Why does building a fleet to match lore...kinda always suck?

By xanderf, in Star Wars: Armada

14 minutes ago, Admiral WigT said:

The Avenger didn't fare well either. When she exited the battle her hull was down to four points. The Imperial strategy at the beginning of the game was to have both ships approach the fleet with the Avenger flanking left and Devastator flanking right. Admiral Ackbar's hard right slash maneuver, which placed the Avenger between between the Rebel fleet and the Devastator, created a tactical situation that the Imperial ships had trouble dealing with. Regarding your suggestion, I could play these fleets again switching the positions of the Devastator and Avenger. It would be interesting to compare the results. I'm also curious what would happen if the Rebel fleet moved continuously forward and didn't execute the hard right turn.

For tactical decisions, I'd actually suggest having the Devastator initially make a beeline attack straight to intercept the leading edge of their group. I find that making it a priority target is the best way to burn off those tokens quickly, and then you're already moving fast in a position to fly away in the opposite direction while the Avenger hounds them for the remainder of the game.

8 minutes ago, thecactusman17 said:

For tactical decisions, I'd actually suggest having the Devastator initially make a beeline attack straight to intercept the leading edge of their group. I find that making it a priority target is the best way to burn off those tokens quickly, and then you're already moving fast in a position to fly away in the opposite direction while the Avenger hounds them for the remainder of the game.

I get it. Montferrat softens them up with a drive-by, and then Needa finishes them off. :)

On 3/7/2017 at 4:44 PM, xanderf said:

One of the things that really draws me to the game (and I'm sure many folks) is the Star Wars setting - the lore and background provides a LOT of context to the game that enriches it.

However, any time I've tried theory-crafting a list to use that...well, it kinda comes off looking terrible. Starting even with the (EU, -ish, granted) 'standard' fighter wing of an ISD of 4 squadrons TIE Fighters and 1 squadron each of TIE Bombers and TIE Interceptors...

You could make a fleet of that, easy enough - a pair of ISD-I with 'Expanded Hangar Bay's, a Gozer with Bomber Command (let's presume the Star Destroyers hand off TIE Bombers to the Gozer), and then 8x TIE Fighter, 2x TIE Interceptor and 2x TIE Bomber. With Motti as commander, that all fits, and you've even got 11 pts left to play with, but...*blech*. Don't want to try to FLY that list...

Anyone find any extremely-thematic lists that actually work in the game?

And this is one of the reasons that I am in the 3 fighters per base not each base is a squadron, it feels more thematic to me. But I also like to play the very large battles.