Yes, another topic about the new faq, but as far as i'm concerned, i haven't seen a single topic with constructive talking.
I want to analyse the 4 nerfs, see how they impact the game and if it could have been done differently.
I'll talk the same way about all the 4 card :
1) were it was in the meta, what could we do about it.
2) how the nerf will impact the game.
3) was it deserved ? How it could have been done differently ?
Zukus :
1) if not the most played card, it was indeed a powerfull card. I've seen it in 25% of the list of my last tournament and only on a fat bosk. This was the highest % i ever seen it, usualy it's around 10-15% the real problem with this card was manaroo giving him the focus+TL even if already over stressed and allowing bosk to keep hitting hard even if over stressed. Also, it's possible to use it with expertise, i never seen it yet, probably because a fat bosk already cost a lot.
2) well, i believe this nerf should slightly reduce the number of list with zukus but it's still viable as a "you won't get away with it". One of my friends believed that nothing could one shot a palpi ace, i took a fat bosk and did killed sontir in a single blow, not once but 20 time in a row... yes, it can be only done once every few round, but still if he get a single opportunity to shot, he will deal a lot of damages and loosing a 35 pt sontir for a 1 pt ability ? Still woth it even after the nerf.
Also, there's already an answer to that problem, it's inspiring recrue, give it to any ship and you will remove 2 stress, or even more (you can use as many as you want of this crew). Reroll 2 dice every turn ? Yes zukus is not dead.
3)i can't say it wasn't deserved, it's exactly what i was suggesting for this card! FFG could have nerfed it by limiting the number of stress you can get that way, but this nerf would probably still need the one done here... nothing to add here, well done.
Tie X7:
1) ok.. this one is obvious... weirdly i haven't seen a single list with it on my last tournament, but all the others this year were between 30 to 40% with a record of 75% on a 30 people tournament ! I believe it's safe to say it was over played because of how effecient it was. Of course there's a few counter, carnor could prevent them from spending it, but not from getting it since it wasn't an action. Old teroc could deal with it, but getting in range one with a tie deffender is quite dangerous even with a protectora starfighter... there's no real hard counter about it, except outplaying your opponent...
2) this nerf is quite hard, it surely make the list less efficient and specially against a list that stress the opponent (rebel prisoner, mara jade, ventress, ...), it create a specific weakness that can come from a lot of different list... but it's not making it incredibly weak either, most of the get a stress mechanic can be avoided by a way or another, only rebel captive can't, but you ca. Shot on something else before and if you don't, at least you planned to get the stress.
anyway, no more 75% of tie defender, but i don't think they are dead, except if a new list as broken as this one come. But i hope FFG won't fail that much again.
3) totaly deserved, i don't think the list is dead, but i believe we won't see it much... only those who did trully loved the list and some very good players that can avoid collision a d stress will play it again. Another way would have been to change the cost so we can't play 3 tie deffender again...but this would kill the list, ot bring it to balance and this is something i don't want.
Manaroo :
1) well, almost every single list that didn't include a tie defender included manaroo this last year... quite often with a fat bosk (see zukus). I believe thoses two cards managed to get into at least90% of all the list this last year. FFG is right about this card, it need a nerf because the only way to counter this card was to kill the ship... cards like carnor and old teroc were powerless against it since you decide to transfer the tokkens at the start of the combat phase, you already know where they are !
2) if the tie defender nerf was hard and deserved but not to much... this one is a massacre... i did played this ship only in 1 or maybe 2 friendly game as i don't like it much... however i feel like palpi-ace was nerfed here...it come from the very powerfull to the almost useless! This is a big ship, staying at range 1 of a smallest ally like fenrau is stupid and difficult, staying at range one of bosk is just saying "hit me please". I believe they killed the pilot and the jump master is now limited to dengar (and with the tie defender and manaroo nerf, he will come back)
3) nerf deserved ? Yes but not that much! It's dead and only people who didn't read the faq yet will come with it in the next few tournaments, we won't see it anymore after 2 to 3 month, except maybe some beginners who didn't read the faq or who doesn't know there's a faq. I'm not sure about a proper nerf here, but there's two way to nerf her. You can give it a range limit, but 1-2 or 1-3 would be way better (1-2 sound the best one), or you could limit the transfert to 1 tokken... not very pleased about it
palpi : warning : i was playing this a lot. Meaning i'm not subjective here...
1) i was a palpi ace player, i even did played it last week in a friendly match, however, the last time i saw this list in a tournament was 1 month before the wave 9 release and i was the only player with it at the tournament... the last other player i've seen plaing it was 14 month ago ! (Well it was palpi sontir vador) and i don't remember a single list with palpi wich wasn't an ace list. I left it to play a triple concord dawn list (because i love mando and that was mando arc dodger) just to realise the list was already dead...
there's many way to counter it, from the boba crew with advanced homing missile, crack shot that force you to waste your palpi to avoid losing the cloacking to the recently nerfed fat bosk (i did test a sontir (with palpi power) vs bosk to prove a point at a friend, bosk killed sontir in 1 attack every time ! Palpi can't save this, even after the nerf) but this is not the only way to counter this list, asajj ventress is a palpi ace killer, you can't push the limit with her... and if you do, you better win the game this turn... once you have 2 sress on a interceptor, you are defensless, palpi can't save you if you have no focus, no evade, no boost and no barrel roll.
as long as i never saw palpi without something else than a ace, anything that counter them counter palpatine.
2) i might have ignored the upsilone here, but this ship was released about 10 days ago in my country and there was no tournament around my city since. I've no idea if a offensive palpi (wich could make sens on a 4 dice ship) is a thing or not... but i think it's over cost compared to a Many attack upgrade cards and even if it exist, i don't think it could ever be really competitive.
since it wasn't played any more, the only effect on the meta is to prevent a palpi ace to ever return.
3) even if i'm in a small country and i don't like to watch video of top players, i believe that 14 month of no palpi ace (outside of my self) is clearly showing how much this nerf exist only due to FFG who finally decided to start nerfing and improving (yes, i look at you M3A heavy scyk) cards and took a look to how much hate palpi used to generate. It might have been a powerfull card in the past.
this nerf make it look like a c3p0... i bet i won't get the result i want/need so i use my joker to make the odds better once... ok it's still better because you can use it while attacking or defending, you are unlikly to get a full crits (calling a crit is hardly a waste if the ennemy have no more shield) and you don't need to bet the correct result... but he doesn't allow to get one extra dodge (remember when the yt1300 needed 3 dodge to survive, you had the token and did bet 1 dodge hoping to get one and survive ? Palpi won't do it)
however, it cost 2 crew slot and 5 extra points ! Anyone have seen a c3p0 recently ? I didn't... why we would pay 5 more for a slightly better version of it ? I won't, you won't and probably no one would outside of thoses who doesn't know the faq.
with it's cost and all the counter that exist, there's no need to nerf him... and if you do it this way, at least reduce it's cost to 4 pt.
one last thing, with all the nerf they did and will do... please, nerf asajj ventress... this ship might not be the most powerfull one (even if i see around 20% of players with her) but her ability to stress an already stressed ship is really too powerfull against the arc dodger at a point that if she's not nerfed, we won't see any arc dodger again... 1 pilote vs 1 category of ship... make your choice, mine go for the diversity.