For what it is worth, everything is nerfed.

By Engine25, in X-Wing

1 minute ago, Dr Zoidberg said:

It's almost like he doesn't understand supply & demand, market-driven economics....

I certainly don't understand why everybody has decided to jump on my back all of the sudden.

That's the point. There's a lot of perfectly good functioning lists with good internal strategies and synergies that just weren't unfair enough to dominate tournaments.

In theory it's like Tier 1 got shaved down to Tier 1.5 and an awful lot more stuff is right up there on its shoulder.

Won't change too much for me and my x7s when I do fly them. I never bought into the whole "plow through asteroids and bumps and still get tokens" mindset. I already navigate mine rather well around asteroids/debris. Will just have to be more mindful of any stress mechanics that opponents may throw out, and watch out for the block attempts.

And I'll say as a common x7 pilot, that the nerf for that title is a good change. Needed to be toned down just a bit. Actually will probably make me fly my Ryad-x7/Sabacc/Vessery-D list even more.

I think Manaroo should have at least been range 1-2 or 1-3, but it is what it is.

10 minutes ago, StriderZessei said:

Same here.

1. Dash, Norra

2. Dash, Miranda

3. Rey, Miranda/Norra

Triple same here. Rage+Baffles QD, OL, one or two other ships as I feel like.

So this was one of three possible solutions, and while it's the one I wanted least (alternate formats, X-Wing 2.0), errata'ing existing cards is the easiest and safest way to do it.

And it beats all hell out of the alternative. Say, anyone remember Warhammer 40k 3e where Iron Warriors kicked everyone's ass and it wasn't fixed for close to four years, and Dark Eldar were a freaking joke for nearly EIGHT years? Yeah.

Now, if they'd just do some buffing... and be willing to change card costs... then we'd be in business.

Edited by iamfanboy
17 minutes ago, Jeff Wilder said:

Did you miss where I have observed that I am repeatedly on record as saying that Palpatine, IMO, didn't need to be nerfed?

But, as nerfs go, this one is much more minor than people are making it out to be.

I wasn't accusing you of a call for the nerf. Just stating a fact the same as you.

I don't see it as minor I see it as unessecary.

1 hour ago, Boris_the_Dwarf said:

One thing that is clear from this round of nerfs, no card is safe. No ship is safe. It's a proverbial vote of no confidence in the design team, as even when they make things better they just have to turn around and make them worse. It definitely makes me skeptical about buying packs to build awesome fleets if it's just going to be a culture of fear in which we can't ever feel confident that we can enjoy the products we own.

IT'S FOUR F*CKING CARDS! YOUR ENTIRE ENJOYMENT OF THIS GAME RESTS ON 4 CARDS????

Seriously, everybody, the point of all of this is to change the meta. It's been done before, and it's gonna happen again. Every year, the FFG team is going to strive to put something new on the table. Some years, it will be by adding new ships or new mechanics that your gonna need to buy. Some years it will be by taking the top meta down a notch.

I enjoy ALL the products I own because I don't care if I can crush all the 11-year-old players at my FLGS. And, as a bonus, some of them float in the tub.

Edited by Darth Meanie

And value of ships/cards changes anyway. Blue Squadron Pilot hasn't been errataed at all and yet loads of people have 4 B-Wings gathering dust. This is little different.

52 minutes ago, GrogEgrog said:

Conversely for skilled players Palp wasn't a big problem. Which is why Palp lists aren't as prevalent as they once were.

8 points and 2 crew slots is a steep price for the gimmick mechanic they've saddled this card with.

That's either disingenuous or misinformed. What finally displaced Palpatine was another card seeing increased play that provided even greater consistency/efficiency, Attani Mindlink.

Additionally, the Lambda is a pretty excellent, cost-efficient ship when they can keep you in front of them. I don't consider having to fly a Lambda a severe drawback to playing Palpatine.

6 minutes ago, Darth Meanie said:

IT'S FOUR F*CKING CARDS! YOUR ENTIRE ENJOYMENT OF THIS GAME RESTS ON 4 CARDS????

Seriously, everybody, the point of all of this is to change the meta. It's been done before, and it's gonna happen again. Every year, the FFG team is going to strive to put something new on the table. Some years, it will be by adding new ships or new mechanics that your gonna need to buy. Some years it will be by taking the top meta down a notch.

I enjoy ALL the products I own because I don't care if I can crush all the 11-year-old players at my FLGS. And, as a bonus, some of them float in the tub.

LOL!

Which ones float in the tub? I don't have a big enough tub or a lot of time to dip all my models the bath...

I bet the Raider floats, or it would've before they nerfed Palp. :P

1 hour ago, Books McZaddy said:

So you're complaining less about the nerf's effect on the game, and more about the nerf's effect on your ability to wring as much money out of your toy space ships and pieces of cardboard when you decide to leave the game in an indeterminate amount of time? Who's to say that in 12 months time there won't be three other Emperor Palpatine analogues that will be more in demand or more expensive on eBay than current Palpatine?

Interestingly, I had had thought "What if they had just dropped the ban hammer on Palps and released the new version as Snoke?" That would have given them the option to bring Palps back from the dead from time to time.

9 minutes ago, Stay On The Leader said:

And value of ships/cards changes anyway. Blue Squadron Pilot hasn't been errataed at all and yet loads of people have 4 B-Wings gathering dust. This is little different.

I shake the B-Wings out regularly. They just look so neat.

6 minutes ago, anthemius said:

I bet the Raider floats, or it would've before they nerfed Palp. :P

My Rebel Transport floats. But you've gotta watch out for torpedoes.

19 minutes ago, Darth Meanie said:

I enjoy ALL the products I own because I don't care if I can crush all the 11-year-old players at my FLGS. And, as a bonus, some of them float in the tub.

I'm sorry, is that the 11-year-olds that float in the tub or is it the ships?

EDIT: Drat! Should have read a few more posts before making the joke since someone already beat me to it.

Edited by Budgernaut
8 minutes ago, anthemius said:

Which ones float in the tub? :P

All of them. But you have to leave them in their original packaging ;)

2 hours ago, Boris_the_Dwarf said:

One thing that is clear from this round of nerfs, no card is safe. No ship is safe. It's a proverbial vote of no confidence in the design team, as even when they make things better they just have to turn around and make them worse. It definitely makes me skeptical about buying packs to build awesome fleets if it's just going to be a culture of fear in which we can't ever feel confident that we can enjoy the products we own.

I feel fairly confident the Outer Rim Smuggler is safe...

1 minute ago, LunarSol said:

I feel fairly confident the Outer Rim Smuggler is safe...

Yeah, but he has to live in the Outer Rim. They don't even have Wal-Marts out that far. . .

I would have liked to have seen a more flavourful correction for Palp like only being able to fly with pilots with PS 8 or higher. I feel like the current change is a little wordy. I really like the x/7 change. I guess I will have to start managing stress and stop flying into things? overall I think a good FAQ.

I'll admit I'm one of the very few who's a bit sad about the zuckuss nerf.

Not that he didn't need one, but I kinda wish it wasn't that extreme.

As someone who has run the party bus the past few months it was nice to have a way to have a better chance at hitting those pesky aces that are so prevalent in this game.

I think that dengar with his double tap, and to a lesser extent bossk party buses because of his ability kinda ruined zuckuss for other party buses that were certainly very powerful, but not OP.

I'll probably keep running him as I'm not sure what else I'd use that spare point for. But I hope it doesn't mean I'm a lot more likely to lose against ace lists now.

43 minutes ago, Kdubb said:

No more sitting on Palp until your roll tells you that you 100% need him. Now you have to use your brain and decide when he needs to be used the most.

Wow. I guess I'm a stupid player. The problem is that my brain can't tell me if I'm going to roll perfect evades. It's okay, I guess, but it doesn't seem like it's worth 8 points and two crew slots any more. But I promise I will not complain about it any more until I've given it due trial on the table, meaning more than 5 games. (Heck, I didn't use him that much before, so maybe you'll never hear me complain about the Palp nerf ever again).

5 minutes ago, Parakitor said:

The problem is that my brain can't tell me if I'm going to roll perfect evades.

Which is why I said it was a brainless activity before. All you had to do is sit on Palp until a) you knew for CERTAIN you needed the evade after seeing the roll, or b) you ended up not needing the evade, so you use it on your last shot to add a crit, or c) you use it to guarantee a kill you otherwise would not have. All you had to do was simply sit and wait for one of those 3 scenarios to occur, and then you use him. Very little thought needed. Just a set of rules to follow.

Now, you have to look at the state of the game and say, "where and when is the most appropriate point to utilize Palpatine?" You aren't counting on Palpatine to bail you out, you are counting on him to curve the dice in your favor when you need him to do so the most. Less powerful? Yes, but still immensely powerful.

27 minutes ago, Parakitor said:

The problem is that my brain can't tell me if I'm going to roll perfect evades.

Well, I guess you now have to decide based on how much you value that particular pilot.

And my brain tells me that I NEVER roll perfect evades (and forgets if I do, so I can still whine about how my green dice suck). ;)

1 hour ago, Parakitor said:

Wow. I guess I'm a stupid player. The problem is that my brain can't tell me if I'm going to roll perfect evades. It's okay, I guess, but it doesn't seem like it's worth 8 points and two crew slots any more. But I promise I will not complain about it any more until I've given it due trial on the table, meaning more than 5 games. (Heck, I didn't use him that much before, so maybe you'll never hear me complain about the Palp nerf ever again).

If they rolled 1 hit and you have an evade token, don't palp. If they rolled 4 hits/crits, palp. If they rolled 2 and you have an evade, probably don't palp (unless it's the o my shot at you perhaps)

3 hours ago, Darth evil said:

exactly, do you feel confident to go by a C-ROC when it comes out knowing that within months some of it's best cards could be nerfed.

I will say that I prefer this approach to the idea of restricted or banned ships/cards. (As in MTG style) A ship or upgrade may get nerfed, but at least I'm allowed to frickin use it.

4 minutes ago, Koing907 said:

I will say that I prefer this approach to the idea of restricted or banned ships/cards. (As in MTG style) A ship or upgrade may get nerfed, but at least I'm allowed to frickin use it.

Yeah, they could be worse. Although given how they at first were against errata cards other than clarification and intentional but maintaining the original function to now scribble all over it. I wouldn't put it beyond them.

Although when they get to that format that is when I'll probably drop out. Maybe go to Armada as being the slower less popular game it won't be going through as much.

3 hours ago, Darth evil said:

exactly, do you feel confident to go by a C-ROC when it comes out knowing that within months some of it's best cards could be nerfed.

Careful, you might overdose with that amount of salt...

1 hour ago, Kdubb said:

Which is why I said it was a brainless activity before. All you had to do is sit on Palp until a) you knew for CERTAIN you needed the evade after seeing the roll, or b) you ended up not needing the evade, so you use it on your last shot to add a crit, or c) you use it to guarantee a kill you otherwise would not have. All you had to do was simply sit and wait for one of those 3 scenarios to occur, and then you use him. Very little thought needed. Just a set of rules to follow.

Now, you have to look at the state of the game and say, "where and when is the most appropriate point to utilize Palpatine?" You aren't counting on Palpatine to bail you out, you are counting on him to curve the dice in your favor when you need him to do so the most. Less powerful? Yes, but still immensely powerful.

People don't be realize that predicting a critical or an Evade when taking a big hit are almost always going to pay off. It's just not as timely.