Greetings fellow commanders. I present to you this new tactical doctrine I have been working on, in hopes of gaining your critique and comments on how it can be improved.
First off, here is the list
Iblis Assault Ladder
Faction: Rebel Alliance
Points: 392/400
Commander: Garm Bel Iblis
Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
[ flagship ] MC80 Command Cruiser (106 points)
- Garm Bel Iblis ( 25 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
= 148 total ship cost
Modified Pelta-class Assault Ship (56 points)
- Ahsoka Tano ( 2 points)
- Fighter Coordination Team ( 3 points)
- Assault Concussion Missiles ( 7 points)
- All Fighters, Follow Me! ( 5 points)
= 73 total ship cost
CR90 Corvette B (39 points)
- Fighter Coordination Team ( 3 points)
- SW 7 Ion Batteries ( 5 points)
= 47 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost
3 B-Wing Squadrons ( 42 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 X-Wing Squadron ( 13 points)
This is how I've played it so far (very limited testing so far). I wanted to see if it was possible to throw activated Bwings directly into the enemy deployment zone on turn 1 and through testing have determinal it is indeed possible. By bringing 3 ships with fighter Coordination teams you send the Bwings quickly forward, then when you activate them they move speed 3 due to All Fighters Follow Me, which allows them to hit enemy ships right in their deployment zone (assuming they line up relatively across from you to start with).
Activation order I went with was Pelta, Corvette, flotilla uses boostem coms to send the xwings to tie up enemy fighters or start bombing and then using a maneuver token boosts forward distance 4 because of quantum storm, allowing it to be in range for BCC.
Finally the mc80 activated and using flight commander and Boosted Comms sends the Bwings to attack the enemy turn 1. Since hopefully this fleet is first player it then activates the mc80 first the next turn allowing another blast of Bwings to land hopefully killing the ship or crippling it for the follow up attacks coming.
So that's how I played it. Initially I'd brought just a plain hwk and Xwing instead of Jan and wedge and added Nora Wexley instead but I wanted more survivability so added in Jan and wedge to hopefully kill Imperial scatter aces. I figure if I go up against a guy with a good Admiral in a Flotilla lifeboat if he deploys it anywhere near my ships it's dead on turn 1 or before it can escape on turn 2 which can be a huge advantage.
In testing against my friends 3 victory star destroyer fleet I killed the first vsd flagship on the first fighter activation of turn 3 (had some bad rolls turns 1 and 2), killed the second by the end of turn 4 and almost had the 3rd killed before it narrowly escaped (mainly because I really screwed up my mc80 flying). So it works.. I just want to optimize it so any feedback would be appreciated.
I've looked at 2 Peltas and a Yavaris as my 3 ships instead and that's also intriguing as it allows more Bomber points (4 Bwing alpha strike with Nora wexley) but losing the big ship and it's strong defenses is a tough trade off.
Look forward to the feedback.
Note any proposed changes please include
3 ships with FCT for the "ladder"
Pelta with AFFM
Flotilla with quantum storm and BCC for the first turn rerolls.