“Imperial only. Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again."
The only time that "your" would apply to dice results is if those dice results belonged to the ship that Palpatine is riding in.
New Palpatine is broken. Not "overpowered" broken but "doesn't work" broken.
I don't think so. Your refers to the player. "Other friendly ship" includes any of the ships you (the player) are flying.
You and your ALWAYS refer to the specific ship. So yeah, they've misworded this...
Maybe in this case "you" refers to the crew member? Meaning you make the modification to a friendly ship, since your ability states "before* a friendly ship."
Edited by jwilliamson12Just now, jwilliamson12 said:Maybe in this case "you" refers to the crew member? Meaning you make the modification to a friendly ship, since your ability states "before* a friendly ship."
We have been very clear to this point about what "you" does and doesn't mean, and if that gets called into question a lot of things stop working they way they're supposed to. Much better for them to simply re-errata the errata. It wouldn't be the first time we had a small FAQ revision very soon after a big one that just fixed some wording issues.
Just now, digitalbusker said:We have been very clear to this point about what "you" does and doesn't mean, and if that gets called into question a lot of things stop working they way they're supposed to. Much better for them to simply re-errata the errata. It wouldn't be the first time we had a small FAQ revision very soon after a big one that just fixed some wording issues.
Point taken. But it certainly doesn't mean Palp only works on his own ship, so I wouldn't want people coming across this to be led astray.
18 minutes ago, jwilliamson12 said:I don't think so. Your refers to the player. "Other friendly ship" includes any of the ships you (the player) are flying.
RRG, pg 2:
'CARD INTERPRETATIONS
Many Ship card abilities use the word “you” to refer
to the corresponding ship. Upgrade and Damage
cards that use the word “you” refer to the ship to
which the card is assigned.'
2 minutes ago, jwilliamson12 said:Point taken. But it certainly doesn't mean Palp only works on his own ship, so I wouldn't want people coming across this to be led astray.
Except that it's what it means. At least until it gets corrected.
Edited by WWHSD1 minute ago, WWHSD said:Except that it's what it means. At least until it gets corrected.
Next time I run up against Palp, I'll point this out and see how far it gets me.
No one will play like that or expect it to be played like that but it's important to have consistency.
2 hours ago, jwilliamson12 said:Next time I run up against Palp, I'll point this out and see how far it gets me.
Probably Kick-Banned ![]()
3 hours ago, Goseki1 said:No one will play like that or expect it to be played like that but it's important to have consistency.
This exactly.
Much like r3a2 being broken until this FAQ. It's important to codify correct rules even when the intent is clear in a different direction.
I'm not seeing why they felt the need to make this change. Why nominate your result before rolling?
16 minutes ago, Parravon said:I'm not seeing why they felt the need to make this change. Why nominate your result before rolling?
It means that Palp doesn't have perfect information any longer so can't have optimal usage every turn.
Say you have an ace on 1 health with no tokens and an attack rolls up 2 damage, before you roll your 3 defence die you need to use palp or decide to risk it.
Scenario 1 you use him but roll 3 natural evades, Palp had no effect this turn.
Scenario 2, you don’t use it and roll only 1 evade, your ace dies and palp couldn’t save him like he used to.
Pretty significant power downgrade for Palp
13 minutes ago, Parravon said:I'm not seeing why they felt the need to make this change. Why nominate your result before rolling?
By stating your intent before the roll, it keeps you from waiting until you need it to use it. You have to decide when you want it to take effect. It's more of a chance game now, which is ultimately the point of the game anyways. Not much is given to you. Although with two crew slots and 8 points, I certainly understand the frustration.
Thanks @Mace Windu and @jwilliamson12. It makes perfect sense but I just couldn't see it before. ![]()
10 minutes ago, jwilliamson12 said:By stating your intent before the roll, it keeps you from waiting until you need it to use it. You have to decide when you want it to take effect. It's more of a chance game now, which is ultimately the point of the game anyways. Not much is given to you. Although with two crew slots and 8 points, I certainly understand the frustration.
Fluff wise the card worked. Palp was a master manipulator. But we don't concer ourselves too much with fluff.
This thread should be titled new Palp is overpriced. 8 points and 2 crew is a crap ton for what boils down to a gimmick and not a sure thing.
11 minutes ago, GrogEgrog said:Fluff wise the card worked. Palp was a master manipulator. But we don't concer ourselves too much with fluff.
This thread should be titled new Palp is overpriced. 8 points and 2 crew is a crap ton for what boils down to a gimmick and not a sure thing.
I agree, he's overpriced, but he's still a sure thing. You just have to decide before rolling instead of after. If you're rolling dice and need a certain result, he's still going to ensure that result will come up regardless of what was rolled. Personally, I like the nerf.
The flexibility is what helped make his price point tolerable.
19 minutes ago, Parravon said:I agree, he's overpriced, but he's still a sure thing. You just have to decide before rolling instead of after. If you're rolling dice and need a certain result, he's still going to ensure that result will come up regardless of what was rolled. Personally, I like the nerf.
1 hour ago, Parravon said:I agree, he's overpriced, but he's still a sure thing. You just have to decide before rolling instead of after. If you're rolling dice and need a certain result, he's still going to ensure that result will come up regardless of what was rolled. Personally, I like the nerf.
Yeah, the nerfed Palpatine can still get a lot of work done. What it does is removes those really frustrating moments when your two dice attack comes up "hit, hit" and the ace you are shooting at rolls "blank, blank, blank" and then spends and evade and Palps to get away with no damage. Now, there's a good chance that Palp was going to be saved for something else or might have already been spent on an attack where the green dice had been hot.
The only problem with palp now is that hes not 8points, 2 slots worth anymore...:/
Why not just change to palp to before you roll a dice, you may remove one and add a result that you want? would that not clear things up? I did not see that palp only works on the ship he is on now. I wonder if that was intended.
Yeah, it is not worth the cost anymore.
This is such a huge nerf on so many account. How many time I used it on Obstacle roll after seeing the result to save 1 dmg. You will not do that anymore. To risky to loose it on a roll that have 50% to not need it.
And how many time I added a crit on my last Shuttle Attack that worked because I did not have to use it on any other roll, now it is a sure thing I will have lost it prehemptively. Or when the Shuttle is under 3 attacks and you were using it on the only of your three roll that happen to miss.
He was way too much flexible, now, it is way too much overprice.
For the wording, yes, they messed it, not the first time. It should have been that:
“Imperial only. Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of THE dice results to the named result. That die result cannot be modified again."
iirc they still havent fixed stressbot, since he technically doesnt work either (might have missed that fix).
This is another poorly worded faq that we just have to ignore the literal wording on. Which we should never have to do.