EPT ideas for senergy disruption

By IronOx, in X-Wing

After reading some of the "X-wing is fine" posts, I had some ideas about ways to tinker with what we have now without massive overhauls. I'm throwing this out there so I can go back to thinking about work stuff. Fire at Will.

"I can't shake him". Unique EPT. If you have a target lock on a ship in your primary firing arc, that ship cannot receive tokens or benefit from effects or actions of other ships. 4 point?

"Overheated cannons". If a ships attacks with more dice than it's primary weapons value it receives a stress token (or cannot fire next combat phase). 1 point (3 points). The part in parenthesis is in case the card may not do enough to justify using it.

"They got R2!" Before resolving a critical hit, your opponent may choose to remove a droid, tech, or illicit upgrade instead. 4 points.

Also, are damage deck shenanigans a door that should be opened?

"I can't maneuver". If you successfully attack a ship with 1 or more stress, search the damage deck and attach 'Blinded Pilot' to that ship then reshuffle.

Some way to attach "Stunned Pilot" to a ship.

"they got R2" definitely needs to be the name of a card. Probably should have used that instead of Integrated Astromech.

Maybe change "i can't shake him" to r1-3 in arc, since that makes fluff sense and i don't wanna deal with attanti mindlink measuring arc from LRS or a ship passed a lock from jendon flying st-321

How about a disposable crew card that you discard when you deal a face-up damage card that makes the opponent discard an upgrade card? Maybe we could make it Boba Fett?

I was trying to raid Scum's toy box so everyone could play