You Forgot Something FFG

By TitaniumChopstick, in X-Wing

latest?cb=20150629163108 Whilst I am VERY tempted to list all of my various complaints about the timing of this FAQ among other things, I'll keep it simple. Why wasn't this card bashed with the Nerfhammer? I personally dislike nerf threads, but this appears to be the only way to bring change to this game, so appologies to anybody who is tired of these threads.

These keep the Force in balance: large ships can't just troll everyone with these around. No nerf. \

Also whats the worst it can do? 4 TLTs. Its good, but meh. You can learn to beat it.

What they forgot was Attanni mind link itself.

I've really not seen TLT used as much lately, at events or casually. It certainly wasn't/isn't 'up there' in terms of the meta. It may come back a bit now with the changes we've seen tonight. We'll have to wait and see.

They didn't forget about it. They just don't need to nerf it. It's a well priced card with obvious counterplay, and capped damage.

Unless maybe it's dominating top tables and I'm not seeing it?

Playing around online, I've beaten the 4 TlT list with a 50 pt brobot. 100 vs 50 points, and the TLT failed. It's a strong list, but one with an enormous number of hard counters.

Palp, X7, Zuckuss and (to a lesse degree) Manaroo were all cards that required little to no skill to use, and so were a bit of a NPE.

10 minutes ago, Punning Pundit said:

They didn't forget about it. They just don't need to nerf it. It's a well priced card with obvious counterplay, and capped damage.

Unless maybe it's dominating top tables and I'm not seeing it?

Im sure you'll be seeing some of it on the top tables now that it has become much harder to defend against these attacks with token stacks/Palp.

18 minutes ago, Blail Blerg said:

These keep the Force in balance: large ships can't just troll everyone with these around. No nerf. \

Also whats the worst it can do? 4 TLTs. Its good, but meh. You can learn to beat it.

What they forgot was Attanni mind link itself.

Except there's nothing wrong with Mindlink. Manaroo was the only broken element with unlimited range, and well, not no more!

9 minutes ago, blade_mercurial said:

Except there's nothing wrong with Mindlink. Manaroo was the only broken element with unlimited range, and well, not no more!

I don't really agree with that. But I'd agree to test it more.

Paratanni should still be good.

Feen Rau with mind link still good.

Mindlink also technically has unlimited range.

I'm not that worried about TLT, but I'd like to see it cost 1 point more, and Palpatine 1 slot less

TLT aren't that great. But more importantly there are hard counters to them. The cards that got nerfed got nerfed because there was not much you could do against them.

Edited by Hrathen

So they're supposed to nerf it. And just how are they supposed to do that? Take away the second attack? Oh I know, make you spend a Focus token to use it!? Increase its cost? Maybe I'm way off but I suspect any of those would take from playable to trash bin.

If you're going to cry about the TLT why don't you just come out and complain about all the "outside your arc" weapons which seems to be popular in some circles.

1 minute ago, Blail Blerg said:

I don't really agree with that. But I'd agree to test it more.

Paratanni should still be good.

Feen Rau with mind link still good.

Mindlink also technically has unlimited range.

Mindlink also has significant built-in drawbacks. So its fine.

If we see a lot of mind link we are going to see a lot of stress mechanics. I can't wait to shoot my stress hog twice at something and give two stress to my opponents entire force.

1 minute ago, Hrathen said:

If we see a lot of mind link we are going to see a lot of stress mechanics. I can't wait to shoot my stress hog twice at something and give two stress to my opponents entire force.

Then prepare to be disappointed!

Only the target ship will take a 2nd stress token. Although that's still pretty damned good!

Edited by blade_mercurial
1 minute ago, blade_mercurial said:

Mindlink also has significant built-in drawbacks. So its fine.

Previously those got kind of worked around by including Manaroo in the squad. Keeping Manaroo at range one while Ventress is stuck going fast, Manaroo is stuck going left, and Fenn is stuck on speed two or going straight will be difficult to do.

Atanni Mindlink will still be good, it just will have more variation and Manaroo won't make it really, really, good.

Aside from Brobots and potentially a resurging tie swarm, I can't think of a whole lot that wants to be on the receiving end of some TLTs. Even Fenn seems a lot less good against them with only one focus and some notoriously fickle greens. The most popular build for them now has a bumpmaster instead of a 4th TLT, which can also deny the free evade action from x7.

5 minutes ago, Hrathen said:

If we see a lot of mind link we are going to see a lot of stress mechanics. I can't wait to shoot my stress hog twice at something and give two stress to my opponents entire force.

If can keep your stresshog alive long enough, remember to spit its attacks after the first round. That will let you double stress two of your opponent's ships.

Considering that Fenn and Asajj both have greens in 5 directions... I disagree. one stress usually doesn't make a **** difference. And manaroo flown right will be going straight or left also, greening the whole way.

Utter disagree, one stress doesn't help anything.

6 minutes ago, TitaniumChopstick said:

Aside from Brobots and potentially a resurging tie swarm, I can't think of a whole lot that wants to be on the receiving end of some TLTs. Even Fenn seems a lot less good against them with only one focus and some notoriously fickle greens. The most popular build for them now has a bumpmaster instead of a 4th TLT, which can also deny the free evade action from x7.

Autothrusters remains the hard counter to TLT and that hasn't changed. If it weren't for the existence of this card, I'd agree that TLT is a pretty strong turret relative to the others, but since it does exist, I don't think a nerf is needed...

12 minutes ago, StevenO said:

So they're supposed to nerf it. And just how are they supposed to do that? Take away the second attack? Oh I know, make you spend a Focus token to use it!? Increase its cost? Maybe I'm way off but I suspect any of those would take from playable to trash bin.

If you're going to cry about the TLT why don't you just come out and complain about all the "outside your arc" weapons which seems to be popular in some circles.

As if the current nerfs havent taken pilots/upgrades from playable to trash?

17 minutes ago, blade_mercurial said:

Except there's nothing wrong with Mindlink. Manaroo was the only broken element with unlimited range, and well, not no more!

I've been playing this list a fair bit recently:

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 99

View in Yet Another Squad Builder

It's fun, effective, and can do a whole lot of work. And _just yesterday_, a friend suggested I swap Serissu for Manaroo. Because yesterday, Manaroo actually was a better choice than Serissu.

I don't think Mindlink is a problem in a 100 point game. It's an interesting card, that opens up some interesting interactions. Those interactions can combine to be very powerful. But it has a lot of built in limiters. I think those limiters are good enough for a 100 point match.

(I also think 8 mindlink Scyks would be terrifying in an Epic match.)

6 minutes ago, Blail Blerg said:

Considering that Fenn and Asajj both have greens in 5 directions... I disagree. one stress usually doesn't make a **** difference. And manaroo flown right will be going straight or left also, greening the whole way.

Utter disagree, one stress doesn't help anything.

Then try putting your ships in a way that blocks Manaroo's green moves (or just put all of them on HER right, so she can't take a green move to follow or block). At the same time, make sure Ventress has to hop over your ships if she wants to clear her stress (thereby ensuring that she must spend her action to move her mobile arc). Suddenly, the Parattani player is in a real pickle, since only his ace ship has the ability to take a focus token (unless you blocked him too!)

But that's only one weakness. The other problem with Mindlink is that it starts to struggle once one ship is removed from the table, and if there is only one ship remaining, it is completely useless at that point (and game becomes relatively easy to win, unless it was really lop-sided up to that point)

Edited by blade_mercurial
1 minute ago, blade_mercurial said:

Autothrusters remains the hard counter to TLT and that hasn't changed. If it weren't for the existence of this card, I'd agree that TLT is a pretty strong turret relative to the others, but since it does exist, I don't think a nerf is needed...

Autothrusters isnt that great against TLT without the token stacking to back it up though, unless youre an IG and have the health to absorb some TLT shots.

3 minutes ago, blade_mercurial said:

Then try putting your ships in a way that blocks Manaroo's green moves (or just put all of them on HER right, so she can't take a green move to follow or block). At the same time, make sure Ventress has to hop over your ships if she wants to clear her stress (thereby ensuring that she must spend her action to move her mobile arc). Suddenly, the Parattani player is in a real pickle, since only his ace ship has the ability to take a focus token (unless you blocked him too!)

But that's only one weakness. The other problem with Mindlink is that it starts to struggle once one ship is removed from the table, and if there is only one ship remaining, it is completely useless at that point (and game becomes relatively easy to win, unless it was really lop-sided up to that point)

Oh I know, but you're really unlikely to block all 3 ships, so someone will get the focus off.

I had a good time wiping out paratanni in practice. But its a darn annoying list.

1 minute ago, TitaniumChopstick said:

Autothrusters isnt that great against TLT without the token stacking to back it up though, unless youre an IG and have the health to absorb some TLT shots.

Ships with autothrusters are generally good at out-positioning TLT carriers. You should only need the thrusters to save you one or two damage to swing the fight in your favour.