Jess and the Jukes cover band (lifted from JaceDK)

By gennataos, in X-Wing Squad Lists

8 hours ago, BlodVargarna said:

That's a real baller initiative bid!

It would have been genius if it had been intentional.

I flew the list again last night, facing Fair Ship Rebels.

I flew against a great opponent, and nice guy but... that list. It's a very tough list. Biggs survived two attacks against Jess' Swarm leader 6 dice.

The A wings couldn't put much damage on his ships, and again snapshot didn't deliver damage for me. I'm beginning to think about different EPT.

But my opponent did say he was flying In such way as to try to avoid the snapshots, so maybe that's something.

Still one loss isn't enough to scrap this list. Those A wings are fun!

I have some upgrade cards trades on the way, enough for me to field what @Hawkstrike maybe meant to field? This will probably be one of my default non-competitive lists...until I get better and make it competitive? ;)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Jess Pava (25)
R2-D6 (1)
Pattern Analyzer (2)
Swarm Leader (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

The other route I'm thinking of going will probably be better, because Miranda, and will see a lot of table time when I get the last cards I need.

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Miranda Doni (29)
Twin Laser Turret (6)
Sabine Wren (2)
Bomblet Generator (3)
Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

I finally got the cards I traded for...then promptly didn't use them. I've fallen in love with Ahsoka and put this on the table last night. It did well, won both games, but I think Ahsoka's build needs to be tweaked. I'm planning to take PT off Jess and replace Rey with Operations Specialist on Ahsoka. (if anyone has an Operations Specialist they'd be willing to trade me, please PM me!!) I rarely use PT on Jess and while Rey is certainly a great fit for Ahsoka, Operations Specialist should generate a lot more action efficiency.

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Jess Pava (25)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

@gennataos

now that's interesting throwing ops spec on Tano... I think your onto something there. You know how much I like Jan, and I personally have yet to find a better support craft than Jan as I find I she really helps with the A-Wings offense late game. but I havent' been flying her properly lately...

I'm going to try Lowwhrick next casual night as my support ship and see how that works out. Selflessness is the only upgrade I can fit, but if I can pull damage off the A-Wings/Jess during that initial joust I should get through to the late game a lot easier. The new auto-damage meta has ruined me!

5 minutes ago, Wiredin said:

@gennataos

now that's interesting throwing ops spec on Tano... I think your onto something there. You know how much I like Jan, and I personally have yet to find a better support craft than Jan as I find I she really helps with the A-Wings offense late game. but I havent' been flying her properly lately...

I'm going to try Lowwhrick next casual night as my support ship and see how that works out. Selflessness is the only upgrade I can fit, but if I can pull damage off the A-Wings/Jess during that initial joust I should get through to the late game a lot easier. The new auto-damage meta has ruined me!

I agree...something like Scum Nym would be a real problem with this list. I'm not sure how to approach that.

On another note: how is your meta?

I have faced a total of 2 Lowwhriccks, and both times they were not part of fairship rebels. Both times not with this list.

I face Nym at least once, if not twice nightly (usually play 4 games) and he has annihilated this list in ever form. I haven't figured him out yet. It's not the cruise missile, I have only felt pain and suffering once from it, but the TLT and bombs.

Dash is another one I'm having issues with as he can just end up anywhere and everywhere.

The big issue is Ketsu, her tractorbeam shenanigans wreck this... but luckily only one person flys her still.

The lists I have continued success with are triple jumps, mindlink, imperial aces, Quick Draw and friends, RacLoVader, Dengar + friend (as long as it's not Ketsu).

On another note, I went 2/3 using:

Dengar - VI/K4/Unhinged/Title

Concord Vet - Snap/Title x2

1 minute ago, Wiredin said:

On another note: how is your meta?

I have faced a total of 2 Lowwhriccks, and both times they were not part of fairship rebels. Both times not with this list.

I face Nym at least once, if not twice nightly (usually play 4 games) and he has annihilated this list in ever form. I haven't figured him out yet. It's not the cruise missile, I have only felt pain and suffering once from it, but the TLT and bombs.

Dash is another one I'm having issues with as he can just end up anywhere and everywhere.

The big issue is Ketsu, her tractorbeam shenanigans wreck this... but luckily only one person flys her still.

The lists I have continued success with are triple jumps, mindlink, imperial aces, Quick Draw and friends, RacLoVader, Dengar + friend (as long as it's not Ketsu).

On another note, I went 2/3 using:

Dengar - VI/K4/Unhinged/Title

Concord Vet - Snap/Title x2

My meta is...I guess non-world meta. People who are in the know purposefully avoid meta lists, but many just aren't in the know. I don't face Rebels much. I've faced Auzitucks, but not Lowhhrick. I've never seen anyone put any version of FSR on the table. I do have one friend who runs Nym/Dengar, and that'll be interesting test. I did run that above list against an Asajj/Ketsu list, and won by good range control and rock avoidance. Overall, I think I face a fairly decent mix of Imperials and Scum, usually lists in the Tier 2-ish or lower range where people are trying different shenanigans. We certainly have good players in the area, but none that I've seen to be dominant, which might be in part due to their unwillingness to embrace the world meta.

On 9/17/2017 at 1:38 PM, gennataos said:

I have some upgrade cards trades on the way, enough for me to field what @Hawkstrike maybe meant to field? This will probably be one of my default non-competitive lists...until I get better and make it competitive? ;)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Jess Pava (25)
R2-D6 (1)
Pattern Analyzer (2)
Swarm Leader (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Took this to a 2-1 3rd place finish last night, losing closely only to a Nym / Fenn / N'dru list. I managed to trap Nym and kill him in a round, but not before the bomblet generator and TLTs did enough damage that Fenn was able to take the A-wings out, and one-on-one Fenn vs Jess is an uphill climb. I even recovered a near loss against Vader/Omega Leader/Yorr going from down two A-wings to the win.

Such a fun list; fears only bombs (and accuracy corrector autoblasters). Too bad bombs seem to be all over the place.

yes, bombs/nym, accuracy corrector are huge counters to these lists, and A-Wings in general. Because of the popularity of said things in this meta it has been a real uphill climb. It's a blast to play and a pretty versatile once you learn how to fly them A-Wings. The nice thing is there are a few different ways to build them, I just wish we could fit in Auto-Thrusters to help with TLT bullcrap.

23 hours ago, Wiredin said:

yes, bombs/nym, accuracy corrector are huge counters to these lists, and A-Wings in general. Because of the popularity of said things in this meta it has been a real uphill climb. It's a blast to play and a pretty versatile once you learn how to fly them A-Wings. The nice thing is there are a few different ways to build them, I just wish we could fit in Auto-Thrusters to help with TLT bullcrap.

I'm leaning toward the opinion that I want Autothrusters on any Snap/Whatever A-Wing I put on the table. This is my latest incarnation, it's surprisingly effective and definitely fun. I've debated Scavenger Crane instead of EMP to get back Captured TIE, I just don't know which is more valuable. There are actually offensive opportunities to use EMP, to slow the roll of the A-Wings. I've also considered dumping the Illicit altogether for Autothrusters on Jess. I'd almost guarantee AT would save her more damage, but the security of IA for that one painful crit is hard to give up.

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Operations Specialist (3)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I'll give this a whirl next casual night. I like the idea of ops spec, and the EMP for offense to slow roll is very nice. There have been times I've wanted to do a 1 straight by the dial forbids me.

I'm putting in Lowhrick with selflessness first tho. I think passing off that reinforce to save someones life will be paramount!

Edited by Wiredin
8 hours ago, Wiredin said:

I'll give this a whirl next casual night. I like the idea of ops spec, and the EMP for offense to slow roll is very nice. There have been times I've wanted to do a 1 straight by the dial forbids me.

I'm putting in Lowhrick with selflessness first tho. I think passing off that reinforce to save someones life will be paramount!

What's that list going to be? To fit Lowhhrick , you'd have to dump AT on both A-Wings, right? And go with just Chopper crew on him?

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Lowhhrick (28)
Selflessness (1)
"Chopper" (0)

Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

exactly

I'll be interested to hear how it plays out. I'd be surprised if Lowhhrick's ability saved more damage than Autothrusters. I also get concerned when I only have 2 evades available for Swarm Leader. But, Lowhhrick being able to eat some hits with Selflessness might just work out.

I love this. I am trying to get good at a similar list. Green's are the same, but my Jess uses R2-F2, it is one of the places that R2-F2 actually works.

Edited by Jadotch
On 9/20/2017 at 9:54 AM, Wiredin said:

On another note: how is your meta?

I have faced a total of 2 Lowwhriccks, and both times they were not part of fairship rebels. Both times not with this list.

I face Nym at least once, if not twice nightly (usually play 4 games) and he has annihilated this list in ever form. I haven't figured him out yet. It's not the cruise missile, I have only felt pain and suffering once from it, but the TLT and bombs.

Dash is another one I'm having issues with as he can just end up anywhere and everywhere.

The big issue is Ketsu, her tractorbeam shenanigans wreck this... but luckily only one person flys her still.

The lists I have continued success with are triple jumps, mindlink, imperial aces, Quick Draw and friends, RacLoVader, Dengar + friend (as long as it's not Ketsu).

On another note, I went 2/3 using:

Dengar - VI/K4/Unhinged/Title

Concord Vet - Snap/Title x2

Noob question here. What is “Fair ship rebel’s”?

On 9/17/2017 at 1:24 PM, BlodVargarna said:

I flew the list again last night, facing Fair Ship Rebels.

I flew against a great opponent, and nice guy but... that list. It's a very tough list. Biggs survived two attacks against Jess' Swarm leader 6 dice.

The A wings couldn't put much damage on his ships, and again snapshot didn't deliver damage for me. I'm beginning to think about different EPT.

But my opponent did say he was flying In such way as to try to avoid the snapshots, so maybe that's something.

Still one loss isn't enough to scrap this list. Those A wings are fun!

I find with snapshot it does very little damage, but instead, as you mentioned, it forces opponents to move where they don't want to, both to avoid blocking and to avoid what is essentially double taps from the a-wings. Snap shot is also a good token stripper for your 3 dice attack that has modifiers and hopefully juke.

10 hours ago, Pooleman said:

Noob question here. What is “Fair ship rebel’s”?

The name is sarcastic, actually meaning the ships involved are OP. "Sure, that's fair." The current iterations look something like this...

Lowhhrick (28)
Selflessness (1)
Tactician (2)
Rey (2)

Jess Pava (25)
R2-D6 (1)
Draw Their Fire (1)
Integrated Astromech (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Captain Rex (14)

Total: 100

View in Yet Another Squad Builder

5 minutes ago, gennataos said:

The name is sarcastic, actually meaning the ships involved are OP. "Sure, that's fair." The current iterations look something like this...

Lowhhrick (28)
Selflessness (1)
Tactician (2)
Rey (2)

Jess Pava (25)
R2-D6 (1)
Draw Their Fire (1)
Integrated Astromech (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Captain Rex (14)

Total: 100

View in Yet Another Squad Builder

OK, thanks.

2 hours ago, Porkchop Express said:

I find with snapshot it does very little damage, but instead, as you mentioned, it forces opponents to move where they don't want to, both to avoid blocking and to avoid what is essentially double taps from the a-wings. Snap shot is also a good token stripper for your 3 dice attack that has modifiers and hopefully juke.

Snapshot can actually lead to a lot of damage. With Juke, there is a good chance you can push through 3 damage a turn. With 5 games as my test, I figured out I was averaging 2.5 damage a turn when snap shot goes off per ship using it. That includes the combat round attack. Snap Shot, on average, went off 4.3 times a game per ship. Highest was 8. Lowest was 2 per ship.

Now during those 5 games, snapshot regularly provided me with 1 hit and a miss/focus, and main attack (which is almost always unmodified) an additional 2 hits and a miss. Sometimes you get lucky, sometimes you blank out. This is why I love adding Jan Ors. Jan Ors ups that damage significantly adding a third die to the snap shot, then clearing the stress during movement, and then adding a fourth die to the primary attack.

Snap Shot also does not strip tokens as it happens before the defending ship can take an action. If the snap shot player has initiative, they can also decide if it happens before an X7 defender gets the evade token.

This is why I think Juke and Snap are the best EPT combo on the A-Wing. Juke forces an evade to a focus, and the focus cannot be turned by the defender as they are tokenless.

This is one reason why I'm experimenting with Snap Shot on the Concord Veterans. No evade action or Juke, so I can consistently take focus. The R1 defense gets the extra evade already, and of course the 4 dice primary. This ups the damage output and longevity, but costs 1`0 more points without autothrusters. So 50 points for 2 vets with snap and title. Leaves enough froom for a 50 point basic dengar or whatever else you may like.

Edited by Wiredin
10 minutes ago, Wiredin said:

Snapshot can actually lead to a lot of damage. With Juke, there is a good chance you can push through 3 damage a turn. With 5 games as my test, I figured out I was averaging 2.5 damage a turn when snap shot goes off per ship using it. That includes the combat round attack. Snap Shot, on average, went off 4.3 times a game per ship. Highest was 8. Lowest was 2 per ship.

Now during those 5 games, snapshot regularly provided me with 1 hit and a miss/focus, and main attack (which is almost always unmodified) an additional 2 hits and a miss. Sometimes you get lucky, sometimes you blank out. This is why I love adding Jan Ors. Jan Ors ups that damage significantly adding a third die to the snap shot, then clearing the stress during movement, and then adding a fourth die to the primary attack.

Snap Shot also does not strip tokens as it happens before the defending ship can take an action. If the snap shot player has initiative, they can also decide if it happens before an X7 defender gets the evade token.

This is why I think Juke and Snap are the best EPT combo on the A-Wing. Juke forces an evade to a focus, and the focus cannot be turned by the defender as they are tokenless.

This is one reason why I'm experimenting with Snap Shot on the Concord Veterans. No evade action or Juke, so I can consistently take focus. The R1 defense gets the extra evade already, and of course the 4 dice primary. This ups the damage output and longevity, but costs 1`0 more points without autothrusters. So 50 points for 2 vets with snap and title. Leaves enough froom for a 50 point basic dengar or whatever else you may like.

How do you do 2.5 dmg a turn per ship with only 2 dice?

Also some ships do have tokens already due to comm relay, quite often in conjuction with juke, so getting rid of the evade tokens helps with both offense and defence.

9 minutes ago, Porkchop Express said:

How do you do 2.5 dmg a turn per ship with only 2 dice?

Also some ships do have tokens already due to comm relay, quite often in conjuction with juke, so getting rid of the evade tokens helps with both offense and defence.

Yea, Omega Leader or Poe. but you charge them fast! I'm usually on top of Poe in 2 turns, and have it setup so he either has to disengage hard, or get snapped by 2, or blocked. Last time I got Poe down in 2 turns by Snap Shot an R1 attacks from 2 A-wings only, and he had the evade token.

2 dice in movement phase, 3 dice in attack phase. 5 dice total.

Edited by Wiredin
13 minutes ago, Wiredin said:

Yea, Omega Leader or Poe. but you charge them fast! I'm usually on top of Poe in 2 turns, and have it setup so he either has to disengage hard, or get snapped by 2, or blocked. Last time I got Poe down in 2 turns by Snap Shot an R1 attacks from 2 A-wings only, and he had the evade token.

2 dice in movement phase, 3 dice in attack phase. 5 dice total.

Ah right. I thought you meant just the 2 snap dice were doing 2.5 dmg!

3 minutes ago, Porkchop Express said:

Ah right. I thought you meant just the 2 snap dice were doing 2.5 dmg!

With Juke/Jan/and M9G8 maybe!