Wayfarer-class Freighter, ship complement?

By Spice Junkee, in Star Wars: Edge of the Empire RPG

Thinking of having a Wayfarer ship with several starfighters my group has.

Obvious route would be Retrofitted Hanger-bay, but with 850 encumbrance space, is it necessary?

With the Retrofitted Hanger modification, that doesnt reduce the Encumbrance capacity of the Wayfarer, does it?

Is the mod necessary, or could ships just be stored in the actual hanger of the Wayfarer?

Thanks

Well, here's the deckplan for it that came out way back when... ;)

latest?cb=20061118031138

Edited by Nytwyng

I don't have a good answer for you, but while we're on the subject and since Nytwyng has provided that illustration...

Does anyone have any idea what purpose section #7 is supposed to serve?

Other illustrations show that it's part of the actual ship, not part of the module; but it looks as though it's completely inaccessible from the ship unless there is a module in place.

I can't find a key to this illustration and I can't figure out what it's supposed to be for.

The wayfarer has no way of launching internally stored ships without venting the atmosphere. That's what the hanger bay mod adds. It's probably also adding racking for the hanger to allow extra storage without reducing cargo capacity too much. Even still I as Gm would reduce that enc limit somewhat. ENC on Ships is practically a "what works narratively" system and has no mechanical crunch at all.

Retrofitting cargo space to a hangar probably doesn't lose you much cargo capacity, the main things will be fitting a door and integrity field for the ships to pass through, racking for tools and parts, power line and fuel lines run under the floor/ceiling. Think about converting a shed or warehouse into a garage, it's mainly empty space with a few specialist tools on the walls, and maybe a crane or lift.

Just be aware that if you fill the hangar up with cargo you won't have anywhere to park your A-Wing! Much like my Dad's garage.

26 minutes ago, Richardbuxton said:

The wayfarer has no way of launching internally stored ships without venting the atmosphere. That's what the hanger bay mod adds. It's probably also adding racking for the hanger to allow extra storage without reducing cargo capacity too much. Even still I as Gm would reduce that enc limit somewhat. ENC on Ships is practically a "what works narratively" system and has no mechanical crunch at all.

You could argue that the special hangar bay container that is avaible for the ship removes the need for that hangar bay attachment and just takes the fighters instead of cargo in the replaceable module. Drop the module somewhere in the middle of nowwhere, add a field generator and a shield and holonet pirate array and you are done with your small spy station. *g*

Though getting those hangar containers might be a problem as the containers are rare and most people who use them are building specialised containers in their own facilities, which means they don't give away their containers.

11 minutes ago, SEApocalypse said:

You could argue that the special hangar bay container that is avaible for the ship removes the need for that hangar bay attachment and just takes the fighters instead of cargo in the replaceable module. Drop the module somewhere in the middle of nowwhere, add a field generator and a shield and holonet pirate array and you are done with your small spy station. *g*

Though getting those hangar containers might be a problem as the containers are rare and most people who use them are building specialised containers in their own facilities, which means they don't give away their containers.

Funny how the factory hanger module costs as much as the retro hanger bay attachments.

7 minutes ago, Richardbuxton said:

Funny how the factory hanger module costs as much as the retro hanger bay attachments.

It's all about saving those precious two hardpoints. °_^
The wayfarer is outside of those special containers a rather crappy thing. The funny part is how you can combine the hangar container with the retro-fitted hangar bay attachment to get up to something like 3 to 6 fighters and use the cheap old ship as mini-carrier for a player squadron *g*

Edited by SEApocalypse
47 minutes ago, Vorzakk said:

I don't have a good answer for you, but while we're on the subject and since Nytwyng has provided that illustration...

Does anyone have any idea what purpose section #7 is supposed to serve?

Other illustrations show that it's part of the actual ship, not part of the module; but it looks as though it's completely inaccessible from the ship unless there is a module in place.

I can't find a key to this illustration and I can't figure out what it's supposed to be for.

8e15884772c93f0a19017dd6fd991802.jpg

:)

One of my players uses that as his own room on the ship, assumes the role of cargo master & maintains the cargo bay including all cargo, live or otherwise (they delivered gamorrean slaves once, definitely one of the more evil groups).

Here's some info about the Wayfarer one of my groups uses.
The "Roger Roger", a Wayfarer Class Medium Transport, is outfitted with better firepower, upgrading their dorsal weapon with a turret, adding in a ventral weapon & a retrofitted hangar bay. Currently they have a Z-95 that they stole from Elan Sleazebaggano, complete with a banner that seems nigh impossible to remove without damaging the ship with the caption "Wanna buy some deathsticks?" Elan did, in fact, go home and rethink his life after his encounter with Obi-Wan Kenobi on Coruscant and realized that instead of small-time spice pushing, he could become a drug lord if he put effort into it. He's quite wealthy and valued his life over one small ship that a PC stole from him at blaster-point.

Also, there's a V-Wing that the group fixed up by taking parts from 3 broken ships to cobble together 1 functional ship. They were found in the wrecked remains of an old Venator-Class Star Destroyer aka Jedi Cruiser aka Republic Attack Cruiser called the "Disruptor".

2 hours ago, Vorzakk said:

I don't have a good answer for you, but while we're on the subject and since Nytwyng has provided that illustration...

Does anyone have any idea what purpose section #7 is supposed to serve?

Other illustrations show that it's part of the actual ship, not part of the module; but it looks as though it's completely inaccessible from the ship unless there is a module in place.

I can't find a key to this illustration and I can't figure out what it's supposed to be for.

It is a gunnery station. It can be detached and attached to the doors where the container is accessed from the ship. It can also be a life pod.

It should be noted that WotC Wayfarer and FFG's Wayfarer differ slightly, so things might not match up exactly between the two.

True. Our best resource for the ship's deckplan is that image though. There's even versions where people have removed the fighters & speeder bikes from it to make it a little less cluttered and not give the impression to their players that it comes with fighters. I use that specific image without the fighters & speeders with my group, for their benefit of the ship's size & layout. It works well.

12 hours ago, GroggyGolem said:

True. Our best resource for the ship's deckplan is that image though. There's even versions where people have removed the fighters & speeder bikes from it to make it a little less cluttered and not give the impression to their players that it comes with fighters. I use that specific image without the fighters & speeders with my group, for their benefit of the ship's size & layout. It works well.

Perhaps you mean the version I photoshopped and posted on this forum some time ago. Or maybe someone else has also photoshopped it too (hardly surprising).

Wayfarer.jpg

From looking at the other pictures I've seen of it online I think that compartment 7 is attached to the main body of the ship, and the cargo container slips in between, although that is probably their interpretation and up for debate. The double airlock door does clearly indicate it is meant to be able to separate from the cargo container.

Yes it's probably your version with the ships removed, I tend to forget who makes things.

The group I GM has a Wayfarer. Everything I've read on 7 up there is that it's considered a tender. If you take a look at the exterior pic, it's attached to an armature that helps hold the cargo module in place. I also seem to recall reading - as was noted above - that the tender can also operate as a gunnery station or a life pod. I've also read that, with no cargo module docked, the armature can retract and place that tender flush to the airlock on the main body of the ship.

Personally, I've elected to give them a fan-made deckplan that slightly scales up the ship.

images?q=tbn:ANd9GcQ7a5M0naKCW2kkicn93Qi

(Yeah, I know I say that now, after initially posting the more official deck plan.)