Hello! I mastered several starship fights, and I finally realize that people never use their triumph or advantage to trigger a critical hit, because the Linked quality is so much more powerfull. Most starships of sil 3 or 4 have this linked quality, often more than once, up to 3 for starfighters like the X-Wing.
Actually triggering once the Linked quality is most of the time synonym of death for starfighters. It cost only 2 advantages, and most weapons need 3 advantages to trigger a critical hit. On the other hand a critical hit, especially the first one is usually not that painfull, look at the table for numbers below 100. It's even worst if the ship doesn't have shields like TIEs... you spend 3 advantages for a critical hit and you end with 2 system strain lost on that TIE...
Do the math : 3 advantages for 2 system strain against 2 advantages for a linked shot that inflict minimum 5 or 6 more damages and kill that TIE.
Another problem is the fact that those shields are useless against the linked quality. As soon as you hit once, you can activate Linked 1, 2 or 3 times and your shields have no effect ! not really realistic...
I rarely see player spending their advantages for critical hits during space combat, and almost never during dogfight between starfighters. What's your experience and thoughts about it? Maybe changing the advantage requirement of the Linked quality could solve the issue, at least the same value of the critical rating, maybe one more.
Thanks
Edited by Rosco74