( 20 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
=
109
total ship cost
Nebulon-B Escort Frigate
(57 points)
=
57
total ship cost
CR90 Corvette A
(44 points)
- Turbolaser Reroute Circuits ( 7 points)
=
51
total ship cost
3
X-Wing Squadrons
( 39 points)
2
B-Wing Squadrons
( 28 points)
1
YT-2400
( 16 points)
Faction:
Galactic Empire
Points:
300/300
Commander: Admiral Screed
[ flagship ]
Victory II-Class Star Destroyer
(85 points)
- Admiral Screed ( 26 points)
- Expanded Hangar Bay ( 5 points)
=
116
total ship cost
Gladiator I-Class Star Destroyer
(56 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
=
71
total ship cost
Arquitens-class Light Cruiser
(54 points)
- Dual Turbolaser Turrets ( 5 points)
=
59
total ship cost
2
TIE Interceptor Squadrons
( 22 points)
4
TIE Fighter Squadrons
( 32 points)
Any thoughts? Have I missed some glaring imbalance that will inevitably lead to one side getting completely stomped? I realise that Screed would prefer a Vic I, but I thought it might be too difficult to get into black range and it's no fun not getting to shoot at all. Also, I haven't really wrapped my head around the squadron game yet so that's pretty much a shot in the dark, but I tried to keep it fairly simple while still showcasing a few different options.
Edited by VillakarvarouskuSpoiler tags weren't cooperating