Email ruling from FFG on SNIPE and engagement !!!

By thanosazlin, in Star Wars: Armada Rules Questions

1 minute ago, Vetnor said:

This has nothing to do with what I said, I wasn't referencing RPG.

The counter argument you could say is -

Even if they are engaged Bomber Pilotes are trained to be able to target ships that are 800m to 1.5km long that is right in front of their nose . It is a normal attack for them. They are trained for it so why can't they do it while engaged?

Because the rules say they can't.

They don't say anything about not being allowed to Snipe .

Just now, Ardaedhel said:

Because the rules say they can't.

They don't say anything about not being allowed to Snipe .

Except the FAQ says an engaged squad must attack a squad at range 1.

2 minutes ago, Ardaedhel said:

Because the rules say they can't.

They don't say anything about not being allowed to Snipe .

Also snipe wasn't in the core set.

This is what you get when you make a game up as you go along.

1 minute ago, Vetnor said:

Except the FAQ says an engaged squad must attack a squad at range 1.

Snipe allows you to attack beyond range 1. So we have 2 conflicting rules.

1 minute ago, Undeadguy said:

Snipe allows you to attack beyond range 1. So we have 2 conflicting rules.

The FAQ restricts you to range 1.

2 minutes ago, Vetnor said:

The FAQ restricts you to range 1.

No it doesn't.

Q: If a squadron is at distance 1 of two enemy squadrons, one that it is engaged with and one that it is not engaged with because it is separated by an obstacle, does the original squadron have to attack the engaged squadron?

A: No. A squadron can attack another squadron at distance 1 regardless of whether it is technically engaged with that squadron.

The FAQ says you can attack a squad at range 1 even if you are not engaged. Thus the argument is you can attack at range 2 if you are engaged.

13 minutes ago, Vetnor said:

Except the FAQ says an engaged squad must CAN attack a squad at range 1.

FTFY

2 hours ago, Vetnor said:

I'm OK with the answer, like I said before, engagement means your squadrons are in a dogfight. They're too busy evading, jinking and manoeuvring to avoid being shot to take the time to line up a shot on a 15m-20m target which is at extreme range.

39 minutes ago, Vetnor said:

This has nothing to do with what I said, I wasn't referencing RPG.

Sorry to say, but the (from me) bold marked post from you is a RPG aspect.

46 minutes ago, Vetnor said:

Except the FAQ says an engaged squad must attack a squad at range 1.

The FAQ says that an engaged squadron doesn't have to attack an squadron engaged with him allowing you to attack other squadron at distance 1.

ugh, and when I thought my first experience with snipe was bad. This makes it into a worthless, 1 non-counterable shot that won't happen again for the rest of the game.

Snipe was already underwhelming and situationnal, now it's a gimmick with little to no use.

Not quite sure it is useless.

It allows an alpha strike at a range beyond usual engagement, it allows you to blow up A-wings and Tie Interceptors and not worry about them Counter firing at you.
It allows you to shoot at someone that is inside Escort radius of protectors, and completely ignore it.
If you get engaged by heavys, you can move into a potential blocking position, and yet still be in range to shoot at them.

Snipe is a very powerful tool, but like all tools it has limitations, and it should have limitations.

3 hours ago, TheEasternKing said:

Not quite sure it is useless.

It allows an alpha strike at a range beyond usual engagement, it allows you to blow up A-wings and Tie Interceptors and not worry about them Counter firing at you.
It allows you to shoot at someone that is inside Escort radius of protectors, and completely ignore it.
If you get engaged by heavys, you can move into a potential blocking position, and yet still be in range to shoot at them.

Snipe is a very powerful tool, but like all tools it has limitations, and it should have limitations.

And should those limitation include that a heavy squadron could prevent you from sniping but not from shooting ships at medium range or other squadrons at distance 1?

That's funny.

2 hours ago, ovinomanc3r said:

And should those limitation include that a heavy squadron could prevent you from sniping but not from shooting ships at medium range or other squadrons at distance 1?

That's funny.

Hahaha wow that's dumb. Rhymer can let you hit a ship beyond snipe range but you still can't use snipe. Where is the logic.

53 minutes ago, Undeadguy said:

Where is the logic.

At distance 2 while you are engaged so you will never reach it.

9 hours ago, TheEasternKing said:

Not quite sure it is useless.

It allows an alpha strike at a range beyond usual engagement, it allows you to blow up A-wings and Tie Interceptors and not worry about them Counter firing at you.
It allows you to shoot at someone that is inside Escort radius of protectors, and completely ignore it.
If you get engaged by heavys, you can move into a potential blocking position, and yet still be in range to shoot at them.

Snipe is a very powerful tool, but like all tools it has limitations, and it should have limitations.

you also need 1st player, cause no opponents would let you get away with it. In the game where I used 4 E-Wings, the Imperial player simply used his ISD to activate 4 Interceptors and get in engagement range of the 4 E-Wings.

15 minutes ago, Sybreed said:

you also need 1st player, cause no opponents would let you get away with it. In the game where I used 4 E-Wings, the Imperial player simply used his ISD to activate 4 Interceptors and get in engagement range of the 4 E-Wings.

Indeed, but your opponent MUST use a squadron command for that instead of something else or taking a token, or at least have squadrons with Rogue that can move in the squadron phase

1 minute ago, Lemmiwinks86 said:

Indeed, but your opponent MUST use a squadron command for that instead of something else or taking a token, or at least have squadrons with Rogue that can move in the squadron phase

on turn 2 with speed 5 squadrons, it's gonna happen xD

2 minutes ago, Sybreed said:

on turn 2 with speed 5 squadrons, it's gonna happen xD

Ok, you're right :P , but we're talking about a specific situation.

In other cases, with opponents with different stuff you can get some advantage with Snipe. It just doesn't work for every possible fleet you can face

9 minutes ago, Lemmiwinks86 said:

Ok, you're right :P , but we're talking about a specific situation.

In other cases, with opponents with different stuff you can get some advantage with Snipe. It just doesn't work for every possible fleet you can face

I think my opponent had the perfect counter to my list that time

Just now, Sybreed said:

I think my opponent had the perfect counter to my list that time

Maybe he had a real life Spynet on you to know your fleet

11 minutes ago, Lemmiwinks86 said:

Maybe he had a real life Spynet on you to know your fleet

well, we're a group of friends who play together almost every week, and sometimes we post our fleets for feedback. But, we're not supposed to build fleets according to what the others will play, so eh? Who knows, maybe it was intentionnal this time.

6 hours ago, ovinomanc3r said:

And should those limitation include that a heavy squadron could prevent you from sniping but not from shooting ships at medium range or other squadrons at distance 1?

That's funny.

I've already stated my opinions on Heavy/Snipe interactions, in this very thread.