Jess and the Jukes cover band (lifted from JaceDK)

By gennataos, in X-Wing Squad Lists

Full credit for this goes to JaceDK. I was wondering if Biggs in place of his TLT Zeb might be a good idea. I hate that I can't fit M9-G8 in to help the Snap Shots. Like JaceDK said in his battle report, it's a pure jousting list. If it can't get a good joust on that first pass, the game might already be over. Thoughts?

Jess Pava (25)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Autothrusters (2)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

What if you drop the Jukes to crack shot and then give Biggles M9-G8?

Edited by BlodVargarna

Jess is a beast, I love her. I flew her in the following list recently which is very similar:

Jess Pava (25)
Plasma Torpedoes (3)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Vectored Thrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Jake Farrell (24)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Guidance Chips (0)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

Biggs with M9G8 droid maybe a very worth while addition giving you a few more rerolls if you need it vs Jake. Jake lasts longer, but allows the enemy to focus on Jess. Jess is pretty tanky though, and Primed Thrusters w/Vectored Thrusters give her a little bit of unpredictability. Being low pilot skill it does help to setup shots a bit better.

I can't believe how good Jess is tho, she thrives with Swarm Leader, unlike other pilots where I think it's almost a waste of points. A-Wings love evade tokens, so no harm there, and Jake can punch you in the face with prockets which is always nice. Fun times, fun times indeed.

34 minutes ago, BlodVargarna said:

What if you drop the Jukes to crack shot and then give Biggles M9-G8?

I doubt Biggs would survive long enough to make use of it more than once. Probably not worth the points.

22 minutes ago, Wiredin said:

Jess is a beast, I love her. I flew her in the following list recently which is very similar:

Jess Pava (25)
Plasma Torpedoes (3)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Vectored Thrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Jake Farrell (24)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Guidance Chips (0)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

Biggs with M9G8 droid maybe a very worth while addition giving you a few more rerolls if you need it vs Jake. Jake lasts longer, but allows the enemy to focus on Jess. Jess is pretty tanky though, and Primed Thrusters w/Vectored Thrusters give her a little bit of unpredictability. Being low pilot skill it does help to setup shots a bit better.

I can't believe how good Jess is tho, she thrives with Swarm Leader, unlike other pilots where I think it's almost a waste of points. A-Wings love evade tokens, so no harm there, and Jake can punch you in the face with prockets which is always nice. Fun times, fun times indeed.

A-wings are always fun to fly! But...are they competitive? Have you flown your list against "good" lists and had success?

flew it against Paratani and it ended up in a 1hp race of Jake vs Manroo. Manaroo won due to lack of auto-thrusters.

The A-Wings don't do a hell of a lot admittedly, Jess and Jake are the damage dealers here for sure.

3 minutes ago, Wiredin said:

flew it against Paratani and it ended up in a 1hp race of Jake vs Manroo. Manaroo won due to lack of auto-thrusters.

The A-Wings don't do a hell of a lot admittedly, Jess and Jake are the damage dealers here for sure.

You give me hope.

I love the idea of Jess with Swarm Leader. Totally going to fly this.

I played against a very similar list in my first (and only) tournament (last game). Unfortunately, I don't think it had performed well for him on that particular day. His dice certainly weren't hot against me.

1 hour ago, TheHumanHydra said:

I played against a very similar list in my first (and only) tournament (last game). Unfortunately, I don't think it had performed well for him on that particular day. His dice certainly weren't hot against me.

I'm curious why your opponent in that match ran away. I'd think he'd have wanted to do a straight up joust as close as possible.

20 minutes ago, gennataos said:

I'm curious why your opponent in that match ran away. I'd think he'd have wanted to do a straight up joust as close as possible.

I think he split because it just got so crowded, but yeah, not ideal with his pilots.

Actually, I guess a major error on my part was lining up for the joust that was the initial pass in the first place! Just a good thing it didn't quite work out for him with the dice or on the table ...

Edited by TheHumanHydra

I got to fly this a couple times last night against a fully loaded Dengar and IG-88C.

First game, holy crap don't joust this list. I set them up in a box formation on the far left, Green squadron in front, with Jess back left and Biggs back right. My opponent set up Dengar straight across with IG-88C about range 2 from Dengar to my right. My fleet slow rolls 2 forward for the first turn, I believe my opponent did the same for both of his. Figuring he'll want to avoid Snap Shot range for round 2, I thought he's slow roll again. I fly Green squadron 5 forward, Jess and Biggs 4 forward. IG-88C banks in, but out of arc for any Snap Shots. Dengar, however, does what I thought...he slow rolled and I got both Snap Shots on him, stripping a couple shields (thanks, Juke!). Dengar fires back on the first Snap Shot, removing the evade on that one. Both Dengar and IG-88C fire on Biggs and either did nothing or removed maybe one shield...I forget. Next is my barrage on Dengar. I don't recall exactly who did want, but I ended up having a Biggs 3-die attack, two 3-die range 1 attacks from both Greenies and a 4-die attack from Jess at range 2. Dengar died in the first round. That was a total of 17 red dice coming at Dengar in one round with 3 Juke opportunities and plenty of focus/re-roll for Biggs and Jess. 17 dice. Holy crap. My opponent conceded and we set it up again.

He knew what to expect this time. I set up in the right corner, he set up in the left corner. I flubbed my initial move and got one of the Greenies at an odd angle, which pretty much hosed me for the rest of the game. I almost got Dengar to fly off the board with some nice blocks, but it ultimately wasn't enough. I flew this game fairly poorly. I need to get better at just turning around after the initial encounter, because I got Jess way out of the fight for entirely too long and probably went 3 turns with one Snap Shot and regular shot opportunity for the whole list. We called it when both Biggs and Jess went down. I had both Dengar and IG-88C down to half health and probably could have kept at least one of the Greenies alive until time, which I consider good given how poorly I flew.

If your opponent makes the mistake of jousting this list, they're very likely to lose a ship on that first round. I'm going to start flying this a lot now, because I think it has a ton of potential if mastered. Jess is a **** beast. Even if Biggs goes down, they'll still want to take out the A-wings first, because she's a pain to bring down. I really don't know why she's not more of a force in the meta. I don't know that AT is the right call on her yet, but I'm going to keep it as is and try to remember how often it activates.

Edited by gennataos

I'll try that kind of list this week and, but without Biggs.

I hope a Zeb attack shutlle with TLT and operations specialist will do magic !!

Jess Pava (31)
T-70 X-Wing (25), R2-D6 (1), Autothrusters (2), Swarm Leader (3)

“Zeb” Orrelios (27)
Attack Shuttle (18), Twin Laser Turret (6), Operations Specialist (3)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

6 minutes ago, TaGaDa said:

I'll try that kind of list this week and, but without Biggs.

I hope a Zeb attack shutlle with TLT and operations specialist will do magic !!

Jess Pava (31)
T-70 X-Wing (25), R2-D6 (1), Autothrusters (2), Swarm Leader (3)

“Zeb” Orrelios (27)
Attack Shuttle (18), Twin Laser Turret (6), Operations Specialist (3)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

That's a nice little tweak to @JaceDK's original list. (check out his battle report here if you've not read it)

I will caution you that it's entirely likely that you could lose an A-wing or Zeb on the initial exchange, possibly before they even fire during the combat round.

Oh boy. I played a couple more games against two lists which were seemingly tailor made to counter Jess and the Jukes.

The first game was against a Bossk and two TLT Y-wings. I wanted to see what a straight up joust would do, and...well..not great. Bossk was down to 4 hull and Biggs dead after the initial exchange. Next round saw a Y-wing blow up with a bunch of damage on Jess. The next round Jess died and the A-wings ran for their lives against a full TLT Y-wing and a 4-hull Bossk. I conceded after a couple turns of running.

I ran the same thing, my opponent ran two VCX-100 with ABT and Accuracy Corrector and a Bandit with CG and Concussion Missiles. Uh. WTF can I do against that? I guess I could joust, hope a ton of damage goes on one VCX-100, but Biggs would probably have died. I tried to skirt along the bottom for position, but large-base ships are just too fast and I had to turn in before I was ready. I had one of the VCX-100's down pretty low before I lost Biggs and Jess and conceded.

It's just too high variance. Taking evades each turn, the A-wings are rolling naked on every. single. attack. I've thought about breaking the formation up depending on the match-up, maybe have Jess and Biggs together with the Greenies off to the side, but that does nothing to help with variance, only target acquisition. Swarm Leader doesn't require friendly ship range limitations, so the Greenies can be pretty much anywhere as long as I'm focusing on the same target. But that'll make them super dead without Biggs protection. Maybe that's not a bad thing?

Any thoughts one how to fly this against something like what I faced?

On Mon Mar 06 2017 at 5:23 PM, gennataos said:

Full credit for this goes to JaceDK. I was wondering if Biggs in place of his TLT Zeb might be a good idea. I hate that I can't fit M9-G8 in to help the Snap Shots. Like JaceDK said in his battle report, it's a pure jousting list. If it can't get a good joust on that first pass, the game might already be over. Thoughts?

Jess Pava (25)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Autothrusters (2)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

How about Biggs Darklighter 25 base 29 total

R2 D2 4

Integrated Astromech 0

Jess Pava 25 base, 28 total

R5 P9 3

Integrated Astromech 0

Green Pilot A Wing 19 base, 22 total

Wired 1

Elusiveness 2

AT 2

Chardan Refit -2

Test Pilot 0

Green Pilot A Wing, 19 base, 21 total

Wired 1

PTL 3

Chardan Refit -2

Test Pilot 0

100 points

That 1 hell of a regen, 4 ship list.

Fly Regenerating Biggs in back, slowrolling him. He will be harder to kill back there with regen.

Then send 3 ships, in Jess, 2 A wings to block for biggs, gang up on, joust.

Then 1 A wing, with PTL, wired can zoom in to range 1, TL, focus or evade, then can reroll with wired to make sure get 3 hits. If Biggs destroyed, then can use focus, evade, wired to defend.

Other A wing, if not attacked because of Elusiveness, can just go thru debris, take a red maneuver to get stress, then use TL, Wired for attack, use Elusiveness, Wired when attacked.

Jess can zoom in, use rerolls, TL, focus, when attack, and use rerolls, focus on defense when attacked when, if Biggs destroyed. And can regen shields.

Really like this tweak of list.

Thanks for posting your list that gave me the idea to tweak your list this way.

I am going to fly this list when get Biggs darklighter.

5 hours ago, gennataos said:

Oh boy. I played a couple more games against two lists which were seemingly tailor made to counter Jess and the Jukes.

The first game was against a Bossk and two TLT Y-wings. I wanted to see what a straight up joust would do, and...well..not great. Bossk was down to 4 hull and Biggs dead after the initial exchange. Next round saw a Y-wing blow up with a bunch of damage on Jess. The next round Jess died and the A-wings ran for their lives against a full TLT Y-wing and a 4-hull Bossk. I conceded after a couple turns of running.

I ran the same thing, my opponent ran two VCX-100 with ABT and Accuracy Corrector and a Bandit with CG and Concussion Missiles. Uh. WTF can I do against that? I guess I could joust, hope a ton of damage goes on one VCX-100, but Biggs would probably have died. I tried to skirt along the bottom for position, but large-base ships are just too fast and I had to turn in before I was ready. I had one of the VCX-100's down pretty low before I lost Biggs and Jess and conceded.

It's just too high variance. Taking evades each turn, the A-wings are rolling naked on every. single. attack. I've thought about breaking the formation up depending on the match-up, maybe have Jess and Biggs together with the Greenies off to the side, but that does nothing to help with variance, only target acquisition. Swarm Leader doesn't require friendly ship range limitations, so the Greenies can be pretty much anywhere as long as I'm focusing on the same target. But that'll make them super dead without Biggs protection. Maybe that's not a bad thing?

Any thoughts one how to fly this against something like what I faced?

Maybe try blocking with an A wing? I played a similar list I had R3 on Biggs to be able to feed Jess more evades if necessary (I was playing an epic game).

I dont think the list wants Biggs.

Jess's ability makes her a difficult target to crack and swarm leader with juke As provide firepower to beat anything that tries to joust jess. You should be free to play a more threatening ship. Either a TLT carrier or, as I'm trying, Hera in the shuttle with VI, navigator and autoblaster turret. Hera gives you a good endgame ship against anything that isnt a turret while the other ships should be able to raze a turret.

Wait ... what about 'Juke Box'?

I'm reviving this due to the thread by @Wiredin here. I feel I gave up on this idea too early. I was wondering back in March why the meta hadn't picked up on Jess, and...well...it did. This list is probably still too high variance, but I think these tweaks are worth trying out.

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Jess Pava (25)
R2-D6 (1)
Primed Thrusters (1)
Swarm Leader (3)
Integrated Astromech (0)

Biggs Darklighter (25)
M9-G8 (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I want to repeat, why Biggs?

What is your opponent's target priority here?

They want Jess dead but focus firing her lines up your joust and leaves them rolling multiple attacks against re-rolling green dice and an IA that can cancel any crit that does get through. Them shooting Jess creates a mathematically favorable situation.

What if they shoot an A-wing? Then they are shooting through three green dice and an evade to eliminate the weakest attacking ship. You should be able to trade damage on the A for damage on something better.

What if they shoot Biggs? They shoot the easiest to kill target with the second greatest damage potential. You can hold him back in round 1 of shooting but that leaves an A as their best target and that is something they can erase in 1 turn, weakening Jessica and swarm leader. Trading an A isn't bad for a full list but with Biggs back he may not have a good shot back, reducing the value you get in the trade.

If you take a rebel Tie or attack shuttle as the 4th list you add a 3rd evade source for swarm leader. You could have Ashoka passing a focus to A-wings that used evade or charging at that double vcx list to harass their movement all game before using emp to set up your joust. Alternatively, an attack shuttle can act as an ace (flank with a VI Hera) or TLT carrier (Ezra can be made pretty beefy).

24 minutes ago, Ohnoeszz said:

I want to repeat, why Biggs?

What is your opponent's target priority here?

They want Jess dead but focus firing her lines up your joust and leaves them rolling multiple attacks against re-rolling green dice and an IA that can cancel any crit that does get through. Them shooting Jess creates a mathematically favorable situation.

What if they shoot an A-wing? Then they are shooting through three green dice and an evade to eliminate the weakest attacking ship. You should be able to trade damage on the A for damage on something better.

What if they shoot Biggs? They shoot the easiest to kill target with the second greatest damage potential. You can hold him back in round 1 of shooting but that leaves an A as their best target and that is something they can erase in 1 turn, weakening Jessica and swarm leader. Trading an A isn't bad for a full list but with Biggs back he may not have a good shot back, reducing the value you get in the trade.

If you take a rebel Tie or attack shuttle as the 4th list you add a 3rd evade source for swarm leader. You could have Ashoka passing a focus to A-wings that used evade or charging at that double vcx list to harass their movement all game before using emp to set up your joust. Alternatively, an attack shuttle can act as an ace (flank with a VI Hera) or TLT carrier (Ezra can be made pretty beefy).

It's a great question, and one I didn't ignore after re-reading the thread. I've considered the Stresshog, Stressmule lite (Tactician in place of Gunner), Nathan Eide's Ahsoka (with Thermals) and Rex/bandit.

I've kept Biggs (for now) because while Jess can be a defensive beast, she would still be focused, which would mean she'd probably die 2-3 turns earlier than if Biggs was in the list. Stressmule lite is probably my favorite second option and maybe should be my first option, just to see if Biggs truly is necessary.

Edited by gennataos

Ooops...double post.

Edited by gennataos
On 3/7/2017 at 10:49 AM, gennataos said:

You give me hope.

Rebel lists are built on hope.

Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)

Jan Ors (25)
Adaptability (0)
Dorsal Turret (3)
Nien Nunb (1)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

is how I fly it and I've done VERY well with it locally. Jan has been my MVP. She helps the A-Wings be a bit more offensive when Jess is gone or doesn't have a shot. Surprisingly she doesn't draw fire as much as I would like, but Jess is pretty frakin tanky. Then there is the nice part of having that R1 7 dice god shot on the initial joust where you severely wound someone or wipe them off the board. I've one shot Fel, taken Dengar down to 3 HP, and taken down Countdown and Sabbac in the first exchange of fire with this list.

It's a ton of fun and is more forgiving to fly than others.

I really like the Jan Ors idea. It's a shame she can't fit a TLT without eating into one of the As but it may be something to consider.

Genn, I like the stressmule idea.

Edited by Ohnoeszz