Your bandit theory is interesting. Puts more ships on the board, Z's got a decent dial, and are stupidly ignored. can be a great blocker, and still give the rerolls for Jess and allow the A-Wings to pincer. It's very interesting.
I'll draw up some bad photoshop diagrams tonight of how I approach and engage. A lot of it is rock placement and knowing how to create space and force opponents to make bad or worse decisions. I love it when they look at the field and go "I can fly over the rock, not get a shot, but not get snapped, and then I'm out of position for 2-3 turns. Or I can risk the snap, risk the multiple attacks from silly A-Wings, possibly die, but I shoot first...maybe I can kill one... but what if I can't?"












