With the errata that changed Manaroo to range 1 and trying to keep her within range 1 of either Fenn or Assaj who is the better choice? Do you plant her in range of Fenn to allow the 2nd focus if Fenn hasn't target locked the defender - OR - do you place her on the outside of Assaj and allow Assaj to focus, evade and token stack so to speak (with her Latts combo to boost the green dice); and which one is more elusive as the target because the ship which has Manaroo is probably the target, right?
Edited by CgriffithParattanni (whose wingman is Manaroo)
As I replied in the other thread I think Fenn leaves the list now - his jinky flanking doesn't suit Manaroo following him, and without her there's both more glass AND less cannon in Fenn's glass cannon nature.
I think putting a Torp Scout or Bumpmaster into that slot could be a way forwards. A 32pt JM5K is still a solid cheap Attani platform.
*whose. 'Who's' is the contraction of "who is".
#thatsmygrammarnazimomentfortheday
Who is Wingman Is Manaroo sounds OK to me
If you're having a stroke perhaps....
DO YOU WANT TO GET NERFED
BECAUSE THAT'S HOW YOU GET NERFED
The actual parattani list need some adaptation to the new FAQ... maybe choose the ship who will be assist by Manaroo then, changed some card to adjust the list to your choice.
2 hours ago, Stay On The Leader said:As I replied in the other thread I think Fenn leaves the list now - his jinky flanking doesn't suit Manaroo following him, and without her there's both more glass AND less cannon in Fenn's glass cannon nature.
I think putting a Torp Scout or Bumpmaster into that slot could be a way forwards. A 32pt JM5K is still a solid cheap Attani platform.
You can also swap Manaroo with Palob/attani+LT+4lom or Palob/attani+autoblaster+cloaking+vectored thrusters+IA but we lost the main subject of the topic :/
I was considering replacing Manaroo with a scout with mindlink, then giving Asajj gyros
Torpedo Scout looks decent on paper but getting TLs on higher PS opponents is still going to be tricky.
I agree that Fenn seems to need to go now. This seems like a perfectly viable alternative (maybe Vectored Thrusters on Palob instead of APL on Manaroo):
Asajj Ventress (37)
+ Latts Razzi (2)
+ Attanni Mindlink (1)
Manaroo (27)
+ Anti-Pursuit Lasers (2)
+ Attanni Mindlink (1)
Palob Goalhi (20)
+ Twin Laser Turret (6)
+ Dengar (3)
+ Attanni Mindlink (1)
2 minutes ago, ObiWonka said:I agree that Fenn seems to need to go now. This seems like a perfectly viable alternative (maybe Vectored Thrusters on Palob instead of APL on Manaroo):
Asajj Ventress (37)
+ Latts Razzi (2)
+ Attanni Mindlink (1)
Manaroo (27)
+ Anti-Pursuit Lasers (2)
+ Attanni Mindlink (1)
Palob Goalhi (20)
+ Twin Laser Turret (6)
+ Dengar (3)
+ Attanni Mindlink (1)
What about just changing Fenn to 88C and making the third ship Kaato? Without Fenn's fickle greens to worry about, Manaroo's extra focus isnt going to be super game changing. You still have autothrusters for any TLT matchups and Burnout Slam/dampners can be super clutch on a large base ship when you need it.
Asajj: Attanni, Lattz, ID, Burnout Slam (42)
88C: Attanni, FCS, Autothrusters, Burnout Slam, (42)
Kaato: Attanni (16)
Kaato basically don't contribute meaningfully, is the problem.
He needs a missile at a bare minimum to be worth dropping the points on.
Palob works, but I wouldn't count Fenn out yet.
Fenn can still generate 2 Focus tokens and some matchups he may want to stay away for a few rounds. If you ever faced a Decivader prior you already had to fly this way.
Parattanni is still competitive, players just have to tighten up. Their effectiveness is diminished a little, but that is the point of the FAQ. Now there is room for other lists.
Oldfennaroo is probably worse off because you would usually situate your Fangs away from Manaroo.
4 minutes ago, thespaceinvader said:Kaato basically don't contribute meaningfully, is the problem.
He needs a missile at a bare minimum to be worth dropping the points on.
He has the same caliber gun as Manny. And if my opponent decides to go for him first, great, as he can end up with a focus and evade for defense as well as being only 16 points. The way I see it, he either generates a million free tokens throughout the game or he becomes a much better Biggs, who also has generated a few extra tokens before he dies.
How's he getting the evade? From assaj I guess, in which case she's sticking pretty close to him, and not taking a focus action. He will only ever generate free tokens for himself, and in the end, he's a z95. Manaroo contributed partly with her gun, which is a lot more effective than his because large base turret, but mostly by helping Fenn and Assaj to token stack.
A single z without a missile to shoot isn't ever likely to do a lot against top tier lists.
6 minutes ago, TitaniumChopstick said:1) He has the same caliber gun as Manny.
2) a much better Biggs
1) His gun's not on a swivel.
2) Really? He's got fewer hit points, a worse gun, and can't regen (if you want to go that way). He's cheaper and generates a few tokens, that's all he's got going for him. He can be ignored, Biggs literally cannot.
1 minute ago, thespaceinvader said:in which case she's sticking pretty close to him, and not taking a focus action.
With mindlink, he will move and generate focus for everybody, then when combat starts he can steal an evade or focus from Asajj or 88C if you think he will get shot at. If he steals a focus, he also gives one back via Mindlink.
Bottanni perhaps?
Contracted Scout (25)
Attanni Mindlink (1)
BoShek (2)
Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)
Asajj Ventress (37)
Attanni Mindlink (1)
Ketsu Onyo (1)
Total: 99
There is a point to spend somewhere, maybe BMST on the Scout or just have an initiative bid. Now you have a dedicated blocker rather than a support ship.
3 minutes ago, ObiWonka said:1) His gun's not on a swivel.
2) Really? He's got fewer hit points, a worse gun, and can't regen (if you want to go that way). He's cheaper and generates a few tokens, that's all he's got going for him. He can be ignored, Biggs literally cannot.
You also can't fit 2 large base, token stacking ships next to Biggs either (at least not decent ones anyway). Sure, he has 1 less native hull than biggs, but he also has access to evade tokens. Also, if you have a regen Biggs, he is literally twice as expensive as Kaato, further limiting the wingmen you can take with him. Biggs's ability can also be bypassed by certain ordinance to which makes it slightly less appealing when comparing it to Kaato, as his support works all the time (except against ******* Carnor).
3 minutes ago, TitaniumChopstick said:You also can't fit 2 large base, token stacking ships next to Biggs either (at least not decent ones anyway). Sure, he has 1 less native hull than biggs, but he also has access to evade tokens. Also, if you have a regen Biggs, he is literally twice as expensive as Kaato, further limiting the wingmen you can take with him. Biggs's ability can also be bypassed by certain ordinance to which makes it slightly less appealing when comparing it to Kaato, as his support works all the time (except against ******* Carnor).
How can you compare Biggs to Kaato? Biggs has arguably one of the best abilities in the game, Kaato has one of the worst. You can ignore Kaato all day long, you can't ignore that mustache.
Edited by Jo Jo5 minutes ago, Jo Jo said:
How can you compare Biggs to Kaato? You can ignore Kaato all day long, you can't ignore that mustache.
Sure, you can ignore Kaato if you just want to let him fly around and generate free tokens for the other 2 all day long.
Edit: his ability is only there to keep him alive when under fire, otherwise it is Attanni that makes him a threat, as each turn he is alive he is handing out 2 focus tokens.
Edited by TitaniumChopstick3 minutes ago, TitaniumChopstick said:You also can't fit 2 large base, token stacking ships next to Biggs either (at least not decent ones anyway). Sure, he has 1 less native hull than biggs, but he also has access to evade tokens. Also, if you have a regen Biggs, he is literally twice as expensive as Kaato, further limiting the wingmen you can take with him. Biggs's ability can also be bypassed by certain ordinance to which makes it slightly less appealing when comparing it to Kaato, as his support works all the time (except against ******* Carnor).
You usually don't need to. Biggs does just fine with one large ship (Kanan) or a couple small ships (like Norra and Miranda). Biggs also has Integrated Astromech and/or regen, which amounts to more than 1 extra health (minimum 2). Biggs' wingmen are vulnerable to ordnance, but Kaato himself is vulnerable to ordnance. If I was facing Kaato, I'd be more than happy to watch him steal an Evade from either of the more expensive, more important ships as I shoot them instead.
Fly it and let us know how it does.
3 minutes ago, TitaniumChopstick said:Sure, you can ignore Kaato if you just want to let him fly around and generate free tokens for the other 2 all day long.
It's not like they won't be getting tokens from any other ship you could include though. Kaato's ability does nothing for anyone but himself.
3 minutes ago, thespaceinvader said:It's not like they won't be getting tokens from any other ship you could include though. Kaato's ability does nothing for anyone but himself.
Read my last post, I edited it.
Edit: also, he is the cheapest Attanni carrier in the game. You can't really fit a good Asajj and IG with anybody else.
Edited by TitaniumChopstickYeah, that's legit. But if the only thing he;s doing is supplying focus tokens to everyone, he's probably not doing enough.