List building gets buffed. (Thread for looking forward POSITIVELY)

By Velvetelvis, in X-Wing

11 hours ago, defkhan1 said:

Only problem is it leaves your Defender with literally zero defensive modifications.

You do not need defensive modifications, if your opponent has no shot.

(Insert meme guy here)

Me, I'm on a mission to bring Interceptors back...

This is my stand-out favourite list since I converted to the Church of VI Carnor. It hits like a truck considering it has two squints in it, and can handle attani very nicely. It probably won't be a fan of the return of stress control, however...

Red Mist (100pts)

Soontir Fel (33) TIE Interceptor (27), Royal Guard TIE (0), Rage (1), Autothrusters (2), Hull Upgrade (3)

Carnor Jax (32) TIE Interceptor (26), Veteran Instincts (1), Royal Guard TIE (0), Hull Upgrade (3), Autothrusters (2)

Major Stridan (35) Upsilon-class Shuttle (32), Fire-Control System (2), Inspiring Recruit (1)

If you're looking for a list that is all about the duck and dive, and that brings fresh tactics to old ships, I recommend it. Carnor generally flanks to draw fire/split forces, and then dives in to range one, typically passing on shooting to stay out of arc (5 straight, 3 bank and boost, etc.). Soontir wrecks face. Striden is the trickiest ship to fly, as FCS dictates focus fire, a hard feat in the Upsilon. However, that TL also encourages predictable flying and behaviour, as does Jax. You, on the other hand, are very hard to predict, with coordinated repositions to avoid bumps, and high PS. Soontir coordi-raging, clearing stress, then boosting into range one really isn't a trivial threat.

Edited by banjobenito

Double post for some reason.

Edited by banjobenito
11 hours ago, Kdubb said:

I love that the erratas not only promote list building because of the changes, but also because now no popular list is safe. If you are netlisting, you never know when a FAQ will drop which destroys that list. So, for the good of all of us, always fly something original, every time. Then, they wont nerf anything! But, if you succumb to netlisting, FFG will grab your list and throw it out the window right when you need it most. :P

Of course,non-netlists are also not safe.

Think of all the poor R4 Agromech Blaster Turret fans for example :P

7 hours ago, TitaniumChopstick said:

We just want to have fun and not think about damm-meta-wing! :)

Whoa, meta-wing is now a swear word already? :D

Bout the only thing this faq did to mess up my listing is

x7's cant kamikazee through a rock to chase someone now w/o sacrificing their evade. Not a big loss.
Random palp in a deci not a valid thing anymore since that was largely a slightly better option than other cards and not part of the strat at its core.

I run strikers, sfs, defenders, bombers, UPS's, and regular TIEs alot. The nerfs do enable some of my lists to be more prominent though since they struggled against some of the major meta lists. For instance, my Vader/Juno/Maarek triple TIE Adv list where Vader has Swarm leader struggled heavily against Dengaroo, welp thats dead now :D

I'm really looking hard at TIE/Ds with Flechette Cannons right now. They can shut down ACD, multi stress Mindlink, shut down Zuckuss, shut down Expertise, and make life hard for x7 Defenders. A TIE/D with Flechette of high enough PS, if the ranges were properly managed, could straight joust a Party Bus. If you're hanging out at Range 3, the Flechette shuts down Zuckuss, and you can avoid the lock by moving last, so you end up having to weather 3 dice with Focus vs 4 greens, which may have your own Focus supporting them. After that you're through the worst of it all.

18 minutes ago, Biophysical said:

I'm really looking hard at TIE/Ds with Flechette Cannons right now. They can shut down ACD, multi stress Mindlink, shut down Zuckuss, shut down Expertise, and make life hard for x7 Defenders. A TIE/D with Flechette of high enough PS, if the ranges were properly managed, could straight joust a Party Bus. If you're hanging out at Range 3, the Flechette shuts down Zuckuss, and you can avoid the lock by moving last, so you end up having to weather 3 dice with Focus vs 4 greens, which may have your own Focus supporting them. After that you're through the worst of it all.

Maybe VI flechette Rexlar will be a thing? VI might be overkill though, not sure.

42 minutes ago, Biophysical said:

I'm really looking hard at TIE/D s with Flechette Cannon s right now. They can shut down ACD , multi stress Mindlink , shut down Zuckuss , shut down Expertise , and make life hard for x7 Defenders. A TIE/D with Flechette of high enough PS, if the ranges were properly managed, could straight joust a Party Bus. If you're hanging out at Range 3, the Flechette shuts down Zuckuss , and you can avoid the lock by moving last, so you end up having to weather 3 dice with Focus vs 4 greens, which may have your own Focus supporting them. After that you're through the worst of it all.

I too am looking at TIE/Ds possibly combined with Snap Shot+Tactician Ryhmer. Perhaps something like this?

Major Rhymer — TIE Bomber 26
Snap Shot 2
Tactician 2
Lightweight Frame 2
TIE Shuttle 0
Ship Total: 32

Maarek Stele (TIE Defender) — TIE Defender 35
Predator 3
Flechette Cannon 2
Hull Upgrade 3
TIE/D 0
Ship Total: 43

"Pure Sabacc" — TIE Striker 22
Veteran Instincts 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 25

Probably going to pull out @Biophysical 's old double D list again. I almost took it to competitive events, but large-based Scum ships are a rough matchup.

1 hour ago, spartan1128 said:

I too am looking at TIE/Ds possibly combined with Snap Shot+Tactician Ryhmer. Perhaps something like this?

Major Rhymer — TIE Bomber 26
Snap Shot 2
Tactician 2
Lightweight Frame 2
TIE Shuttle 0
Ship Total: 32

Maarek Stele (TIE Defender) — TIE Defender 35
Predator 3
Flechette Cannon 2
Hull Upgrade 3
TIE/D 0
Ship Total: 43

"Pure Sabacc" — TIE Striker 22
Veteran Instincts 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 25

Yeah, this is one of the lists in my notebook right now. Something doesn't feel quite right about it to me, but I need to get it on the table.

1 hour ago, TitaniumChopstick said:

Maybe VI flechette Rexlar will be a thing? VI might be overkill though, not sure.

It all depends on if Bossk starts taking Determination to avoid getting Kyloed. PS7 Bossk looks completely managable with a Flechette D.

Rage on fel starts him out with three focus?

(100)

Colonel Vessery (38) - TIE Defender
A Score To Settle (0), Flechette Cannon (2), TIE/D (0), Twin Ion Engine Mk. II (1)

"Quickdraw" (34) - TIE/SF Fighter
Draw Their Fire (1), Fire Control System (2), Special Ops Training (0), Lightweight Frame (2)

"Deathfire" (28) - TIE Bomber
Homing Missiles (5), Conner Net (4), Extra Munitions (2), Long-Range Scanners (0)

A lot of jousting damage - torps, Vess & QD double taps. ASTS seems to work here for Vess, especially with Draw Their Fire looking for incoming crits.

36 minutes ago, Stay On The Leader said:

(100)

Colonel Vessery (38) - TIE Defender
A Score To Settle (0), Flechette Cannon (2), TIE/D (0), Twin Ion Engine Mk. II (1)

"Quickdraw" (34) - TIE/SF Fighter
Draw Their Fire (1), Fire Control System (2), Special Ops Training (0), Lightweight Frame (2)

"Deathfire" (28) - TIE Bomber
Homing Missiles (5), Conner Net (4), Extra Munitions (2), Long-Range Scanners (0)

A lot of jousting damage - torps, Vess & QD double taps. ASTS seems to work here for Vess, especially with Draw Their Fire looking for incoming crits.

I was considering dropping Deathfire for something that can take Draw Their Fire, otherwise Quickdraw gets Kylo-blinded and the while thing falls apart.

15 hours ago, Biophysical said:

My gears are grinding on some combination of Snap Shot/Tactician Major Rhymer zapping people with stress, then Ioning them with a TIE/D, maybe being fed by Operations Specialist on Rhymer. I'm not there yet, though. It's not falling into place, so far. A properly positioned Snapshot/Tactician Rhymer shuts down x7 Evades, Zuckuss, most Target Lock based Alpha Strikes, Kylo crew, and multi-stresses Parattani. His worst matchup is Dengaroo, and it's very close to dead. There's still a lot left to figure out, but I'm very intrigued.

I've played a few games with snapshot rhymer alongside 2 crack shot Glaives. After the FAQNyesterday I rebuilt the list to use 2 ion deltas. Snapshot to stress em at range 2 and deny actions, then lay into them with the double taps. If you ion, now they're stressed and ioned and in major trouble. Haven't gotten to try it yet

44 minutes ago, Biophysical said:

I was considering dropping Deathfire for something that can take Draw Their Fire, otherwise Quickdraw gets Kylo-blinded and the while thing falls apart.

This.... looks like a list! Ahh!