i literally just bought a palp and x7 titles

By Nathan29292, in X-Wing

1 minute ago, Skargoth said:

"Tactical" used in regard to x7s causes me to...

Meh. I use the same "Tactical" term when I bump with a space cow to keep myself from moving. If I intentionally bump to control my speed and maintain firing arc, it's a "tactical bump."

As it is, I'll probably still intentionally bump my x7s if I want to ensure I get a shot. I just won't get the free evade action anymore.

6 minutes ago, PhantomFO said:

Meh. I use the same "Tactical" term when I bump with a space cow to keep myself from moving. If I intentionally bump to control my speed and maintain firing arc, it's a "tactical bump."

As it is, I'll probably still intentionally bump my x7s if I want to ensure I get a shot. I just won't get the free evade action anymore.

And that is the reason for the nerf.

26 minutes ago, PhantomFO said:

It's not like it was a core part of my plan, but being able to rely on that evade token at all times was a key part of my Defender play and a main reason why I loved using Juke on them so much. If I was at full shields, I usually would have no issues intentionally flying over obstacles to maintain my shot, and would use tactical speed-3 bumps. Those options are off the table now.

They're not off the table, they just involve an enhanced element of risk. I fully expect my Expertise or Predator equipped Defenders to run through rocks to gain advantageous positions.

1 hour ago, Nathan29292 said:

Just adding my voice to the many. I've played competitive strategy games for nearly my entire life (bought my first mtg booster pack in 1993 the week they were released), so I get it. A healthy meta is what every competitive player should want.

I decided after playing many games with proxies to pull the trigger and get a palp, as well as the remaining cards I was missing, the x7 titles.

Look I obviously understand that this stings way more than it would if I hadn't literally just spent a bunch of money finishing the list. But now, everytime I consider buying for a list I want to play, I am going to think... are they just going to nerf this? I haven't yet bought into scum, playing rebels and empire has been plenty so far, but I was certainly going to. And now I'm not sure I want to drop cash on a bunch of ships when my lists can just get nerfed into the ground. Not only is the time and energy wasted, but my monetary investment is lost as well.

I'm sure FFG has thought about this, obviously. They must feel that things were really bad enough to do it anyway. But I am going to think long and hard before they get another one of my dollars.

So you play magic and you are complaining about an errata? Magic makes entire sets of cards obsolete on a yearly basis. Christ, you're practically renting cards for that game. Here they've simply toned down the power of a few cards, for the better I might add, which you've even eluded to in your post. I'm certainly not FFGs biggest fan, but these changes were good and much needed.

Re: OP:

Ooh, that smarts. I'm not going to belittle your pain and frustration, but as others have said, it could be worse. X7 defenders and Palpatine are still very much playable and competitive, don't stop playing them just because they're not as easy to use now.

And really, if you think this is bad, you should have been around when TIE Phantoms were nerfed. This is nothing compared to what they did to Phantoms (although admittedly, pretty much everyone agreed that Phantoms needed to be taken down a few notches)

Edited by Herowannabe
49 minutes ago, DarthEnderX said:

I'm I the only person who's strategy with x7s didn't involve ramming them into other ships and rocks?

It's more to help opponents who block the X-7s.

-double post, i hate my internet sometimes-

Edited by Moppy

-triple post i hate my internet sometimes-

Edited by Moppy
48 minutes ago, WWHSD said:

I think you meant "filthy casuals".

I prefer "flea-bitten nerf-creator."

When you buy an expansion you're buying the physical matter in that expansion. You're not buying a competitive advantage. In an FFG tournament you're playing a game under FFG's ruleset which they can and will change whenever they want however they want.

You bought a Palpatine card and some TIE defenders and you now have a Palpatine card and some TIE defenders. Nobody's going to take those away.

If you thought you were buying a right to competitive advantage then you were wrong.

Yeah, I'm getting out of this game. That nerf ruined my 86 point Phantom list.

Without trying to sound completely snarky, good for you, OP, you've just bought two of the best cards in the game.

Yes, they are still two of the best cards in the game.

Also, whenever someone says they're relatively now, I always like to extend a friendly welcome. May the Force be with You.

Quote

Without trying to sound completely snarky, good for you, OP, you've just bought two of the best cards in the game.

Currently two of the best cards in the game.

It's in the nature of a living game that the viability of components is in flux. Sometimes things are directly rebalanced, sometimes new releases reduce the effectiveness of previously dominant lists.

1 hour ago, NeverTellMeTheOdds said:

This is why I don't buy individual cards, I also refuse to buy a $100 ship for a single card. Mine are always mysteriously "missing" and I have to contact customer support to get replacements... until FFG starts offering a better alternative (I would buy them direct from FFG for a fair price) I'm going to have to continue doing it...

49 minutes ago, Hepitude said:

This is horrible. Just... horrible.

Seriously, what a complete piece of trash. FFG has one of the best customer service departments of any company I've dealt with. To take advantage of that because of an entitled completionist attitude is terrible. But naw, it's ok because it's some big company and they're too dumb to recognize their getting scammed **Sarcasm. I came into this conversation with low expectations and somehow you still managed to disappoint me.

21 minutes ago, Clancampbell said:
2 hours ago, Nathan29292 said:

Just adding my voice to the many. I've played competitive strategy games for nearly my entire life (bought my first mtg booster pack in 1993 the week they were released), so I get it. A healthy meta is what every competitive player should want.

...

So you play magic and you are complaining about an errata? Magic makes entire sets of cards obsolete on a yearly basis. Christ, you're practically renting cards for that game. Here they've simply toned down the power of a few cards, for the better I might add, which you've even eluded to in your post. I'm certainly not FFGs biggest fan, but these changes were good and much needed.

Comparing X-Wing to MtG sure does have a lot of problems. I know I stopped buying MtG precisely because of how transient it had become. The "standard" format throwing out half of it's cards every year before rebuilding it only to do it again. Want to keep playing the stuff you have then you either hope they reprint it as the same thing, remember that functional equivalents are still not the same, or move to a different format where you increase the chances of running into an instant death deck. A great many of my decks would be classed as Type 1 decks but they'd never compete is such an environment as a great many were mostly themed to some extent.

I'm sorry but I have little sympathy. While it's unfortunate, I look at it this way. You bought a bb gun to compete in a nerf war. Now, your bb gun is simply a really strong nerf gun. Ya, maybe you thought you were getting more for what you were purchasing, but the game isn't meant to have bb guns, so you can't be upset when they took away your bb gun and gave you a nerf gun when you are supposed to be competing in a nerf war.

So, in the future, if something looks like a bb gun, and you are worried about it being nerfed, stay away from it and be inventive with other things. Or learn to accept that the cards FFG doesn't balance well upon release will eventually be put back in check. It's as simple as that.

2 minutes ago, Kdubb said:

I'm sorry but I have little sympathy. While it's unfortunate, I look at it this way. You bought a bb gun to compete in a nerf war. Now, your bb gun is simply a really strong nerf gun. Ya, maybe you thought you were getting more for what you were purchasing, but the game isn't meant to have bb guns, so you can't be upset when they took away your bb gun and gave you a nerf gun when you are supposed to be competing in a nerf war.

So, in the future, if something looks like a bb gun, and you are worried about it being nerfed, stay away from it and be inventive with other things. Or learn to accept that the cards FFG doesn't balance well upon release will eventually be put back in check. It's as simple as that.

Ha! So I should not buy powerful cards or ships, in case they get nerfed. Great advice!

I think the nerf on Palp now is a little ambiguous now... Am I reading this right? You name a result, not call it, then change one of your dice results to the named result? If I am reading this right, you're calling what you need before dice rolls?

emperor_palpatine_new_web.png

Just now, Nathan29292 said:

Ha! So I should not buy powerful cards or ships, in case they get nerfed. Great advice!

If you are that sincerely worried about it, then yes, use the cards that are non-issues, and you don't have to worry about it at all. I was sincerely replying to your conundrum with two perfectly acceptable choices to cure the issue- You either eliminate the worry all together by not playing with the cards in question, or you bite the bullet and accept that there is a good chance that a card that defines a faction or tier 1 build is potentially going to see an errata. Those are your options. And if you think the latter is a stupid proposition, then you have made your choice to stick to your guns and go with the top end cards despite the risk.

5 minutes ago, Flatlinerultra said:

I think the nerf on Palp now is a little ambiguous now... Am I reading this right? You name a result, not call it, then change one of your dice results to the named result? If I am reading this right, you're calling what you need before dice rolls?

emperor_palpatine_new_web.png

Yes, BEFORE you roll the dice, you declare one die result (blank, focus, evade, hit, crit). Then you roll the dice. Then you must change any one of those dice to the result you named.

So he works like before (ie, not like C3PO), except now you don't get to see your roll before deciding whether or not you need to Palps. Old Palps could wait and look at results to decide when he most needed to trigger. It'll still be pretty obvious when to Palp, but means now sometimes the Palp player may "waste" Palp by using him on a roll they didn't need. It also makes it harder for Palp to "game" a Gunner by adjusting a defense roll so that the target takes one damage and doesn't trigger Gunner.

Edited by AllWingsStandyingBy
3 minutes ago, Flatlinerultra said:

I think the nerf on Palp now is a little ambiguous now... Am I reading this right? You name a result, not call it, then change one of your dice results to the named result? If I am reading this right, you're calling what you need before dice rolls?

I believe that is how it is supposed to be working. So if you are going to roll an attack you probably say you want a Crit and if you're defending you say you want an Evade. If you're rolling for something else you name what you're looking for although Palp makes it pretty automatic if there was a question about it.

I figure I'll just point out that anything you buy can be voided later even without the FAQ.

How much whining was there about C-3PO costing $90 to get yet how much do you see him played anymore? That one didn't even use the FAQ to eliminate.

At least the company cares enough to make twiks and updates. It's not like they released a bunch of awesome new models and campaign books and then discontinued the game 6 months later.

33 minutes ago, Nathan29292 said:

Ha! So I should not buy powerful cards or ships, in case they get nerfed. Great advice!

You shouldn't buy cards or ships for power expecting that power to remain. Competitive advantage cannot be bought. That which is powerful now is unlikely to stay that way. Relatively speaking Palpatine had a really long run.

1 hour ago, Blue Five said:

You shouldn't buy cards or ships for power expecting that power to remain. Competitive advantage cannot be bought. That which is powerful now is unlikely to stay that way. Relatively speaking Palpatine had a really long run.

And he's still going. This nerf doesn't make Palp less powerful, it just adds an element of skill and luck to using his power. Really skilled players will still be able to make palp lists dance just like they did before. Same with x7 Defenders. They both still do what they did before, IF you fly them right. They don't cover your butt if you screw up really badly anymore.