Calling all forum Obi-Wons, can you help me?
We just kicked off our Corellian Conflict campaign here in Portland, and after turn 1 it looks like the strongest Rebel player is gunning for me next round!
He successfully assaulted our base at Nubia vs a DeMSU Screed list with Planetary Ion Cannons and didn't lose a single ship (while destroying a VSDI and Demolisher in the process). He used the standard Assault Frigate conga line/toilet bowl tactic which I don't have any experience playing against. It looks like a lot of red dice coming my way.
Four things to note:
1. We are all new to Armada
2. We started our campaign at 300 points.
3. Ships are restricted to 2 upgrades on turn 2.
4. Fleet lists are secret between turns.
Here's his list at the beginning of turn 1:
It's a Trap!
Faction: Rebel Alliance
Points: 298/300
Commander: Admiral Ackbar
[ flagship ] Assault Frigate Mark II A (81 points)
- Admiral Ackbar ( 38 points)
- Enhanced Armament ( 10 points)
= 129 total ship cost
Assault Frigate Mark II A (81 points)
= 81 total ship cost
Assault Frigate Mark II B (72 points)
= 72 total ship cost
1 YT-2400 ( 16 points)
I believe he has 27 points to spend on his fleet for turn 2 (assuming the Rebels built a base on Nubia). He prefers big ships with big dice pools and doesn't like squadrons at all. Therefore, I expect him to purchase 2 more Enhanced Armaments or 1 EA, 1 ECM and a mid-cost squadron (such as an X-Wing) to offer some level of anti-fighter protection as we do have a dedicated Rhymer fleet.
Here's my list:
A Show of Force
Faction: Galactic Empire
Points: 300/300
Commander: Darth Vader
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
= 163 total ship cost
Interdictor-class Suppression Refit (90 points)
- Grav Shift Reroute ( 2 points)
= 92 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
1 TIE Fighter Squadron ( 8 points)
1 TIE Advanced Squadron ( 12 points)
My fleet is designed to win the Show of Force special assault using the Grav Shift Reroute. On turn 1 I was able to earn the full 120 points. After building a base and unscarring, I have 71 points remaining to spend.
What should I buy? How do I fight 3 hard-hitting long-range ships? The Rebels do have a Sato MC80 fleet with 2 flotilla and 7 squadrons, so I need to be mindful of being paired up against it as well, but I'm definitely worried about getting trounced by Ackbar.
Help me embrace my fear and channel the power of the Dark Side to victory!