Dash Miranda Build

By Redavhtrad, in X-Wing Squad Lists

I've been running this list for a couple weeks now. It worked a lot better than I anticipated. I've been tweaking and I feel like I've found a nice little build. Let me know what you think.

Dash (36) (standard super dash)

Outrider (5)

HLC (7)

Kyle Katarn (3)

Push the Limit (3)

Engine Upgrade (4)

(58)

Miranda Doni (29)

Extra Munitions (2)

Proton Torpedos (4)

Cluster Missiles (4)

Guidance Chips (0)

C3PO (3)

(42)

I typically fly the ships apart from one another. I'll get my opponent to chase one or the other and flank with the ship they ignore. Cluster missiles hurt with GC. 5 die proton torpedos are very accurate even without a focus token. Super Dash is a thing for a reason. It's not meta, but I feel like the new FAQs open the door for experimentation. Besides, palp aces and dengaroo are boring

I prefer Connor Net on Miranda. Also, Lone Wolf + Rey is good on Dash. Also, if you want, give Dash Glitterstim with the new mod.

2 minutes ago, Epixca said:

I prefer Connor Net on Miranda. Also, Lone Wolf + Rey is good on Dash. Also, if you want, give Dash Glitterstim with the new mod.

I was runnning miranda with connor nets earlier and it never seemed to work out. maybe I fly different than most people, idk, but I've had far better results since dropping nets (2-3 with connor nets, 4-0 with cluster missiles.)

I love the suggestion of rey + lone wolf. I've been away from the game for 6 months or so. I'm a couple expansions behind in terms of my knowledge of upgrade cards. Definitely going to test that out

How about homing missiles and plasma torps?

If it is working for you, I wouldn't change much. My only opinion, if I was flying it, is all torp/missile on Miranda with no TLT scares me. The PTW is weak and if you don't line up arc and/or are getting chased its a lot of points in danger. I would want at least a seismic bomb on there to protect the back door. Just my thoughts, looks like fun though!

16 minutes ago, sim1killa said:

How about homing missiles and plasma torps?

Here's my reasoning for the ordinance I chose. Feel free to disagree and give reasons why.

Cluster Missiles absolutely tear apart low agility ships. also gives me range 1 options. (edit: i've been corrected on my misinterpretation of guidance chips)

proton torpedos give me a free focus modification on top of the guidance chips mod which means I can shoot my missiles every turn

I love homing missiles. Keeping your TL is huge and it gives me an easy way to blow up aces.

Not a fan of plasma torpedos on this miranda build. Because she's loaded down with so much ordinance, she wants to shoot a missile every turn or they're wasted points. Plasma torpedos are very wanting of a foucs token. it's very easy to blank out on a PT shot.

that being said, I'll try the following build.

Dash (56) HLC, Outrider, Rey, Lone Wolf, Engine Upgrade

Miranda (43) Extra Munitions, Homing Missiles, Proton Torpedos, C3PO, Guidance Chips

could hit harder and survive longer than my OP

Edited by Redavhtrad
28 minutes ago, Redavhtrad said:

I've been running this list for a couple weeks now. It worked a lot better than I anticipated. I've been tweaking and I feel like I've found a nice little build. Let me know what you think.

Dash (36) (standard super dash)

Outrider (5)

HLC (7)

Kyle Katarn (3)

Push the Limit (3)

Engine Upgrade (4)

(58)

Miranda Doni (29)

Extra Munitions (2)

Proton Torpedos (4)

Cluster Missiles (4)

Guidance Chips (0)

C3PO (3)

(42)

I typically fly the ships apart from one another. I'll get my opponent to chase one or the other and flank with the ship they ignore. Cluster missiles hurt with GC. 5 die proton torpedos are very accurate even without a focus token. Super Dash is a thing for a reason. It's not meta, but I feel like the new FAQs open the door for experimentation. Besides, palp aces and dengaroo are boring

Another thing. Sabine is a must have. If you aren't running Sabine, it won't work as well as normal. Also, TLT is a must have.

Guidance chips is once per round not once per attack sorry mate!

32 minutes ago, Redavhtrad said:

I've been running this list for a couple weeks now. It worked a lot better than I anticipated.

I can't see why you didn't anticipate this being so good. It is my bane. Beats me every time.

Just now, Parakitor said:

I can't see why you didn't anticipate this being so good. It is my bane. Beats me every time.

I had never run super dash nor ordinance miranda before. always been more of an aces guy. flying this list made me a believer

I'm more of a fan of Long Range Scanners on missile Miranda. Getting to fire fully modified ordinance is a rush.

Here's what I've been running:

YT-2400: · Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Engine Upgrade (4)
· Rey (2)
· Outrider (5)


K-Wing: · Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
· "Chopper" (0)
-- TOTAL ------- 100p. --

Edited by StriderZessei
Wrong list
10 minutes ago, StriderZessei said:

I'm more of a fan of Long Range Scanners on missile Miranda. Getting to fire fully modified ordinance is a rush.

Here's what I've been running:

YT-2400: · Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Smuggling Compartment (0)
· Rey (2)
· Outrider (5)
Counter-Measures (3)
Rigged Cargo Chute (1)


K-Wing: · Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
· "Chopper" (0)
-- TOTAL ------- 100p. --

I think dropping bombs is a bad idea. Sabine is key. Cargo shoot is bad. Drop CM and grab EU. Also, Lone Wolf is better than Expertise, since he has Rey.

1 hour ago, StriderZessei said:

I'm more of a fan of Long Range Scanners on missile Miranda. Getting to fire fully modified ordinance is a rush.

Here's what I've been running:

YT-2400: · Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Smuggling Compartment (0)
· Rey (2)
· Outrider (5)
Counter-Measures (3)
Rigged Cargo Chute (1)


K-Wing: · Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
· "Chopper" (0)
-- TOTAL ------- 100p. --

the thing is, long range scanners are nice for one alpha strike, but guidance chips lets me fire missile after missile every turn. The whole reason I run proton torpedos is because it lets me mod a focus result so I don't need the action.

1 hour ago, Epixca said:

I think dropping bombs is a bad idea. Sabine is key. Cargo shoot is bad. Drop CM and grab EU. Also, Lone Wolf is better than Expertise, since he has Rey.

i'll try to test it with bombs and tlt again.

1 hour ago, Epixca said:

I think dropping bombs is a bad idea. Sabine is key. Cargo shoot is bad. Drop CM and grab EU. Also, Lone Wolf is better than Expertise, since he has Rey.

Oops, I wasn't paying attention. CM is for when I can afford scavenging crane.

But if we're talking about a dedicated bomber, Warden Squadron is better with his lower PS. Cheaper, too.

But I refuse to back down from saying Expertise is AMAZING on Dash. Lone Wolf has never been worth it to me, since I like to have his wing mate close by to cover his donut hole.

Edited by StriderZessei
18 minutes ago, StriderZessei said:

Oops, I wasn't paying attention. CM is for when I can afford scavenging crane.

But if we're talking about a dedicated bomber, Warden Squadron is better with his lower PS. Cheaper, too.

But I refuse to back down from saying Expertise is AMAZING on Dash. Lone Wolf has never been worth it to me, since I like to have his wing mate close by to cover his donut hole.

I agree with this. except for when you run PTL on super dash. or when running rey. I like lone wolf because it fits with how I fly and gives rare defensive rerolls. Both ships on opposite sides of the map. Engage quick with dash. force a chase. flank with miranda and unload the missiles from afar. If they come after miranda, good. she can SLAM out. she has C3PO. and Dash is better late game. if they ignore miranda, good. She can unload 4 huge hits and fully regen. not opposed to running bombs on miranda, but that doesn't fit how I fly. I'll test it again to make sure my build works better for how i fly, but probably not going to go tlt bomb build.

Edited by Redavhtrad

Just stick to your primary build but swap Kyle out for kannan Jarrus, gives you a LOT more options for maneuverability.

14 hours ago, Redavhtrad said:

I've been running this list for a couple weeks now. It worked a lot better than I anticipated. I've been tweaking and I feel like I've found a nice little build. Let me know what you think.

Dash (36) (standard super dash)

Outrider (5)

HLC (7)

Kyle Katarn (3)

Push the Limit (3)

Engine Upgrade (4)

(58)

Miranda Doni (29)

Extra Munitions (2)

Proton Torpedos (4)

Cluster Missiles (4)

Guidance Chips (0)

C3PO (3)

(42)

I typically fly the ships apart from one another. I'll get my opponent to chase one or the other and flank with the ship they ignore. Cluster missiles hurt with GC. 5 die proton torpedos are very accurate even without a focus token. Super Dash is a thing for a reason. It's not meta, but I feel like the new FAQs open the door for experimentation. Besides, palp aces and dengaroo are boring

Yeah if you can get Kanan Jarrus, he REALLY is worth it. It makes dash so much better, and unpredictable.
Kyle is great in some matchups, but Kanan just gives you that flexibility. I was sceptical of it at first as an old super-dash player, but it really is much much better. Other than that your list looks like good fun!

One thing the venerable @Karhedron once pointed out to me: with Kanan opening up his amazing dial and the ability to barrel roll, Dash does not necessarily need Engine Upgrade. Sure, with it and PTL, he's super maneuverable, but he only really NEEDED it when he was limited to greens with Kyle.

Now, my argument for Expertise and Rey: action economy. With a bank of focus, he can spend his action however he wants and still have a focus each for offense AND defense, as long as he's not stressed. I would much rather roll once for defense with a focus token than naked with Lone Wolf.

Edited by StriderZessei

I've never seen a dash thread take so many posts before anyone mentioned Kanan.

2 minutes ago, jmswood said:

I've never seen a dash thread take so many posts before anyone mentioned Kanan.

Without PTL being mentioned, I'm surprised he came up at all.

2 minutes ago, WWHSD said:

Without PTL being mentioned, I'm surprised he came up at all.

i have PTL in my original build

thank you everyone so much for all the help and suggestions. I didn't realize how much super dash has evolved recently

Diversity in Dash builds is a good sign. Except for the switch from Kyle to Kanan, Dash was static for most of the time I've been playing the game.

2 minutes ago, Redavhtrad said:

i have PTL in my original build

thank you everyone so much for all the help and suggestions. I didn't realize how much super dash has evolved recently

My bad. Not sure how I missed that.

12 minutes ago, StriderZessei said:

One thing the venerable @Karhedron once pointed out to me: with Kanan opening up his amazing dial and the ability to barrel roll, Dash does not necessarily need Engine Upgrade. Sure, with it and PTL, he's super maneuverable, but he only really NEEDED it when he was limited to greens with Kyle.

Now, my argument for Expertise and Rey: action economy. With a bank of focus, he can spend his action however he wants and still have a focus each for offense AND defense, as long as he's not stressed. I would much rather roll once for defense with a focus token than naked with Lone Wolf.

what modifications work well with dash in lieu of EU? Countermeasures? Tactical jammer and fly miranda right behind dash for shenanigans?