Playtesting can often miss something, that is something we all understand in designing games.
But are you seriously telling me that FFG, with now years of x wing design experience suddenly fails so spectacularly to hit the mark?
Let's not be naive. They made amazing cards. Everyone ran to buy scum. Now they nerf them and get to keep the cash.
Don't tell me you couldn't see zuckuss issues from a mile away during playtesting. The extent to which some cards were hit just shows how off they were by design.
No, it's not a coincidence.
EDIT: I used zuckuss as one example to reduce the text. But the x wing forum echo chamber as usual was unable to look at the issue from the whole perspective, so let me help you: theres also manaroo, palp and defenders (yikes! that was ESPECIALLY hard to predict! 1 ship + 1 title combo! very complex! Im sure they missed it!)
Edited by haritos