For what it is worth, everything is nerfed.

By Engine25, in X-Wing

1 minute ago, kris40k said:

Not really, since they nix'ed her being able to do it off of a bump.

But she gets stressless triple actions now.

So, I'm now shopping for a color printer so I can refer to these cards at the table and share with all the new players that have been showing up to causal night on Fridays. Sigh. This is quite heavy-handed; more like a blaster than a lightsaber, if you know what I mean.

32 minutes ago, Flatlinerultra said:

I am fine with what they did to Palp, however he is not as powerful as he was and his ability is not guaranteed. That being said, his cost should only be 4-6pt and cost one crew slot . His ability is similar to C3PO and right now he is not worth the cost. I see this as a big blow to this card and people will stay away from a big cost card for it's minor ability.

3PO only work for the ship he is on; Palps does any ship at any range. Even if they nerfed him off the table, he's had his run, and all Empires must end.

Surely the ¨ you on the Palpatine card is there so that he still circumnavigates Omega Leader´s abilty? It means that the ship he is on is the one modifying the other ship´s die.

Otherwise i´t would be a nerf too far!

Edited by Larky Bobble
3 minutes ago, Ravncat said:

But she gets stressless triple actions now.

I don't think that she does. You check for pilot stress before she gets the free action as it is part of "executing a maneuver".

BTW, wanna bet how long it will take before Hitler's reaction to this FAQ appears on YT? :D

Edited by Lightrock
32 minutes ago, Flatlinerultra said:

I am fine with what they did to Palp, however he is not as powerful as he was and his ability is not guaranteed. That being said, his cost should only be 4-6pt and cost one crew slot . His ability is similar to C3PO and right now he is not worth the cost. I see this as a big blow to this card and people will stay away from a big cost card for it's minor ability.

Threepio is... not a good baseline, given most calculations showed him as at least a six point card (Although TLT changed the math).

12 minutes ago, Parakitor said:

So, I'm now shopping for a color printer so I can refer to these cards at the table and share with all the new players that have been showing up to causal night on Fridays. Sigh. This is quite heavy-handed; more like a blaster than a lightsaber, if you know what I mean.

Yeah, this is why it is about time for X-Wing Revised. We need all this stuff on the actual cardstock!!

9 minutes ago, Ravncat said:

But she gets stressless triple actions now.

No she doesn't. The Evade action still happens after checking pilot stress.

The fact that FFG didn't touch TLTs at all is really the most shocking decision about this FAQ, IMO (other than that it was released shortly before Hoth...). I swear, if TLT spam becomes the "new" hotness and is widely used I'm going to be quite upset.

Edited by TitaniumChopstick

**** double posting.

Edited by TitaniumChopstick

I really think TLTs just needed a recosting.

Oh right, stress is part of maneuvering now - womp womp

4 minutes ago, defkhan1 said:

No she doesn't. The Evade action still happens after checking pilot stress.

Yeah, by my reckoning, it would happen during the Clean Up stage (similar to Kanan Jarrus), after Stress has been removed for the Green, but prior to the regular perform action.

In fact, this would mean that you do not want to Push off the Free Evade, as you would end up stressed and not get your regular action. You would only want to Push off the regular action.

Edited by kris40k
1 hour ago, TasteTheRainbow said:

Zuckuss change brings about 10 aces back into the meta. Most importantly though... Corran. Good changes, even if Palp seems a bit harsh.

"I'll Show You the Dark Side" will still kill Corran in two rounds.

2 minutes ago, TitaniumChopstick said:

The fact that FFG didn't touch TLTs at all is really the most shocking decision about this FAQ, IMO (other than than it was released shortly before Hoth...). I swear, if TLT spam becomes the "new" hotness and is widely used I'm going to be quite upset.

A lot of the stuff that can burn down TLTs had issues with a lot of squads that just got beat down with the nerf bat.

3 minutes ago, Lobokai said:

I really think TLTs just needed a recosting.

It does. 7 or 8 points and suddenly it is fine. But, for whatever reason, FFG refuses to do straight up cost changes. If you think they will ever do it, ask Rhymer what he thinks about that. Poor guy...

For what's worth great title

Zuckuss+Inspiring Recruiting still be a thing I guess

So further read on all the erratas and pen & ink changes this is what I think of them. I will sort them into 3 categories,

  1. Clarification as in a certain wording made for some unknown or confusing gameplay mechanics. Best example would be looking at Stay on Target change.
  2. Working as Intended , this is a minor change but really designed to patch an exploit in a card that might make it more powerful or a timing issue that made the card less useful than what was originally intended. (i.e. Crack Shot)
  3. Balance . The most aggressive of erratas being straight up buff or nerf. This language has no trace of being in the origional concept other than depending on the card itself, or interaction with another card, FFG felt it was necessary to rewrite it all together (i.e. Tactician).
  • Simultaneous Attack , Clarification ; This change was meant to be more integrated in the new attack timing charts.
  • Emperor Palpatine , Balance ; This was a straight up nerf. Now how much of a nerf is still depends. Palp can still be a powerful tool but again you can no longer solely rely on him to get the single die result you always want, better start carrying more focus tokens.
  • TIE x7 , Working as Intended ; Okay this is halfway between working as intended and balance. x7 was purposefully written with powerful wording to make the poor defenders better again with assigning an evade token instead of a free evade action. However after the results the free action while more tamer than the free token still gives the results that x7 was supposed to give.
  • Zuckuss , Balance ; Straight up nerf, still nothing if he was on a huge ship so yeah the C-ROC is going to be OP :P
  • Manaroo , Balance ; Basically the nerf for Emperor Palpatine that many people were calling for. Instead of palp the sledge hammer fell on Dengar's lon suffering wife to make sure Jumpmasters never plague the meta gain. (First U-boats, then Dengaroo, the Patranni, I think she's finally dead now). So for all those power players that bought two or three jumpmaster to net list HAHA, now's the time for you to put them up on Ebay :P .
  • SLAM , Clarification ; more timing stuff
  • Touching and Barrel Rolls , Clarification ; with cards that have more interactions with repositioning actions and overlaps this needed to be put in.

So those are all the erratas boy a lot of ink has been spilled on the cards . <_<

Edited by Marinealver
1 minute ago, WWHSD said:

A lot of the stuff that can burn down TLTs had issues with a lot of squads that just got beat down with the nerf bat.

They still limit squad building quite a bit, because if you show up with the wrong list against them you'll get wrecked no matter how good a player you are. At least with Parattanni and x7, you can outfly your opponent and stand a decent chance of winning with any semi-competitive list (example: Blair Bunke).

Does anyone else get this strang feeling that this is the "Special edition" errata

I don't play Imperial. The Palpatine change is bull. A change they harsh should have dropped the squad cost.

1 minute ago, GrogEgrog said:

I don't play Imperial. The Palpatine change is bull. A change they harsh should have dropped the squad cost.

Or at least they could give me my money back for a ship expansion that has absolutely no value for me now, aside from the handful of times I actually use Vader nowadays...

2 minutes ago, GrogEgrog said:

I don't play Imperial. The Palpatine change is bull. A change they harsh should have dropped the squad cost.

For skilled players, it's simply not a very big change. It does take Palpatine from the very tip-top of "balanced" to toward the bottom of "balanced." (And that will have a significant effect in high-level tourney play.) But the change still falls in the band of "balanced," and that's a fairly narrow band. It's not a very big change.